Pikmin 3 Deluxe: Difference between revisions

Misc. improvements and additions.
(Fixes.)
(Misc. improvements and additions.)
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* The player can lock-on to more things than before, like the point at which Brittany must be thrown in the two-leader tutorial.
* The player can lock-on to more things than before, like the point at which Brittany must be thrown in the two-leader tutorial.
* Holding down the [[throw]] button while locked-on will make the leader keep the Pikmin held for a moment, before throwing Pikmin automatically, one by one.
* Holding down the [[throw]] button while locked-on will make the leader keep the Pikmin held for a moment, before throwing Pikmin automatically, one by one.
* Oddly, if the player locks on to a Dwarf Bulborb, places it [[off-camera]], and throws a Pikmin, the Pikmin will not crushed the creature instantly and will simply latch-on.{{cite web|https://twitter.com/EspyoPT/status/1320143509555351552|Twitter video|Twitter|published={{date|25|October|2020}}|retrieved={{date|25|October|2020}}}}


==== Charge ====
==== Charge ====
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* When a charge is ordered, all Pikmin of the currently selected type go there, while the others remain. To get the others to go too, the charge button must be pressed again.
* When a charge is ordered, all Pikmin of the currently selected type go there, while the others remain. To get the others to go too, the charge button must be pressed again.
* Provided there are enough Pikmin, when charging towards an object to be carried, only the minimum necessary amount will grab on, and the rest will return to the group. By ordering again, they will fill up all carrying slots, and the rest will return to the group again.
* Provided there are enough Pikmin, when charging towards an object to be carried, only the minimum necessary amount will grab on, and the rest will return to the group. By ordering again, they will fill up all carrying slots, and the rest will return to the group again.
* If the player has a leader selected, charging won't have an effect, and will play a clown horn sound effect to indicate this. The same happens if there are no Pikmin to charge with.
* If the player has a leader selected, charging won't have an effect, and will play a clown horn sound effect to indicate this. The same happens if there are no Pikmin to charge with – Pikmin in the group but outside of grabbing distance cannot charge.


==== Radar ====
==== Radar ====
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** When the hint button is pressed, a screenshot and some text will explain to the player what to do at the current point of the story. There can be multiple pages of hints, which can be cycled through. After the hints are closed, arrows will appear on the ground to guide the player to the next destination.
** When the hint button is pressed, a screenshot and some text will explain to the player what to do at the current point of the story. There can be multiple pages of hints, which can be cycled through. After the hints are closed, arrows will appear on the ground to guide the player to the next destination.
** The Bingo Battle battle preparation menu and Mission Mode mission preparation menu have a button that reads "Pikmin Types". It simply opens the basic information section on Pikmin types.
** The Bingo Battle battle preparation menu and Mission Mode mission preparation menu have a button that reads "Pikmin Types". It simply opens the basic information section on Pikmin types.
* A new "After Hours" mode is added to Mission Mode; if the player does not reach a platinum medal, they can continue playing through the stage from the moment they left off. This lasts for as long as the player likes, though it will end when they finish it, suffer a Pikmin extinction, or fall trying. A timer will count upwards noting how much longer it took to finish the mission. The further progress they make during this mode is not recorded. That said, players must clear all of stages 1-5 of their respective mode to "unlock a new mission", and finishing a mission in after hours does count towards that.
* A new "After Hours" mode is added to Mission Mode. When a mission's time is up, the results screen appears, and the player is given the choice to continue playing in "after hours". This mode lasts for as long as the player likes, though it will end when they finish it, suffer a Pikmin extinction, or fall trying. A timer will count upwards noting how much longer it took to finish the mission. The further progress they make during this mode is not recorded. That said, players must clear all of stages 1-5 of their respective mode to "unlock a new mission", and finishing a mission in after hours does count towards that.
* Story Mode has three [[saved game]] slots to choose from.
* Story Mode has three [[saved game]] slots to choose from.
* There is a mini-map on-screen.{{cite web|https://pikmin3.nintendo.com/|Pikmin™ 3 Deluxe for Nintendo Switch™ – Official Site|Nintendo's official website|retrieved={{date|5|August|2020}}|rname=official_site}}
* There is a mini-map on-screen.{{cite web|https://pikmin3.nintendo.com/|Pikmin™ 3 Deluxe for Nintendo Switch™ – Official Site|Nintendo's official website|retrieved={{date|5|August|2020}}|rname=official_site}}
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* The S.S. Drake can be interacted with to command all Pikmin in the field to travel back to the Onion. This feature becomes available when the first sunset of Story Mode happens.
* The S.S. Drake can be interacted with to command all Pikmin in the field to travel back to the Onion. This feature becomes available when the first sunset of Story Mode happens.
* Alph now has 2 more pieces of monolog if the player [[check-in|checks-in]] on day 2:
* Alph now has 2 more pieces of monolog if the player [[check-in|checks-in]] on day 2:
** {{transcript|Just ''three days'' worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find Brittany soon...}}
** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|yellow}} soon...}}
** {{transcript|''Brittany''... I'm coming to help you now!}}
** {{transcript|{{color|Brittany|yellow}}... I'm coming to help you now!}}


=== Aesthetics ===
=== Aesthetics ===
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* The Yellow Spectralid near the large scale puzzle has been moved a bit farther from the entrance to it to the [[Seedling Dandelion]] and was changed to a white one.
* The Yellow Spectralid near the large scale puzzle has been moved a bit farther from the entrance to it to the [[Seedling Dandelion]] and was changed to a white one.
* Many [[data file]]s have been moved. Some notable changes found are that "Charging!" is found under the fragment pile by the first Dwarf Bulborb, "Dwarf Bulborb" is placed before the aforementioned enemy, none are found in the water in the Garden of Hope's first area, and "Go Here!" is placed right by where the player finds Brittany.
* Many [[data file]]s have been moved. Some notable changes found are that "Charging!" is found under the fragment pile by the first Dwarf Bulborb, "Dwarf Bulborb" is placed before the aforementioned enemy, none are found in the water in the Garden of Hope's first area, and "Go Here!" is placed right by where the player finds Brittany.
** In addition, Go Here! can now be used before picking up the data file for it.
** In addition, Go Here! can now be used right after Brittany is freed, meaning the data file for it is not needed.
* The southern half of Garden of Hope is comprised of dark mud and wet dirt, rather than the dry, lighter surface of the original.{{cite youtube|rname=jp_site_crawmad}}{{cite youtube|rname=jp_promo}}
* The southern half of Garden of Hope is comprised of dark mud and wet dirt, rather than the dry, lighter surface of the original.{{cite youtube|rname=jp_site_crawmad}}{{cite youtube|rname=jp_promo}}


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* It is possible for Pikmin to turn around mid-carry.{{cite web|https://twitter.com/EspyoPT/status/1317580748568682497|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}{{cite web|https://twitter.com/EspyoPT/status/1317582019023400960|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}
* It is possible for Pikmin to turn around mid-carry.{{cite web|https://twitter.com/EspyoPT/status/1317580748568682497|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}{{cite web|https://twitter.com/EspyoPT/status/1317582019023400960|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}
* The mini radar sometimes jumps a bit and quickly returns to position when the player walks on the built blue bridge of the Garden of Hope, leading to the Armored Mawdad's arena.{{cite web|https://twitter.com/EspyoPT/status/1317592254219915265|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}
* The mini radar sometimes jumps a bit and quickly returns to position when the player walks on the built blue bridge of the Garden of Hope, leading to the Armored Mawdad's arena.{{cite web|https://twitter.com/EspyoPT/status/1317592254219915265|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}
* With co-op play, if one player is fighting a boss and loses all their health, and the other player is elsewhere in the area, the [[Music in Pikmin 3#Boss theme|boss theme]] will continue, and will repeat the attack gesture, if the leader died from one of its attacks. The change to mid-day at the Garden of Hope won't update the music, but returning to the arena will.{{cite web|https://twitter.com/EspyoPT/status/1320144323317354497|Twitter video|Twitter|published={{date|25|October|2020}}|retrieved={{date|25|October|2020}}}}


== History ==
== History ==