9,950
edits
(Clarified a bit on the camera rotation info, since "panning" can be misconstrued as truck or dolly movement. By specifying all three rotational movements, it should get clearer. Also, fixed a reference.) |
(Moved information on the 3 cursor control modes to Controls.) |
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[[File:P3DX Prerelease Cinder Block Eggs.jpg|thumb|right|250px|Locking onto a [[Pellet Posy]].]] | [[File:P3DX Prerelease Cinder Block Eggs.jpg|thumb|right|250px|Locking onto a [[Pellet Posy]].]] | ||
[[File:P3DX Prerelease Leader Switch.jpg|thumb|right|250px|The interface for switching leaders.]] | [[File:P3DX Prerelease Leader Switch.jpg|thumb|right|250px|The interface for switching leaders.]] | ||
{{main|Controls#Pikmin 3 Deluxe}} | |||
Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]]. | Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]]. | ||
* The [[lock-on]] system has been substantially changed. Instead of locking the [[camera]], it locks the [[cursor]] instead. Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close, or the player is locked-on to something else. The HUD no longer changes, but [[HUD#Fraction numbers|carrying numbers]] do appear. More lock-on objects and locations also exist, such as screws screwed onto the floor indicating where leaders must be thrown. Holding down the throw button will also make the leader throw continuously automatically, if locked-on. | * The [[lock-on]] system has been substantially changed. Instead of locking the [[camera]], it locks the [[cursor]] instead. Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close, or the player is locked-on to something else. The HUD no longer changes, but [[HUD#Fraction numbers|carrying numbers]] do appear. More lock-on objects and locations also exist, such as screws screwed onto the floor indicating where leaders must be thrown. Holding down the throw button will also make the leader throw continuously automatically, if locked-on. | ||
* The [[charge]] mechanic has also been substantially changed. It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. Only the current standby Pikmin type will charge ahead, though the others can follow suit if the button is pressed repeatedly. Pikmin will charge in the direction of the cursor, or towards the locked-on object. If ordered to an object that can be carried, only enough Pikmin to begin carrying it will go, or if it's moving, only enough to fill all carrying slots. | * The [[charge]] mechanic has also been substantially changed. It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. Only the current standby Pikmin type will charge ahead, though the others can follow suit if the button is pressed repeatedly. Pikmin will charge in the direction of the cursor, or towards the locked-on object. If ordered to an object that can be carried, only enough Pikmin to begin carrying it will go, or if it's moving, only enough to fill all carrying slots. | ||
* Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. | * Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. | ||
* There are multiple | * There are multiple modes for how the cursor is controlled: stick-only, stick and gyro, and gyro-only. | ||
* The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one. | |||
* The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one | |||
==== Menus ==== | ==== Menus ==== |