Pikmin limit: Difference between revisions

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In the {{pg}}, there is a '''limit''' to the number of [[Pikmin family|Pikmin]] that can be on the field at once. In most games, this is set at 100. {{hp}} has a limit of 20 Pikmin that can be commanded in an [[area]], and the Ultra-Spicy [[difficulty]] of {{p3d}} sets the Pikmin limit at 60. Only Pikmin that are outside count for this limit, meaning that Pikmin inside an [[Onion]] do not count.
In the {{pg}}, there is a '''limit''' to the number of [[Pikmin family|Pikmin]] that can be on the field at once. In most games, this is set at 100. {{hp}} has a limit of 20 Pikmin that can be commanded in an [[area]], and the Ultra-Spicy [[difficulty]] of {{p3d}} sets the Pikmin limit at 60. Only Pikmin that are outside count for this limit, meaning that Pikmin inside an [[Onion]] do not count.


With this limit, the player cannot withdraw Pikmin from Onions such that the on-area total surpasses this limit, as the [[Onion menu]] stops them from selecting any more after that point. When an object is delivered to an Onion, Pikmin seeds come out, which count towards the on-area total. The moment the limit is reached, any new Pikmin are instead created inside the Onion.{{cite quote|I have made yet another Pikmin-related discovery. Just when I was about to exceed 100 Pikmin in the field, the Onion stopped expelling seeds, yet the total number of Pikmin continued to climb. It seems that once there are 100 Pikmin in the field, subsequent seeds get stored inside the Onion. Thus, no more than 100 Pikmin can be in the field at one time in any area.|Captain Olimar|[[Olimar's monologs|a monolog]]}} This can be used to the player's advantage, given that filling out the 100-Pikmin cap and delivering the object is a faster way to obtain ready Pikmin, when compared to letting the seeds come out and [[pluck]]ing them. To note is that when entering a [[cave]], all Pikmin that are in the area, but do not follow the [[leader]]s inside, are instantly sent to their Onions. Wild Pikmin that have yet to be discovered count towards the total as well. In {{p}}, the on-area counter on the [[HUD]] gently pulsates red when the limit is reached.
With this limit, the player cannot withdraw Pikmin from Onions such that the on-area total surpasses this limit, as the [[Onion menu]] stops them from selecting any more after that point. When an object is delivered to an Onion, Pikmin seeds come out, which count towards the on-area total. The moment the limit is reached, any new Pikmin are instead created inside the Onion.{{cite quote|I have made yet another Pikmin-related discovery. Just when I was about to exceed 100 Pikmin in the field, the Onion stopped expelling seeds, yet the total number of Pikmin continued to climb. It seems that once there are 100 Pikmin in the field, subsequent seeds get stored inside the Onion. Thus, no more than 100 Pikmin can be in the field at one time in any area.|Captain Olimar|[[Olimar's monologs|a monolog]]}} This can be used to the player's advantage, given that filling out the 100-Pikmin cap and delivering the object is a faster way to obtain ready Pikmin, when compared to letting the seeds come out and [[pluck]]ing them. To note is that when entering a [[cave]], all Pikmin that are in the area, but do not follow the [[leader]]s inside, are instantly sent to their Onions. Wild Pikmin that have yet to be discovered count towards the total as well. In {{p1}}, the on-area counter on the [[HUD]] gently pulsates red when the limit is reached.


This limit applies to all game modes. In the case of [[2-Player Battle]] and [[Bingo Battle]], each player is also limited to having 50 Pikmin of their team on the area at once, and when a Pikmin dies without another Pikmin killing it, the Onion automatically ejects a new seed, if it has any. Notably, the limit does not apply on the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as more than one hundred Pikmin can be seen at once under [[Captain Olimar]]'s control in ''[[Occupational Hazards]]''.
This limit applies to all game modes. In the case of [[2-Player Battle]] and [[Bingo Battle]], each player is also limited to having 50 Pikmin of their team on the area at once, and when a Pikmin dies without another Pikmin killing it, the Onion automatically ejects a new seed, if it has any. Notably, the limit does not apply on the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as more than one hundred Pikmin can be seen at once under [[Captain Olimar]]'s control in ''[[Occupational Hazards]]''.


==Reasons==
==Reasons==
[[File:100 Pikmin HUD.jpg|thumb|right|250px|In {{p}}, the on-field bubble on the [[HUD]] turns red when the Pikmin limit is reached.]]
[[File:100 Pikmin HUD.jpg|thumb|right|250px|In {{p1}}, the on-field bubble on the [[HUD]] turns red when the Pikmin limit is reached.]]
The mechanic exists for a few assumed reasons:
The mechanic exists for a few assumed reasons:
*With it, players must rely on more than just having a large number of Pikmin in order to complete a task.
*With it, players must rely on more than just having a large number of Pikmin in order to complete a task.
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==Conflict cases==
==Conflict cases==
There are times where Pikmin have to be added to the area automatically, without the player requesting it directly, such as when discovering a new [[Onion]] in {{p}}, which causes the Onion to spit a seed. If the Pikmin limit has already been reached when this happens, the game will take some action to stop the limit from being passed.
There are times where Pikmin have to be added to the area automatically, without the player requesting it directly, such as when discovering a new [[Onion]] in {{p1}}, which causes the Onion to spit a seed. If the Pikmin limit has already been reached when this happens, the game will take some action to stop the limit from being passed.


===Onion discovery===
===Onion discovery===
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==History==
==History==
[[File:Super Mario 128.jpg|thumb|right|Gameplay of ''Super Mario 128''.]]
[[File:Super Mario 128.jpg|thumb|right|Gameplay of ''Super Mario 128''.]]
''[[mariowiki:Super Mario 128|Super Mario 128]]'' was a tech demo made for the [[GameCube]] that showed how the console could handle over a hundred independent entities. This demo is part of what inspired the creation of {{p}}, but while 128 was picked in the demo for being twice as much as [[mariowiki:Super Mario 64|64]] and a power of two, the limit in the ''Pikmin'' games was set at 100, possibly because it is a "rounder" number. Despite this, in an [[Pikmin prerelease information|earlier version of ''Pikmin'']] showcased at E3 2001, the counter can be seen reading 110 on-area Pikmin at multiple times.{{cite youtube|7x245evHAhQ|of the E3 2001 trailer, with the counter reading 110 on-area Pikmin|m=1|s=10}} It is unknown if this was the limit, if the limit was actually higher, or if a limit even existed at this point.
''[[mariowiki:Super Mario 128|Super Mario 128]]'' was a tech demo made for the [[GameCube]] that showed how the console could handle over a hundred independent entities. This demo is part of what inspired the creation of {{p1}}, but while 128 was picked in the demo for being twice as much as [[mariowiki:Super Mario 64|64]] and a power of two, the limit in the ''Pikmin'' games was set at 100, possibly because it is a "rounder" number. Despite this, in an [[Pikmin prerelease information|earlier version of ''Pikmin'']] showcased at E3 2001, the counter can be seen reading 110 on-area Pikmin at multiple times.{{cite youtube|7x245evHAhQ|of the E3 2001 trailer, with the counter reading 110 on-area Pikmin|m=1|s=10}} It is unknown if this was the limit, if the limit was actually higher, or if a limit even existed at this point.


==Trivia==
==Trivia==