Region: Difference between revisions

580 bytes added ,  3 years ago
Reworked the P1 revisional differences, and added a TIS trunk rim access difference.
(Reworked the P1 revisional differences, and added a TIS trunk rim access difference.)
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===''Pikmin''===
===''Pikmin''===
In the case of ''[[Pikmin (game)|Pikmin]]'', it was decided before the European GameCube release that skipping the [[sunset]] [[cutscene]] by pressing {{button|gc|start}} would be convenient, so that feature was added for that version of the game. All regional versions of {{npcp1}} also allow skipping the cutscene. In addition, the Japanese version contains an option on the [[Menu#Title screen|main menu]] that allows the player to toggle between a "child" mode and an "adult" mode; the former makes the text easier to read. Finally, the [[Secret Safe]] requires 85 [[Pikmin family|Pikmin]] to [[Carrying|carry]] it in the Japanese version, and 40 Pikmin in the other versions.
In the case of ''[[Pikmin (game)|Pikmin]]'', it was decided before the European GameCube release that skipping the [[sunset]] [[cutscene]] by pressing {{button|gc|start}} would be convenient, so that feature was added for that version of the game. All regional versions of {{npcp1}} also allow skipping the cutscene. In addition, the Japanese version contains an option on the [[Menu#Title screen|main menu]] that allows the player to toggle between a "child" mode and an "adult" mode; the former makes the text easier to read. Finally, the [[Secret Safe]] requires 85 [[Pikmin family|Pikmin]] to [[Carrying|carry]] it in the Japanese version, and 40 Pikmin in the other versions.
A glitch was also solved in the US and European versions: the [[Glitches in Pikmin#Sunset cutscene softlock|sunset cutscene softlock]].


Because of the way screen refresh rates work, ''Pikmin'' is one of the few games that runs at a slower [[frame]]rate in the European version, running at only 25 frames per second in-game, as opposed to the 30 frames per second framerate of the other games (besides ''Pikmin 3'').
Because of the way screen refresh rates work, ''Pikmin'' is one of the few games that runs at a slower [[frame]]rate in the European version, running at only 25 frames per second in-game, as opposed to the 30 frames per second framerate of the other games (besides ''Pikmin 3'').


In the Japanese version of {{npcp1}}, an exclusive fifth [[Cutscene#Attraction mode|attract mode]] movie is present. The European and Korean versions of ''New Play Control! Pikmin'' also correct most of the sped-up enemy sounds that the Wii version of the game has, but made some Onion sound effects sped up.
In the Japanese version of {{npcp1}}, an exclusive fifth [[Cutscene#Attraction mode|attract mode]] movie is present. The European and Korean versions of ''New Play Control! Pikmin'' also correct most of the sped-up enemy sounds that the Wii version of the game has, but made some Onion sound effects sped up.
There are a couple of differences that were first introduced in revision 1.02 of the Japanese version, meaning that for these points, revision 1.01 of the Japanese version is different from the US version, the European version, and revision 1.02 of the Japanese version:
* The [[Glitches in Pikmin#Sunset cutscene softlock|sunset cutscene softlock]] was fixed.
* Players in [[The Impact Site]] cannot go from the [[cardboard box]]'s top to the left side rim of the tree trunk, but this became possible in revision 1.02.{{cite youtube|VboX7kFuwxY|demonstrating how it is impossible to go up the rim in [[The Impact Site]] in version 1.01 of ''Pikmin''|published={{date|30|June|2020}}|retrieved={{date|2|July|2020}}}}


===''Pikmin 2''===
===''Pikmin 2''===