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===''Pikmin''===
===''Pikmin''===
In the case of ''[[Pikmin (game)|Pikmin]]'', it was decided before the European GameCube release that skipping the [[sunset]] [[cutscene]] by pressing {{button|gc|start}} would be convenient, so that feature was added for that version of the game. All regional versions of {{npcp1}} also allow skipping the cutscene. In addition, the Japanese version contains an option on the [[Menu#Title screen|main menu]] that allows the player to toggle between a "child" mode and an "adult" mode; the former makes the text easier to read. Finally, the [[Secret Safe]] requires 85 [[Pikmin family|Pikmin]] to [[carry]] it in the Japanese version, and 40 Pikmin in the other versions.
In the case of ''[[Pikmin (game)|Pikmin]]'', it was decided before the European GameCube release that skipping the [[sunset]] [[cutscene]] by pressing {{button|gc|start}} would be convenient, so that feature was added for that version of the game. All regional versions of {{npcp1}} also allow skipping the cutscene. In addition, the Japanese version contains an option in the [[options menu]] that allows the player to toggle between a "child" mode and an "adult" mode; the former makes the text easier to read. Finally, the [[Secret Safe]] requires 85 [[Pikmin family|Pikmin]] to [[carry]] it in the Japanese version, and 40 Pikmin in the other versions.


Because of the way screen refresh rates work, ''Pikmin'' is one of the few games that runs at a slower [[frame]]rate in the European version, running at only 25 frames per second in-game, as opposed to the 30 frames per second framerate of the other games (besides ''Pikmin 3'').
Because of the way screen refresh rates work, ''Pikmin'' is one of the few games that runs at a slower [[frame]]rate in the European version, running at only 25 frames per second in-game, as opposed to the 30 frames per second framerate of the other games (besides ''Pikmin 3'').
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**If the [[Volatile Dweevil]] on the Piklopedia is petrified just before exploding, that causes a freeze in the Japanese version, but [[Glitches in Pikmin 2#Volatile Dweevil suicide|kills the creature]] in the overseas releases.
**If the [[Volatile Dweevil]] on the Piklopedia is petrified just before exploding, that causes a freeze in the Japanese version, but [[Glitches in Pikmin 2#Volatile Dweevil suicide|kills the creature]] in the overseas releases.
*In the US and European versions, the [[Music in Pikmin 2#Wistful Wild|Wistful Wild sunset theme]]'s melody was changed to use flutes instead of a music box. This only lasts for one loop though, before the game uses the music box like in the Japanese version. Interestingly, none of the ''New Play Control!'' versions of the game have this melody change, and they all use the music box like the Japanese GameCube version.
*In the US and European versions, the [[Music in Pikmin 2#Wistful Wild|Wistful Wild sunset theme]]'s melody was changed to use flutes instead of a music box. This only lasts for one loop though, before the game uses the music box like in the Japanese version. Interestingly, none of the ''New Play Control!'' versions of the game have this melody change, and they all use the music box like the Japanese GameCube version.
*On the [[Menu#Saved game selection|saved game selection menu]], there are two labels explaining what {{button|gc|x|gc|y}} do. The buttons are represented with the normal letters "X" and "Y" inside bubbles in the Japanese version, while the US and European versions use the GameCube button icons. For the {{npcp2}} versions, the {{button|wii|1}} and {{button|wii|2}} icons are similar between all versions, but a bit simpler in the Japanese version.
*On the [[saved game selection menu]], there are two labels explaining what {{button|gc|x|gc|y}} do. The buttons are represented with the normal letters "X" and "Y" inside bubbles in the Japanese version, while the US and European versions use the GameCube button icons. For the {{npcp2}} versions, the {{button|wii|1}} and {{button|wii|2}} icons are similar between all versions, but a bit simpler in the Japanese version.
*In the Japanese version, a wild Pikmin can be sent to its Onion if there are [[Pikmin limit|100 Pikmin on the field]] and the game needs to spawn a new sprout from an extinct type. In the US and European versions, wild Pikmin are not eligible to be removed from the field in this scenario.
*In the Japanese version, a wild Pikmin can be sent to its Onion if there are [[Pikmin limit|100 Pikmin on the field]] and the game needs to spawn a new sprout from an extinct type. In the US and European versions, wild Pikmin are not eligible to be removed from the field in this scenario.
*Text differences:
*Text differences: