Soul: Difference between revisions

250 bytes added ,  5 years ago
→‎Enemies: Based on this quote, the most "official name" is probably "Soul." We should probably rename this article.
(Linked to the SSBU spirits list.)
(→‎Enemies: Based on this quote, the most "official name" is probably "Soul." We should probably rename this article.)
Tag: Mobile edit
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Enemy spirits have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a spirit, but these "non-dying" enemies do not.
Enemy spirits have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a spirit, but these "non-dying" enemies do not.


In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. The sound is much deeper, and the spirit is much larger for [[bosses]]. In ''[[Pikmin 3]]'', enemy spirits are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carrying|carried]] – the enemy cannot be picked up until the spirit is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's spirit will not ascend until it is once again visible on-screen.
In {{p2}} these spirits make an eerie sound when ascending. The sound is much deeper, and the spirit is much larger for [[bosses]]. In {{p3}}, enemy spirits are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carrying|carried]] – the enemy cannot be picked up until the spirit is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's spirit will not ascend until it is once again visible on-screen.
==Note==
Although spirits isn't mainly acknowledged in the main games, [[Captain Olimar]]'s notes on the [[Abandoned Husk]] actually mention the spirits, describing them as "soul-like" things. The notes go as followed:


{{transcript|{{notes:Abandoned Husk/heypikmin}}}}
{{clear}}
{{clear}}
==Gallery==
==Gallery==
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