Soul: Difference between revisions

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m (That info was already dumb to begin with, and this video http://www.youtube.com/watch?v=_Taez6WNGyE shows that they do appear.)
m (Better category.)
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Image:P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy spirits.
Image:P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy spirits.
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[[Category:Hazards]]
[[Category:Game mechanics]]

Revision as of 10:15, December 29, 2010

Since this subject has no official name, the name "Soul" is conjectural.

Artwork of Pikmin souls.
Multiple colours of spirits.

Pikmin spirits appear every time a Pikmin is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.

In Pikmin, every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in Pikmin 2 are representative of the dead Pikmin's color. They also differ in size, most notable between those of Purple and White Pikmin.

Enemies

The spirit of a recently killed Dwarf Bulborb.

Enemy spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. Bulbmin produce a smaller version of this type of spirit when they die. In Pikmin 2 these spirits make an eerie sound when ascending. There is also a minor glitch involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.

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