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Soul: Difference between revisions

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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y}}
{{Title}}
{{Title}}
[[Image:Thumb_pikmin_ghosts.jpg|thumb|Multiple colours of spirits.]]
[[Image:Thumb_pikmin_ghosts.jpg|thumb|Multiple colours of "spirits".]]
'''Pikmin spirits''' appear every time a [[Pikmin family|Pikmin]] is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.
'''Pikmin spirits''' appear every time a [[Pikmin family|Pikmin]] is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.


In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in ''[[Pikmin 2]]'' and both ''[[New Play Control!]]'' remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]].
In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue "spirit", irrelevant of the colour of the Pikmin itself, while "spirits" in ''[[Pikmin 2]]'' and both ''[[New Play Control!]]'' remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]].


==Enemies==
==Enemies==
[[Image:Spirit_1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]]
[[Image:Spirit_1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]]
{{stub|List which enemies do not leave a spirit behind.}}
{{stub|List which enemies do not leave a spirit behind.}}
Enemy spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. [[Bulbmin]] produce a smaller version of this type of spirit when they die. In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. In ''[[Pikmin 3]]'', enemy spirits are blue, instead of purple. There is also a [[Glitches in Pikmin#Off-camera limbo|minor glitch]] involved with enemy spirits: if an enemy is killed and the [[camera]] is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.
Enemy "spirits" have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. [[Bulbmin]] produce a smaller version of this type of "spirit" when they die. In ''[[Pikmin 2]]'' these "spirits" make an eerie sound when ascending. In ''[[Pikmin 3]]'', enemy spirits are blue, instead of purple. There is also a [[Glitches in Pikmin#Off-camera limbo|minor glitch]] involved with enemy spirits: if an enemy is killed and the [[camera]] is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.


{{-}}
{{-}}
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==Gallery==
==Gallery==
<gallery>
<gallery>
Image:P1 Pikmin spirit.png|A screenshot of a Pikmin spirit in ''Pikmin''.
Image:P1 Pikmin spirit.png|A screenshot of a Pikmin "spirit" in ''Pikmin''.
Image:Pikminghosts.jpg|In ''Pikmin'', all spirits of Pikmin are blueish white.
Image:Pikminghosts.jpg|In ''Pikmin'', all "spirits" of Pikmin are blueish white.
Image:Spirits in Brawl.jpg|The appearance of Pikmin spirits in ''Super Smash Bros. Brawl''.
Image:Spirits in Brawl.jpg|The appearance of Pikmin "spirits" in ''Super Smash Bros. Brawl''.
Image:Pikmin spirit texture.png|The texture used in both games for the Pikmin spirits.
Image:Pikmin spirit texture.png|The texture used in both games for the Pikmin "spirits".
Image:P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy spirits.
Image:P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy "spirits".
Image:P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy spirits.
Image:P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy "spirits".
</gallery>
</gallery>



Revision as of 18:32, January 25, 2015

This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so.

Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page.

At Pikmin Wiki, this page was called "Spirit", which is likely different from the current title. It might make sense to rename this page.

Since this subject has no official name, the name "Soul" is conjectural.

Artwork of Pikmin souls.
Multiple colours of "spirits".

Pikmin spirits appear every time a Pikmin is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.

In Pikmin, every Pikmin has a blue "spirit", irrelevant of the colour of the Pikmin itself, while "spirits" in Pikmin 2 and both New Play Control! remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of Purple and White Pikmin.

Enemies

The spirit of a recently killed Dwarf Bulborb.
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: List which enemies do not leave a spirit behind.

Enemy "spirits" have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. Bulbmin produce a smaller version of this type of "spirit" when they die. In Pikmin 2 these "spirits" make an eerie sound when ascending. In Pikmin 3, enemy spirits are blue, instead of purple. There is also a minor glitch involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.

Template:-

Gallery

Trivia

  • The Pikmin spirits resemble Komada, a Japanese myth about small ghosts that haunt trees.

See also