Talk:Wolpole: Difference between revisions

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:::::That's... Nice...--{{User:Prezintenden/sig}}
:::::That's... Nice...--{{User:Prezintenden/sig}}
::::::Well not my life really but my braces...[[User:Crystal_lucario|<b><span style="color:Blue">~Crystal</span></b>]][[Image:Redpikminsprite.jpg]]<b>[[User talk:Crystal_lucario|<span style="color:Black">Lucario~</span>]]</b> 23:14, 1 May 2008 (UTC)

Revision as of 19:14, May 1, 2008

I believe killing Wogpoles in Pikmin 1 prevents a Wollywog from spawning there the next day. Am I wrong? JalYt-Xil-Vimescarrot 06:46, 1 May 2008 (UTC)

I don't recall there being a level with both Wogpoles and Wollywogs.--Prezintenden 10:34, 1 May 2008 (UTC)
Not true. At least in the second game it isn't.~CrystalRedpikminsprite.jpgLucario~ 11:45, 1 May 2008 (UTC)
The Distant Spring has a small group of Wogpoles near the Repair-type Bolt. But I'm wondering if this idea was actually tested or whether it's just an assumption.... Prez, would you mind checking it out? I still haven't recovered from the memory card formatting. —Jimbo Jambo
Alright, the Wogpoles do not effect the Wollywogs in any way. They do not stop them from respawning, nor do they delay them doing so.--Prezintenden 16:54, 1 May 2008 (UTC)
It wasn't just an assumption, I'm sure I remember killing something one day to prevent something I hated from appearing the next - but it might not be this, and I might just be completely wrong (which seems to be the most likely scenario). JalYt-Xil-Vimescarrot 18:27, 1 May 2008 (UTC)
I hate my life...~CrystalRedpikminsprite.jpgLucario~ 21:01, 1 May 2008 (UTC)
That's... Nice...--Prezintenden
Well not my life really but my braces...~CrystalRedpikminsprite.jpgLucario~ 23:14, 1 May 2008 (UTC)