Terror Trench: Difference between revisions

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Moved information about the spiked pine cones's name to the minor obstacles article.
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'''Terror Trench''' ({{j|きょうふの とおりみち|Kyō fu no tōri michi}}) is the third main [[area]] in the [[Sweltering Parchlands]]. It takes place inside a cave that has many narrow hallways, and for most of them, some [[spiked pine cone]]s<ref>The model for these objects is inside <code>togebokkuri.bch.z</code>, which is short for {{j|とげ 松ぼっくり|toge matsubokkuri|spiked pine cone|f=tp}}. However, the generator for these objects is internally called <code>gimmick_spike_boulder_generator</code>, as per <code>/stage/map_0033.csv</code>.</ref> show up from the ceiling in intervals and roll inside the hallways, eventually falling into the [[pit]] at the end of the path. Others even bounce against walls, or roll back and forth in a half-pipe. The player must wait in [[vine]]s, stand on alternative platforms, or even outrace the pine cones to avoid losing their Pikmin.
'''Terror Trench''' ({{j|きょうふの とおりみち|Kyō fu no tōri michi}}) is the third main [[area]] in the [[Sweltering Parchlands]]. It takes place inside a cave that has many narrow hallways, and for most of them, some [[spiked pine cone]]s show up from the ceiling in intervals and roll inside the hallways, eventually falling into the [[pit]] at the end of the path. Others even bounce against walls, or roll back and forth in a half-pipe. The player must wait in [[vine]]s, stand on alternative platforms, or even outrace the pine cones to avoid losing their Pikmin.


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|SpaEM=Unpredictable Passage
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== References ==
{{refs}}


{{Sweltering Parchlands}}
{{Sweltering Parchlands}}