Throw: Difference between revisions

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Pikmin are thrown upwards at an arc, leaving spark particles through their trajectory. The cursor estimates the landing location of a thrown Pikmin, but if there is a wall or object in the way, the Pikmin might bump into it and fall short. This is only true in the first two games, as ''Pikmin 3'''s cursor takes into account walls and obstacles, and the line connecting it to the leader changes to a preview arc. One of the traits [[Yellow Pikmin]] possess is the ability to be thrown higher than other types. This allows them to reach ledges otherwise unreachable. The throw arc of [[Purple Pikmin]] is slightly different from the rest: they are thrown faster than the others, so that the apex of their jump is located somewhere above the cursor. When the cursor is reached, the Pikmin loses its horizontal momentum and drops down with a great impact. Besides homing in on [[Enemy|enemies]], when landing, they cause high damage and can also cause the creatures to bounce up, making them unable to move for less than a second, or stun them altogether for a few seconds. [[Winged Pikmin]] can be thrown, though they will not land on the ground like the other Pikmin types do. If a Winged Pikmin is thrown near an enemy, the Pikmin will fly towards the enemy and attempt to latch on.
Pikmin are thrown upwards at an arc, leaving spark particles through their trajectory. The cursor estimates the landing location of a thrown Pikmin, but if there is a wall or object in the way, the Pikmin might bump into it and fall short. This is only true in the first two games, as ''Pikmin 3'''s cursor takes into account walls and obstacles, and the line connecting it to the leader changes to a preview arc. One of the traits [[Yellow Pikmin]] possess is the ability to be thrown higher than other types. This allows them to reach ledges otherwise unreachable. The throw arc of [[Purple Pikmin]] is slightly different from the rest: they are thrown faster than the others, so that the apex of their jump is located somewhere above the cursor. When the cursor is reached, the Pikmin loses its horizontal momentum and drops down with a great impact. Besides homing in on [[Enemy|enemies]], when landing, they cause high damage and can also cause the creatures to bounce up, making them unable to move for less than a second, or stun them altogether for a few seconds. [[Winged Pikmin]] can be thrown, though they will not land on the ground like the other Pikmin types do. If a Winged Pikmin is thrown near an enemy, the Pikmin will fly towards the enemy and attempt to latch on.


Interestingly, flower Pikmin fall more quickly after being thrown in {{npcp1}} and {{npcp2}}. They also spin while falling, in the GameCube games, whereas they fall straight in the New Play Control! versions. The falling speed of other types is pretty much the same for both versions.
Interestingly, flower Pikmin fall more quickly after being thrown in {{npcp1}} and {{npcp2}}. They also spin while falling, in the GameCube games, whereas they fall straight in the New Play Control! versions. The falling speed of other types is roughly the same for both versions.


In ''Pikmin 3'', [[leader]]s can also be thrown. Unlike Pikmin, leaders are unable to latch on to enemies and will always remain idle (unless they are near an enemy, at which point they panic and run around in circles). The trajectory that leaders are thrown through is noticeably lower than the arc of a Pikmin; this is likely to prevent exploits by throwing leaders up to an otherwise inaccessible area.
In ''Pikmin 3'', [[leader]]s can also be thrown. Unlike Pikmin, leaders are unable to latch on to enemies and will always remain idle (unless they are near an enemy, at which point they panic and run around in circles). The trajectory that leaders are thrown through is noticeably lower than the arc of a Pikmin; this is likely to prevent exploits by throwing leaders up to an otherwise inaccessible area.
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*[[Pluck]], [[punch]], or any other action that requires pressing the throw button
*[[Pluck]], [[punch]], or any other action that requires pressing the throw button


While it is not possible to move the group, the player can make it thiner and longer by holding {{button|gcn|C}} in any direction, in the GameCube games. In ''[[New Play Control! Pikmin]]'', holding {{button|wii|Paddown}} will make the cursor flash to indicate a group move, but the Pikmin will stay in their place regardless. In ''[[New Play Control! Pikmin 2]]'', nothing happens if one attempts to move the group while holding.
While it is not possible to move the group, the player can make it thinner and longer by holding {{button|gcn|C}} in any direction, in the GameCube games. In ''[[New Play Control! Pikmin]]'', holding {{button|wii|Paddown}} will make the cursor flash to indicate a group move, but the Pikmin will stay in their place regardless. In ''[[New Play Control! Pikmin 2]]'', nothing happens if one attempts to move the group while holding.


Interestingly, any held Pikmin in ''Pikmin 3'' cannot be killed. If an [[enemy]] attacks (just) the Pikmin, it will squeal, but nothing else will happen to it.
Interestingly, any held Pikmin in ''Pikmin 3'' cannot be killed. If an [[enemy]] attacks (just) the Pikmin, it will squeal, but nothing else will happen to it.