Titan Dweevil: Difference between revisions

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When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance. After a weapon's [[health]] reaches 3000, its attack will be slightly different and more potent.
When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance. After a weapon's [[health]] reaches 3000, its attack will be slightly different and more potent.
Weapons deal the matching type of elemental damage, so leaders naturally take no damage from two of them (water and poison), and can be rendered immune to the other two (fire annd electricity) via upgrades. But unlike every other attack or hazard in the game, weapons are still capable of knocking down leaders even if they are immune to the element. As this wastes precious time of being able to save Pikmin from the attack, the weapons remain dangerous to leaders even if they do not actually deal damage.


It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon.
It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon.
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===Flare Cannon===
===Flare Cannon===
{{main|Flare Cannon}}
{{main|Flare Cannon}}
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. This fire is irksome in the fact that it is capable of knocking down the leaders even if the player has the [[Scorch Guard]], stopping them from saving [[Pikmin family|Pikmin]]. The [[Red Pikmin]] are immune to this weapon.
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. The [[Red Pikmin]] are immune to this weapon.


===Shock Therapist===
===Shock Therapist===
{{main|Shock Therapist}}
{{main|Shock Therapist}}
Possibly the toughest weapon to avoid (unless the player is using the Yellow Pikmin-only strategy), it's the only weapon that kills on contact with the attack. When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. This attack won't damage the leaders if they have the [[Dream Material]], but will still knock them down. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated.
Possibly the toughest weapon to avoid (unless the player is using the Yellow Pikmin-only strategy), it's the only weapon that kills on contact with the attack. When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated.


This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, sometimes even hitting and bouncing on the exit [[geyser]], so it is advised to keep the Pikmin beyond the geyser. The [[Yellow Pikmin]] are immune to this weapon.
This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, sometimes even hitting and bouncing on the exit [[geyser]], so it is advised to keep the Pikmin beyond the geyser. The [[Yellow Pikmin]] are immune to this weapon.
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===Comedy Bomb===
===Comedy Bomb===
{{main|Comedy Bomb}}
{{main|Comedy Bomb}}
When this weapon is used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. Strangely, the leaders will get knocked down by hitting one of these poisonous streams, so it is advised to keep the leaders away from them. When it is damaged, it will spray four streams that may change direction spontaneously and [[Randomness|random]]ly. The streams do not reach the ramp that makes up the arena's perimeter, so staying there is advised. The [[White Pikmin]] are immune to this weapon.
When this weapon is used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. When it is damaged, it will spray four streams that may change direction spontaneously and [[Randomness|random]]ly. The streams do not reach the ramp that makes up the arena's perimeter, so staying there is advised. The [[White Pikmin]] are immune to this weapon.


==After the weapons==
==After the weapons==
[[File:132.jpg|thumb|left|A weaponless Titan Dweevil as seen in the Piklopedia.]]
[[File:Titan Dweevil Piklopedia.png|thumb|left|A weaponless Titan Dweevil as seen in the Piklopedia.]]
After all weapons have been broken off, it will lose its armor and turn pale yellow, but will still have Louie on its head. All that must be done now is [[throw]]ing Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and making them lose their flowers, but it does have a substantial amount of [[health]]. [[Purple Pikmin]] are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King of Bugs|and Louie]] can be picked up as treasures. If the player decides to fight this beast again, it will be without any armor or weapons (that is, if the treasures were collected, otherwise it will still have them). As a bonus, if the Titan Dweevil is defeated when it is [[Ultra-bitter spray|petrified]], it will drop 10 random [[spray]]s, which is great for spray-farming.
After all weapons have been broken off, it will lose its armor and turn pale yellow, but will still have Louie on its head. All that must be done now is [[throw]]ing Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and making them lose their flowers, but it does have a substantial amount of [[health]]. [[Purple Pikmin]] are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King of Bugs|and Louie]] can be picked up as treasures. If the player decides to fight this beast again, it will be without any armor or weapons (that is, if the treasures were collected, otherwise it will still have them). As a bonus, if the Titan Dweevil is defeated when it is [[Ultra-bitter spray|petrified]], it will drop 10 random [[spray]]s, which is great for spray-farming.


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<gallery>
<gallery>
Titandweevil.jpg|Artwork of the Titan Dweevil.
Titandweevil.jpg|Artwork of the Titan Dweevil.
Unarmored Titan Dweevil artwork.png|Alternate version seen in [[Pikmin 2 (Nintendo Switch)]]'s [[Piklopedia (Pikmin 2)|Piklopedia]].
Pikmin2ch MUKI oootakaraFL2.png|The Titan Dweevil as seen from above, in an unused cave.
Pikmin2ch MUKI oootakaraFL2.png|The Titan Dweevil, seen from above, in an unused cave.
Titan Dweevil P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Titan Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Y20.JPG|The creature's [[e-card]], #43 (20<sup>th</sup> yellow card).
P2 Titan Dweevil fire.jpg|The Titan Dweevil using the [[Flare Cannon]].
 
P2 Titan Dweevil electric.jpg|The Titan Dweevil using the [[Shock Therapist]].
P2 Titan Dweevil poison.jpg|The Titan Dweevil using the [[Comedy Bomb]].
P2 Titan Dweevil water.jpg|The Titan Dweevil using the [[Monster Pump]].
P2 Titan Dweevil death.jpg|The Titan Dweevil dissolving as it dies.
Y20.JPG|The Titan Dweevil's [[e-card]], #43 (20<sup>th</sup> yellow card).
</gallery>
</gallery>


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*Surrounding the Titan Dweevil, there are unknown firefly-like creatures flying about (pictured right). No information about them is known, however. They are coded to spawn specifically with the Titan Dweevil{{cite youtube|zpJ6NVQYrdU|demonstrating the Titan Dweevil in the Valley of Repose|published={{date|6|July|2021}}|retrieved={{date|18|March|2023}}}}, and around the beast's spawn point.
*Surrounding the Titan Dweevil, there are unknown firefly-like creatures flying about (pictured right). No information about them is known, however. They are coded to spawn specifically with the Titan Dweevil{{cite youtube|zpJ6NVQYrdU|demonstrating the Titan Dweevil in the Valley of Repose|published={{date|6|July|2021}}|retrieved={{date|18|March|2023}}}}, and around the beast's spawn point.
*The Titan Dweevil, along with the [[Giant Breadbug]] and the helpless phase of the [[Waterwraith]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|theme]].
*The Titan Dweevil, along with the [[Giant Breadbug]] and the helpless phase of the [[Waterwraith]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|theme]].
*The Titan Dweevil's elemental attacks will still stun captains,even with immunity to that specific hazard.


==See also==
==See also==
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*[[Emperor Bulblax]]
*[[Emperor Bulblax]]
*[[Plasm Wraith]]
*[[Plasm Wraith]]
*[[Ancient Sirehound]]


==References==
==References==