Unused content in Pikmin: Difference between revisions

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Some unused textures have been found on the game's disc, portraying [[Red Pikmin|Red]] and [[Blue Pikmin]] with [[bomb-rock]]s. This hints to the fact that, initially, all Pikmin types were designed to carry bomb-rocks.
Some unused textures have been found on the game's disc, portraying [[Red Pikmin|Red]] and [[Blue Pikmin]] with [[bomb-rock]]s. This hints to the fact that, initially, all Pikmin types were designed to carry bomb-rocks.


<gallery>
<gallery class="blackbg">
P1 Unused Red Leaf Bomb Rock Icon.png|Red leaf Pikmin.
P1 Unused Red Leaf Bomb Rock Icon.png|Red leaf Pikmin.
P1 Unused Red Bud Bomb Rock Icon.png|Red bud Pikmin.
P1 Unused Red Bud Bomb Rock Icon.png|Red bud Pikmin.
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* The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged.
* The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged.
{{clear}}
{{clear}}
=== Deleted objects ===
There are a couple of unused objects that no longer exist in the game's code, but their internal names and ID's are still preserved. These objects will usually crash the game when spawned as they no longer exist. Below is a list of the following deleted objects:
* <code>gem1</code>
* <code>gem5</code>
* <code>gem10</code>
* <code>gem20</code>
* <code>gem50</code>
* <code>never use this</code>
* <code>ivy</code>
* <code>cylinder test</code>
* <code>dual test</code>
* <code>rocket</code>
* <code>workobject</code>
The following information can be inferred from the titles:
* <code>never use this</code> was likely an outdated version of an object that was renamed later in development to dissuade developers from accidentally using it.
* <code>rocket</code> likely belonged to an early version of the [[S.S. Dolphin]].
* The <code>gem</code> objects seem to correspond to earlier versions of [[pellet]]s, based on naming. Interestingly, this naming pattern suggests that a 50-Pikmin pellet used to exist earlier in development, but was eventually cut.


== Unused Pikmin animations ==
== Unused Pikmin animations ==