White Flower Garden: Difference between revisions

Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.
(Replaced the location image with template:location map.)
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
Line 26: Line 26:
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Alien Billboard|y}} (US) / {{icon|Nutrient Silo|y}} (Europe)
** {{icon|Alien Billboard|y}} (US/Japan) / {{icon|Nutrient Silo|y}} (Europe)
*'''Enemies''':
* '''Enemies''':
**{{icon|Female Sheargrub|y}} × 6
** {{icon|Female Sheargrub|y}} × 6
**{{icon|Male Sheargrub|y}} × 4
** {{icon|Male Sheargrub|y}} × 4
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.


{{sublevel technical
{{sublevel technical
Line 66: Line 68:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Male Sheargrub|y}}
| 4
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Alien Billboard|y}} (US/JP)<br>{{icon|Nutrient Silo|y}} (EU)
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{clear}}
{{clear}}
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*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Drought Ender|y}}
** {{icon|Drought Ender|y}}
**{{icon|Petrified Heart|y}}
** {{icon|Petrified Heart|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Fiery Blowhog|y}} &times; 2
** {{icon|Fiery Blowhog|y}} &times; 2
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area.


{{sublevel technical
{{sublevel technical
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}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Blowhog|y}}
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Drought Ender|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 3==
==Sublevel 3==
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*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Superstick Textile|y}}
** {{icon|Superstick Textile|y}} (fully buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Honeywisp|y}} &times; 2
** {{icon|Honeywisp|y}} &times; 2
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from Honeywisps)
**None
* '''Obstacles''':
*'''Plants and fungi''':
** None
**{{icon|Clover|y}} &times; 2
* '''Vegetation''':
**{{icon|Figwort|y}} (large) &times; 2
** {{icon|Clover|y}} &times; 2
**{{icon|Figwort|y}} (small) &times; 6
** {{icon|Figwort|y}} (large brown) &times; 2
**{{icon|Glowstem|y}} (green) &times; 1
** {{icon|Figwort|y}} (small brown) &times; 6
**{{icon|Ivory Candypop Bud|y}} &times; 3 (only if the White Pikmin total is [[Candypop family#Maximum Pikmin requirement|less than 20]])
** {{icon|Glowstem|y}} (green) &times; 1
*'''Others''':
** {{icon|Ivory Candypop Bud|y}} &times; 3 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
**None
* '''Others''':
** None
 
This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the [[White Pikmin]]. Move down through the long pathway, and you will come across three [[Ivory Candypop Buds]]. As a side note, they will not appear if your total White Pikmin count is 20 or more.
 
[[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a [[Honeywisp]], which will drop [[nectar]] after being defeated, which you should direct your White Pikmin to.
 
Afterwards, [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start [[digging]] up the buried [[Superstick Textile]]. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.


{{sublevel technical
{{sublevel technical
Line 158: Line 237:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the [[White Pikmin]]. Move down through the long pathway, and you will come across three [[Ivory Candypop Buds]]. As a side note, they will not appear if your total White Pikmin count is 20 or more.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
[[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a [[Honeywisp]], which will drop [[nectar]] after being defeated, which you should direct your White Pikmin to.
! colspan="5" | The game spawns these "main" objects:
 
|-
Afterwards, [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start [[digging]] up the buried [[Superstick Textile]]. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ivory Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Honeywisp|y}}
| 2
| None
| "Special" enemy spots
|-
| 3
| {{icon|Glowstem|y}} (green)
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 6
| None
| Plant spots
|-
| 5
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
| 6
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Superstick Textile|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 4==
==Sublevel 4==
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*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Treasures'''
* '''Treasures''':
**{{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) / {{icon|Paper Slider|y}} (Japan)
** {{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) / {{icon|Paper Slider|y}} (Japan)
**{{icon|Toxic Toadstool|y}}
** {{icon|Toxic Toadstool|y}} (partially buried)
*'''Enemies''':
* '''Enemies''':
**None
** None
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Gas pipe|y}} &times; 5
** {{icon|Gas pipe|y}} &times; 5
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.
 
#Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
#Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.
 
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[leader]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gc|c|wii|padd}}.
 
The [[Toxic Toadstool]] will be partially buried.


{{sublevel technical
{{sublevel technical
Line 211: Line 351:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
#Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
! colspan="5" | The game spawns 5 "main" objects. Chances:
#Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.
|-
 
! ID !! Object !! Chance !! Fall method !! Spawn location
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[leader]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gc|c|wii|padd}}.
|-
 
| 1
The [[Toxic Toadstool]] will be partially buried.
| {{icon|Gas pipe|y}}
| 100%
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Survival Ointment|y}} (US)<br>{{icon|Container of Sea Bounty|y}} (EU)<br>{{icon|Paper Slider|y}} (JP)
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Toxic Toadstool|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 5==
==Sublevel 5==
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*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
* '''Treasures''':
**{{icon|Five-man Napsack|y}} (inside the Burrowing Snagret)
** {{icon|Five-man Napsack|y}} (inside Burrowing Snagret)
*'''Enemies''':
* '''Enemies''':
**{{icon|Burrowing Snagret|y}} &times; 1
** {{icon|Burrowing Snagret|y}} &times; 1
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
**None
* '''Obstacles''':
*'''Plants and fungi''':
** None
**{{icon|Fiddlehead|y}} &times; 5
* '''Vegetation''':
**{{icon|Figwort|y}} (large) &times; 3
** {{icon|Fiddlehead|y}} &times; 5
**{{icon|Figwort|y}} (small) &times; 7
** {{icon|Figwort|y}} (large brown) &times; 3
*'''Others''':
** {{icon|Figwort|y}} (small brown) &times; 7
**{{icon|Egg|y}} &times; 3
* '''Others''':
** {{icon|Egg|y}} &times; 3
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
Upon entering the cave, have one leader go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other leader collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.
 
You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
 
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, you can hold {{button|gc|x|wii|c}} to have the controlled leader [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.


{{sublevel technical
{{sublevel technical
Line 258: Line 426:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
Upon entering the cave, have one leader go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other leader collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.
|-
 
! colspan="5" | The game spawns these "main" objects:
You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
|-
 
! ID !! Object !! Amount !! Fall method !! Spawn location
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, you can hold {{button|gc|x|wii|c}} to have the controlled leader [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Five-man Napsack|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Figwort|y}} (large brown)
| 3
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 7
| None
| Plant spots
|-
| 5
| {{icon|Fiddlehead|y}}
| 5
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Naming==
==Naming==