White Flower Garden

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Pikmin 2 icon.png
White Flower Garden
White Flower Garden sublevel 3.jpg
Location Awakening Wood
Sublevels 5
Treasures 7
Hazards Fire icon.png Poison icon.png
Obstacles Buried treasure

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

The White Flower Garden (白い花園?, lit.: "White Flower Garden") is one of the first two caves in the Awakening Wood. It is of roughly the same difficulty as the Hole of Beasts, and has five sublevels. This cave also has the next new type of Pikmin players will discover, White Pikmin, which the cave was named for. The boss of this cave is the Burrowing Snagret. In this cave for the US version, there are Poko icon.png × 580 worth of treasures. In the European version, there are Poko icon.png × 670 worth of treasures.

How to reach[edit]

Location of the cave.

This cave can be reached the same way that the Hole of Beasts was reached. However, before reaching the Creeping Chrysanthemum, turning right will reveal a paper bag that requires the equivalent of 200 Pikmin to crush. Proceeding past it and the nearby Cloaking Burrow-Nit will lead to the cave. Defeating the Cloaking Burrow-Nit first is recommended, as the cave discovery cutscene can allow the Burrow-Nit a free shot at your squad if left unchecked.

Like the caves before it, your squad is likely limited. Bringing as many Purple Pikmin as possible, and filling the squad with Red Pikmin, is the best option.

Notes

Ship's dialogs

Astounding! My metal detectors are reacting violently. What could be down below?

If you find trouble below, press START/PAUSE to contact me and press R on the radar screen.

The exploration pod will drop its loot to make room to carry you, Louie, and the Pikmin to safety.

Sublevel 1[edit]

Sublevel 1; the layout is always the same.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name forest_2
(?) Enemy maximum 10
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 2_ABE_nor1_cen2_metal.txt
(?) Light file metal_light_lv0.ini
(?) Background test (P2 VRBOX test.png cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_metal
room_cent2_4_metal
Circular room with 1 exit Circular room with 4 exits


The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some Sheargrubs when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The Alien Billboard (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.

Sublevel 2[edit]

Sublevel 2; the layout is usually the same.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name forest_2
(?) Enemy maximum 2
(?) Item maximum 2
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 1
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_ABE_ari_metal.txt
(?) Light file metal_light_lv1.ini
(?) Background test (P2 VRBOX test.png cavern)
Cave units (?)
cap_metal
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_metal
room_ari1_3_metal
Long corridor Donut-shaped room


The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The Petrified Heart and Drought Ender will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. You should scout the area with an army of Red Pikmin, as there are two Fiery Blowhogs patrolling the area.

Sublevel 3[edit]

Sublevel 3; the layout is always the same.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name forest_2
(?) Enemy maximum 6
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 1
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_units_white_metal.txt
(?) Light file forest_2_siro_light.ini
(?) Background None
Cave units (?)
room_white14x12_metal
White Pikmin room


This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the White Pikmin. Move down through the long pathway, and you will come across three Ivory Candypop Buds. As a side note, they will not appear if your total White Pikmin count is 20 or more.

Throw 5 Pikmin into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried completely underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a Honeywisp, which will drop nectar after being defeated, which you should direct your White Pikmin to.

Afterwards, direct the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried Superstick Textile. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.

Sublevel 4[edit]

Sublevel 4.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name forest_2
(?) Enemy maximum 5
(?) Item maximum 2
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 3
(?) Corridor-to-room ratio 0.1
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 3_ABE_sak1_sak2_hit1_tsuchi.txt
(?) Light file normal_light_lv3.ini
(?) Background None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka1_1_tsuchi
room_saka2_2_tsuchi
room_hitode1_5_tsuchi
Room with trunk in center Room with large trunk Room with 5 exits


The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.

  1. Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
  2. Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.

If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled leader head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via GCN C.png / Wiimote Dpad down.png.

The Toxic Toadstool will be partially buried.

Sublevel 5[edit]

Sublevel 5; the layout is always the same.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name forest_2
(?) Enemy maximum 4
(?) Item maximum 0
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 1
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 1_units_snake_tsuchi.txt
(?) Light file normal_light_lv2.ini
(?) Background None
Cave units (?)
room_hebi12x12_1_tsuchi
Burrowing Snagret arena


Upon entering the cave, have one leader go ahead and break the eggs on the side of the arena, and have the other leader collect a squad of Purple Pikmin. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.

You should use an ultra-spicy spray in this battle, and if you have any, ultra-bitter spray is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.

Once the Burrowing Snagret has been defeated, it will leave behind the Five-man Napsack. After obtaining this, you can hold GCN X.png / Nunchuck C.png to have the controlled leader take a nap. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.

Naming[edit]

The English name "White Flower Garden" is a direct translation of the Japanese name for the cave, 白い花園?. Although in English, it is ambiguous whether it is the garden or the flowers that are white, the Japanese name makes it clear that it means "flower garden that is white", and not "garden of white flowers". This makes sense, considering that the flowers in question are the flowers atop a White Pikmin's head, which are actually colored magenta.

In earlier versions of the game, the cave was to be called "Garden of White Flowers"[1], which appears to be a mistranslation from the Japanese title.

Names in other languages[edit]

Language Name Meaning
Japanese 白い花園?
Shiroi Hanazono
White Flower Garden
French Jardin Blanc White Garden
German Weißer Garten
Italian Parco di Fiori Bianchi White Flower Park
Spanish (NoA) Jardín de Blancaflor White Flower Garden

Gallery[edit]

See also[edit]

References[edit]

  1. Pikmin 2/Early English Script on The Cutting Room Floor