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Gatling Groink

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Gatling Groink In-game icon.
File:Gatlinggroink.jpg
Appears in Pikmin 2
Scientific name Megaplod calibersi
Family Unknown
Areas Wistful Wild
Caves Subterranean Complex, Cavern of Chaos, Dream Den
Challenge Mode stages Collector's Room, Three Color Training, Secret Testing Range, Sniper Room
2-Player Battle stages Rusty Gulch
Attacks Fires explosive mortars

The Gatling Groink (タマコキン, Tamakokin) is an enemy in Pikmin 2. It is a large biomechanical creature resembling a rotund goldfish with what appears to be a windshield between its two forward-facing eyes, two long, slender legs, two upward exhaust pipes, a rotatable tail, and a mouthplate which covers both its underside and a cannon that fires mortar rounds. The origins of the mechanical parts are unknown, much like the Man-at-Legs.

Groinks can usually be seen patrolling caves and are known to actively hunt the active captain and his Pikmin. A different variation of the Groink is found stationary on top of hard-to-reach towers, giving it a wide attack range, which is especially annoying when they are in possession of a treasure and cannot merely be avoided. There are hence, two behaviors, one for walking around, shooting at short range, one for standing still and shooting enemies below at long range. This is evidenced by the fact that if a tower-standing Gatling Groink is taken down and left to be revived, it will not move from its spot.

It attacks by initiating a cannon from its mouth and fires either one large or three small mortars (with little time between firings). When the shells hit the ground, they explode and scatter any of the Pikmin in range and kill those at the absolute center of the blast. Given unknown circumstances, Pikmin caught in the dead center will still survive. Rarely, the game may tally the surviving Pikmin for the death count.

If used correctly and carefully, the Gatling Groink's cannon can be used to kill other enemies and even airborne enemies. To do this, the Gatling Groink must fire at the active captain while he is standing near or under an enemy. If this is done correctly, it should be able to kill most large ground enemies in three to four shots. The shells will not harm the Gatling Groink itself, however. It can also destroy every type of hazard except for bomb-rocks. This can be used to the player's advantage by having it destroy the two poison gate in the Wistful Wild.

Fast Gatling Groink

In Challenge Mode's Secret Testing Range, if a Gatling Groink is allowed to regenerate after it dies, it will sometimes come back as a sped up version that walks and shoots four times faster than normal. Whether this is intended behavior or the result of a glitch is still unknown.

Notes

Olimar's notes

This beastly predator's aggressive ejection of high-speed projectiles makes it one of the most fearsome creatures in the ecosystem. Its body seems to comprise of both biological and mechanical components, and represents one of the most evolutionarily advanced specimens ever observed. The chamber within its torso gives it rapid-fire bio-pellet launch capabilities. What appears to be a tail fin is in fact the base of its counter-weight and ammunition cylinder, so immobilizing this appendage will prevent the groink from attacking...at least in theory. Confirmation of this suspicion remains elusive, as nobody has volunteered to test it.

Louie's notes

Remove the cannon and ammo stockpile, then vigorously tenderize the meat with a heavy mallet. Stir-fry with caramelized onions and figwort sprouts. Spoon over a steaming bowl of fluffy white rice and douse with chili sauce.

Strategy

To do: Double check that it does not attack if Pikmin are thrown at its tail. It could just be that it takes damage when the Pikmin are attacking the tail, and it reaches a pre-defined "big damage" point, where it shakes; the shake being unrelated to the tail per se.
Care to do so?

The best method to attack it is to throw Pikmin onto its sides and back, as the front has a protective shield.

Certainly the most effective strategy is to pummel it with heavy Purple Pikmin, as each one carries a chance of stunning the creature, preventing it from fighting back. Once defeated, this beast will begin to regenerate its health, just as the Spotty Bulbear does, making it crucial to carry it to the Onion, or Research Pod if underground. If not, it will revive within about two minutes, and then continue its attack. It is said in Olimar's notes that if its tail were incapacitated, it would be incapable of attacking; in fact, if Pikmin are thrown on the tail, it will be unable to use its mortar, but will attempt to shake them off.

However, in the Cavern of Chaos, they are accompanied by many Dwarf Red Bulborbs, in which case using an Ultra Bitter Spray would be wise due to the Bulborbs. In the case of patrolling Gatling Groinks, it is also possible to attract the Groink's attention, and then move to a position in which a bottomless chasm is between the leader and the Groink. The Groink's stride is often high enough to step over the safety barriers that ordinarily stop leaders, Pikmin, and other monsters from falling into the chasms. In this case, the body will be irretrievable, although any treasures it may have been carrying will fall onto a random location on the map. If two Gatling Groinks are near each other, it is possible to have one Groink kill the other by shooting it; the other Groink should then be killed with Purple Pikmin.

Technical information

Free

Pikmin 2 technical information (?)
Internal name minihoudai
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1200
fp01 マップとの当り Unknown (related to slopes) 45
fp02 ダメージスケールXZ Horizontal damage scale 0.3
fp03 ダメージスケールY Vertical damage scale 0.3
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.15
fp09 テリトリー Territory radius 250
fp10 ホーム範囲 "Home" radius 50
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 250
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 300
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 50
fp20 攻撃可能範囲 Unknown (shock attack max range?) 500
fp21 攻撃可能角度 Unknown (shock attack max angle?) 10
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 15
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 65
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 2
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0.00001
fp32 LOD半径 Off-camera radius 70
fp33 マップとのあたりポリゴンの選定 Collision processing radius 50
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 20
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 35
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 45
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 25
Specific properties
ID Japanese comment Property Value
fp11 死亡 ~ ゲージ出現 Unknown (revival finished animation duration?) 2
fp12 ゲージ出現 ~ 復活 Revival duration 118

Tower

Pikmin 2 technical information (?)
Internal name fminihoudai
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 700
fp01 マップとの当り Unknown (related to slopes) 45
fp02 ダメージスケールXZ Horizontal damage scale 0.3
fp03 ダメージスケールY Vertical damage scale 0.3
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.15
fp09 テリトリー Territory radius 250
fp10 ホーム範囲 "Home" radius 50
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 250
fp15 探索角度 Unknown (exploration angle?) 180
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 300
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 50
fp20 攻撃可能範囲 Unknown (shock attack max range?) 500
fp21 攻撃可能角度 Unknown (shock attack max angle?) 10
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 15
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 65
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 2
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0.00001
fp32 LOD半径 Off-camera radius 70
fp33 マップとのあたりポリゴンの選定 Collision processing radius 50
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 20
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 35
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 45
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 25
Specific properties
ID Japanese comment Property Value
fp11 死亡 ~ ゲージ出現 Unknown (revival finished animation duration?) 2
fp12 ゲージ出現 ~ 復活 Revival duration 118

Gallery

Trivia

To do: Investigate the end of day cutscene thing further.
Care to do so?

  • The Gatling Groink, along with the Spotty Bulbear in Pikmin 2 are the only enemies that can revive after being defeated.
  • In the Wistful Wild, if the Gatling Groink is in the end of day cutscene, it can actually shoot at the captains and damage them. The captains cannot be knocked down with this, however.