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====Bad Ending====
====Bad Ending====
This is the final ending you can get, to get it, you will need 24 or less of the Mandatory parts. Olimar will know it's his last day here and try to lift off. He fails to lift off and his ship crashes into the planet. The Pikmin carry his body to an Onion and Olimar will turn into a Pikmin, having his head but the sprout of a Pikmin.
This is the final ending you can get, to get it, you will need 24 or less of the Mandatory parts. Olimar will know it's his last day here and try to lift off. He fails to lift off and his ship crashes into the planet. The Pikmin carry his body to an Onion and Olimar will turn into a Pikmin, having his head but the sprout of a Pikmin.


[[Category:Games]]
[[Category:Games]]
[[Category:Pikmin 1]]

Revision as of 18:08, December 18, 2006

Front cover art of Pikmin.
Pikmin
Rating E-Mild Violence
Publisher Nintendo

Pikmin, is the very first Pikmin game in the series to debut. It also has a sequel, Pikmin 2.

Locations

Plot

Captain Olimar, exhausted from working hard, goes on vacation only to get hit by an asteroid and land on the mysterious planet of the Pikmin. His ship, the S.S. Dolphin is now an absolute wreck, but on the way he meets up with the Pikmin. With the help from the Pikmin, Olimar soon has the hope to recover the rocket parts he needs and get back home. But he soon finds out that the planet contains oxygen, an element incredibly deadly to the planet of Hocotate and its people. Olimar has only 30 days before complete battery failure. On his way he meets the Yellow Pikmin and eventually the Blue Pikmin along with indigenous creatures such as the Bulborbs.


Gameplay

Pikmin is a three-dimensional game that gives you control of Captain Olimar who is followed in turn by the Pikmin whom he directs. The whole point of the game is to find, capture, and collect the various ship parts (30) under a thirty-day yield, so Olimar can escape the grasp of the planet before his life support system fails. Each day is approximately 15 minutes. During the approach of nightfall, you must gather strays and toiling Pikmin to your base or command so that they don't fall victim to the hands of the voracious nocturnal predators, such as the Red Bulborb.

In Pikmin you will face many obstacles in order to secure the parts required to rebuild your ship. This must be done with care, as many obstacles are hazards such as water, fire, and explosions. There are also other things to block your way, such as walls, bridges, gaps, and other things. Many different animal species on the planet will also try to hinder the progress of your working Pikmin. However, your forces are limited, you can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the Onions, the homes of the Pikmin.

The Pikmin

Pikmin are the plant/animal hybrids were discovered by Captain Olimar when he crash-landed on the planet. The Pikmin will willingly follow his orders and movements for whatever fate that may await them. Each species of Pikmin has weaknesses and strengths and all three pikmin must be used in cooperation in order to collect all of the missing ship parts. The Pikmin are relatively short creatures and stand at a height of about one inch. Very few clues are provided of their physical elements. All Pikmin in general have a head, two eyes, a torso, two feet, and two arms; all three Pikmin are noticably slender and very fragile thin beings, thus making it apparent that they can easily be harmed, and must be protected at whatever means necessary in order to survive. The facial appearances of Pikmin are a mystery, as they all have huge eyes, and round black pupils, and they always stare at Captain Olimar, or whoever for whatever reason, with a very strange look. Each specie of Pikmin also has unique appearances, Red Pikmin have a long pointy nose, Yellow Pikmin have large sail-like ears, and Blue Pikmin have not mouths, but gills that have allowed them to survive and live in aquatic habitats.

What They Do

Pikmin breaking down a bramble gate.
These Pikmin are destroying a wall to clear a path for Olimar.

Pikmin are very interactive creatures, for they interact and socialize with themselves, regardless what specie of Pikmin interact with, but will focus all attention on Olimar when needed. Pikmin naturally form groups of their own color when dismissed but cooperate with the other colors of Pikmin in battles, carrying spoils and other things.

Homes of the Pikmin, Onions

File:Carryingpellets.jpg
These Red Pikmin are carrying pellets to their corresponding Onion. (Demo image.)

Pikmin live in pods called Onions, which bear similar reseblances to the earthly vegetable, which Olimar named after for the Hocotatian onions. Each onion is a specific color; red, blue, and yellow, are the most well known Pikmin Onions. Each Onion is home to the Pikmin of the same color, and those Pikmin will never enter a foreign colored Onion. Onions propagate more Pikmin by having them carry the carcasses of dead creatures or by carrying pellets to the Onions.

The Kinds of Pikmin

Red Pikmin

Red Pikmin were the first type of Pikmin that are encuontered by Captain Olimar and are found by pucking it from the ground once the Onion becomes active and expels one seed. They are used to get the Main Engine since they are the only Pikmin that you first have. Red pikmin are resistant to fire and are the strongest of all three basic colored Pikmin. Red Pikmin also hare distinguished from others by their noticably long noses.

Yellow Pikmin

Yellow Pikmin are the second Pikmin revealed by Olimar, which was in the The Forest of Hope, the second accesible area in the game. Yellow Pikmin are the only Pikmin with the ability to carry bomb-rocks, and are somewhat light, allowing them to be thrown very high. Yellow Pikmin are known for having very large sail-like ears.

Blue Pikmin

Blue Pikmin are the third and last kinds of Pikmin found in the game. They are located in The Forest Navel, the third accesible area in the game. Blue Pikmin are the only ones that can move around in bodies of water. They also, when non-blue Pikmin fall in the water, will run to them and throw them out of the water, saving their lives, popularly known as the "lifeguard" ability.

Endings

When you get all 30 parts or get to the end of Day 30, you will get one of the three endings in the game, one is a happy one, one is average, and the last one is bad.

Happy Ending

This ending can only be in The Final Trial and occurs after you get the Secret Safe from the aggressive Emperor Bulblax. The camera will zoom into the Dolphin and Captain Olimar will jump with joy. Then the setting will change to night and Olimar takes one last look at his Pikmin. The Pikmin do a little dance for him and Olimar nods while he looks at the floor. The Dolphin will lift off successfully and the Pikmin will see a Red Bulborb and jump onto it and defeat the Bulborb. To get this ending, you will need all 30 parts.

Average Ending

This ending can take place in any level and occurs when Day 30 ends. You will need at least all the mandatory parts, which are 25 pieces. Olimar will attempt to blast off the planet and he successfully blasts off the planet.

Bad Ending

This is the final ending you can get, to get it, you will need 24 or less of the Mandatory parts. Olimar will know it's his last day here and try to lift off. He fails to lift off and his ship crashes into the planet. The Pikmin carry his body to an Onion and Olimar will turn into a Pikmin, having his head but the sprout of a Pikmin.