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{{game icons|pikmin=y|pikmin2=y|pikmin3=y}}
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[[File:Pikmin_types_-_Flower.png|thumb|300px|All main types of Pikmin, flower stage.]]  
[[File:Pikmin types - Flower.png|thumb|300px|All main types of Pikmin at the flower stage.]]
'''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[Planet of the Pikmin|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to Olimar whenever he visits, and, according to [[the Ship]], seem to remember him when he meets them again in ''[[Pikmin 2]]''. Pikmin come in a number of different types, each indicating a unique set of attributes that better suit them to different environments. They are 1 inch tall from foot-to-tip and are able to [[Carrying|carry]] (at least) ten times their own weight, as evidenced by the ability of [[Blue Pikmin]] to lift and toss heavy [[Purple Pikmin]] when they are drowning in water.
'''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[PNF-404|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. Pikmin come in a number of different types, each indicating a unique set of attributes that better suit them to different environments. They are 1 inch tall from foot-to-tip and have a vaguely humanoid shape, allowing them to walk, run, [[carry]] and fight. Atop their head is a stem, topped with a leaf, bud, or flower, depending on their maturity.


Captain Olimar was noted in ''Pikmin'' to wonder, a bit uneasily, why the Pikmin don't attack him, and speculated that they might see him as a "parental figure". An idea commonly held by fans is that Olimar's helmet antenna resembles a Pikmin stem, and that the Pikmin see him as one of their own or as some kind of "super Pikmin". Although wild Pikmin have never been observed to follow a leader, this explanation seems to be the most probable, and is further evidenced by the fact that Pikmin will imitate Olimar while idle, such as by blowing imaginary whistles.
Captain Olimar was noted in ''Pikmin'' to wonder, a bit uneasily, why the Pikmin don't attack him, and speculated that they might see him as a "parental figure". An idea commonly held by fans is that Olimar's helmet antenna resembles a Pikmin stem, and that the Pikmin see him as one of their own or as some kind of "super Pikmin". Although wild Pikmin have never been observed to follow a leader, this explanation seems to be the most probable, and is further evidenced by the fact that Pikmin will imitate Olimar while idle, such as by blowing imaginary whistles.


==Biology==
== Biology ==
[[Image:Pikmin skeleton.jpg|thumb|90px|The skeletal structure of a Pikmin seen during its electrocution.]]
[[File:Pikmin skeleton.jpg|thumb|90px|The skeletal structure of a Pikmin seen during its electrocution.]]
{{todo|Get a source for the "ambulatory root systems" sentence.}}
Although each species has different characteristics, all Pikmin, aside from [[Rock Pikmin]], have the same general appearance: a humanoid body shape; large, bulb-shaped heads; two round eyes; two arms and two legs, each with three digits; a tall stem on which a single, five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root systems.
Although each species has different characteristics, all Pikmin, aside from [[Rock Pikmin]], have the same general appearance: a humanoid body shape; large, bulb-shaped heads; two round eyes; two arms and two legs, each with three digits; a tall stem on which a single, five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root systems.


The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save [[nectar]], they probably have a very simple digestive system, if any. As such, it's likely that Pikmin get a majority of their nutrients from food the [[Onion]]s break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in ''Pikmin'', flowering Pikmin will sometimes drop seeds when slain in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when [[hazards#electricity|electrocuted]]. Pikmin probably don't have any sort of lungs (however, the [[Blue Pikmin]] are observed to have gill structures), but their leaves,buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the [[Shower Room]]), they are fine. When killed, Pikmin fly into the air and disappear as a [[Spirit|ghost]], sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood.
The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save [[nectar]], they probably have a very simple digestive system, if any. As such, it's likely that Pikmin get a majority of their nutrients from food the [[Onion]]s break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in ''Pikmin'', flowering Pikmin will sometimes drop seeds when slain in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when [[hazards#electricity|electrocuted]]. Pikmin probably don't have any sort of lungs (however, the [[Blue Pikmin]] are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the [[Shower Room]]) is fine. When killed, Pikmin disappear and a [[Spirit|ghost]] flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood.


While idle, Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cinema scene at the end of ''Pikmin 2'' would suggest that Pikmin are somehow bioluminescent, though what causes this and what function it might serve in the wild has never been explained.
While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a [[cutscene]] at the end of ''Pikmin 2'' would suggest that Pikmin are somehow bioluminescent, though what causes this and what function it might serve in the wild has never been explained.


Pikmin are also capable of speech and can even be heard saying English phrases like "Ok!" and "Yahoo!" after being [[pluck]]ed from the ground. When in a group they will sometimes sing parts of ''[[Ai no Uta]]''. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive.
They are able to [[Carrying|carry]] (at least) ten times their own weight, as evidenced by the ability of [[Blue Pikmin]] to lift and toss heavy [[Purple Pikmin]] when they are drowning in water. Pikmin are also capable of speech and can even be heard saying English phrases like "Ok!" and "Yahoo!" after being [[pluck]]ed from the ground. When in a group they will sometimes [[Easter eggs|sing]] parts of ''[[Ai no Uta]]''. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive.


=== Stages ===
=== Stages ===
[[File:Pikmin_Stages.jpg|thumb|left|The Three Stages of Pikmin: Leaf, Bud, and Flower.]]
[[File:Pikmin Stages.jpg|thumb|left|The three stages of Pikmin: leaf, bud, and flower.]]
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{{todo|Confirm if it's true that all Pikmin maturities cause the same damage, in all games.}}
Pikmin can be divided into three stages: In the first of these, the Pikmin will have a leaf on their stem. Leaf Pikmin are the slowest and weakest. Although all three stages inflict the exact same amount of damage to enemies, leaf Pikmin take longer to build bridges and take down gates.
Pikmin can be divided into three stages: In the first of these, the Pikmin will have a leaf on their stem. Leaf Pikmin are the slowest and weakest. Although all three stages inflict the exact same amount of damage to enemies, leaf Pikmin take longer to build bridges and take down gates.


[[Image:Pikmin nectar.jpg|thumb|200px|A Blue, Yellow, and Red Pikmin drinking nectar.]]
The second stage Pikmin have buds on their stems. In factors of speed and power, these are just between leaf and flower Pikmin. In ''Pikmin'', if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In ''Pikmin 2'', however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time.
The second stage Pikmin have buds on their stems. In factors of speed and power, these are just between leaf and flower Pikmin. In ''Pikmin'', if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In ''Pikmin 2'', however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time.


The final stage Pikmin are flower Pikmin. These can be gained by letting Pikmin drink [[nectar]], by letting them mature in the ground, or by letting a [[Mamuta]] plant Pikmin. In ''Pikmin'', flower Pikmin which have fallen in battle will occasionally leave behind seeds which will sprout the next day, but this was discontinued in ''Pikmin 2''.
[[File:Pikmin nectar.jpg|thumb|200px|A Blue, Yellow, and Red Pikmin drinking nectar.]]
The final stage Pikmin are flower Pikmin. These can be gained by letting Pikmin drink [[nectar]], by letting them mature in the ground, by letting a [[Mamuta]] plant Pikmin or, in ''[[Pikmin 3]]'', by using an [[ultra-spicy spray]]. In ''Pikmin'', flower Pikmin which have fallen in battle will occasionally leave behind seeds which will sprout the next day, but this mechanic was discontinued in ''Pikmin 2''.


In ''Pikmin'', if flower Pikmin are left in the ground for the entirety of the flower stage, the stalks will retreat into the ground for another cycle and then sprout again as leaf Pikmin. In ''Pikmin 2'', this last stage is bypassed, and Pikmin will go straight from flowers to leaves when left in the ground for too long.
In ''Pikmin'', if flower Pikmin are left in the ground for the entirety of the flower stage, the stalks will retreat into the ground for another cycle and then sprout again as leaf Pikmin. In ''Pikmin 2'', this last stage is bypassed, and Pikmin will go straight from flowers to leaves when left in the ground for too long. Finally, in ''Pikmin 3'', Pikmin will never revert from the flower stage – whether from being planted for too long or from suffering damage in battle.
 
Flower Pikmin in the first game may also revert to sprouts after falling in battle. These sprouts are only accessible in the day after the fight.


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==Known types==
These are the types of Pikmin encountered encountered so far in the ''Pikmin'' games.


==Known species==
These are the species so far encountered in the ''Pikmin'' games.
[[File:Red_Pikmin1.png|250px|right|Three [[Red Pikmin]].]]
===Red Pikmin===
===Red Pikmin===
[[File:Red Pikmin1.png|250px|right|thumb|Three [[Red Pikmin]].]]
{{main|Red Pikmin}}
{{main|Red Pikmin}}
'''Red Pikmin''' were the first species of Pikmin discovered. Their unique physical feature is their thorn-like noses. These Pikmin are fireproof and have the second-strongest attack power, bested only by [[Purple Pikmin]], but only in ''[[Pikmin 2]]''. In ''[[Pikmin 3]]'', Purples seem to have a lower attack stat then Reds, putting the reds on top.  
'''Red Pikmin''' were the first species of Pikmin discovered. Their unique physical feature is their thorn-like noses. These Pikmin are fireproof and have the second-strongest attack power, bested only by [[Purple Pikmin]], but only in ''[[Pikmin 2]]''. In ''[[Pikmin 3]]'', Purples seem to have a lower attack stat then Reds, putting the Reds on top.


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===Yellow Pikmin===
===Yellow Pikmin===
[[File:Yellow_Pikmin1.png|250px|left|Three [[Yellow Pikmin]].]]
[[File:Yellow Pikmin1.png|250px|left|thumb|Three [[Yellow Pikmin]].]]
{{main|Yellow Pikmin}}
{{main|Yellow Pikmin}}
'''Yellow Pikmin''' have large ears. Their ears seem to catch wind currents, so they soar much higher when [[throw]]n, and they were discovered in ''[[Pikmin 2]]'' to be shockproof.
'''Yellow Pikmin''' have large ears. Their ears seem to catch wind currents, so they soar much higher when [[throw]]n, and they were discovered in ''[[Pikmin 2]]'' to be shockproof.


As electrical hazards were not present during the development of ''[[Pikmin (game)|Pikmin]]'', Yellow Pikmin were found be somewhat lacking in usefulness, as the ability to be thrown high was not that important in general. As a result, Yellow Pikmin became the only Pikmin capable of carrying [[bomb-rock]]s, an ability [[Unused content#Unused bomb-rock textures|originally designed for all Pikmin]]. With carryable bomb-rocks absent in ''Pikmin 2'', the electrical resistance was added, and for ''Pikmin 3'', all types of Pikmin can carry bomb-rocks.
As electrical hazards were not present during the development of ''[[Pikmin (game)|Pikmin]]'', Yellow Pikmin were found to be somewhat lacking in usefulness, as the ability to be thrown high was not that important in general. As a result, Yellow Pikmin became the only Pikmin capable of carrying [[bomb-rock]]s, an ability [[Unused content#Unused bomb-rock textures|originally designed for all Pikmin types]]. With carriable bomb-rocks absent in ''Pikmin 2'', the electrical resistance was added, and for ''Pikmin 3'', all types of Pikmin types became able to carry bomb-rocks.


[[File:Blue_Pikmin1.png|250px|right|Three [[Blue Pikmin]].]]
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===Blue Pikmin===
===Blue Pikmin===
[[File:Blue Pikmin1.png|250px|right|thumb|Three [[Blue Pikmin]].]]
{{main|Blue Pikmin}}
{{main|Blue Pikmin}}
'''Blue Pikmin''' have what appear to be mouths, but are actually gills. These Pikmin, unlike the others, can survive in water and are resistant to water-based attacks. If [[throw]]n into water or standing idle, they will save any nearby drowning Pikmin by throwing them back to land. This feature works better in ''Pikmin 2''.
'''Blue Pikmin''' have what appear to be mouths, but are actually gills. These Pikmin, unlike the others, can survive in water and are resistant to water-based attacks. If [[throw]]n into water or standing idle, they will save any nearby drowning Pikmin by throwing them back to land.


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===Purple Pikmin===
===Purple Pikmin===
[[File:HD_purple_pikmin.jpg|250px|left]]
[[File:HD purple pikmin.jpg|250px|left|thumb|Three [[Purple Pikmin]].]]
{{main|Purple Pikmin}}
{{main|Purple Pikmin}}
'''Purple Pikmin''' are bulkier and larger than normal Pikmin, and have several wiry hairs growing out of their head. These Pikmin can cause damage simply by being tossed on enemies (which may also stun the foes), and will actually scoot their bodies in the air to try and land on the enemy if not tossed directly above it. They can also pick up and weigh down objects with the force of 10 Pikmin, but move more slowly, even at the flower stage. In ''Pikmin 3'', their only characteristics are their slow speed and 10-Pikmin carrying strength. Purple Pikmin have pink flowers.
'''Purple Pikmin''' are bulkier and larger than normal Pikmin, and have several wiry hairs growing out of their heads. These Pikmin can cause damage simply by being tossed on enemies (which may also stun the foes), and will actually scoot their bodies in the air to try and land on the enemy if not tossed directly above it. They can also pick up and weigh down objects with the force of 10 Pikmin, but move more slowly, even at the flower stage. In ''Pikmin 3'', their only characteristics are their slow speed and 10-Pikmin carrying strength. Purple Pikmin have magenta flowers, and do not have an [[Onion]].
 
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===White Pikmin===
===White Pikmin===
[[File:HD_White_pikmin.jpg|250px|right]]{{main|White Pikmin}}
[[File:HD White pikmin.jpg|250px|right|thumb|Three [[White Pikmin]].]]
'''White Pikmin''' are smaller than normal Pikmin and have red eyes. These Pikmin are resistant to poison. They seem to also be naturally poisonous, as enemies take heavy damage when they ingest White Pikmin. Their red eyes seem to make it possible for them to detect things buried underground and begin to dig them up. These Pikmin are also the fastest, and carry objects much quicker than other Pikmin. In ''Pikmin 3'', their only special traits are their faster speed and ability to poison enemies by being ingested. White Pikmin have pink flowers.
{{main|White Pikmin}}
'''White Pikmin''' are smaller than normal Pikmin and have red eyes. These Pikmin are resistant to poison, and they seem to also be naturally poisonous, as enemies take heavy damage when they ingest White Pikmin. Their eyes seem to make it possible for them to detect things buried underground and begin to dig them up. These Pikmin are also the fastest, and carry objects much quicker than other Pikmin. In ''Pikmin 3'', their only special traits are their faster speed and ability to poison enemies by being ingested. Like Purple Pikmin, White Pikmin have pink flowers and lack an [[Onion]].
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===Rock Pikmin===
===Rock Pikmin===
[[File:RockPikmin2.png|250px|left|Three [[Rock Pikmin]].]]
[[File:RockPikmin2.png|250px|left|thumb|Three [[Rock Pikmin]].]]
{{main|Rock Pikmin}}
{{main|Rock Pikmin}}
'''Rock Pikmin''' first appear in ''[[Pikmin 3]]''. Unlike most Pikmin types, they do not have a humanoid appearance, but rather are shaped like an irregular hunk of rock and have indigo flowers. Rock Pikmin are capable of causing damage to certain types of hard obstacles and enemies that cannot be damaged by other Pikmin. They are immune to being crushed and skewer attacks. Rock Pikmin do the highest damage to an enemy if thrown, but cannot latch onto enemies and deal less damage when regularly attacking.
'''Rock Pikmin''' first appear in ''[[Pikmin 3]]''. Unlike most Pikmin types, they do not have a humanoid appearance, but rather are shaped like an irregular hunk of rock and have indigo flowers. Rock Pikmin are capable of causing damage to certain types of hard obstacles and enemies that cannot be damaged by other Pikmin. They are immune to being crushed and to skewer attacks. Rock Pikmin do the highest damage to an enemy if thrown, but cannot latch onto enemies and deal less damage when regularly attacking.


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===Winged Pikmin===
===Winged Pikmin===
[[File:Winged_Pikmin.png|250px|right|Three [[Winged Pikmin]].]]
[[File:Winged Pikmin.png|250px|right|thumb|Three [[Winged Pikmin]].]]
{{main|Winged Pikmin}}
{{main|Winged Pikmin}}
'''Winged Pikmin''' first appear in ''Pikmin 3'', revealed in Nintendo Direct on 17th April 2013<ref>[https://www.nintendo.com/nintendo-direct/archive/04-17-2013/ Winged Pikmin - Nintendo Direct]</ref>. They are pink with large blue eyes, which are similar to those of [[White Pikmin]], and have indigo flowers like Rock Pikmin. They possess insect-like wings, and have the ability to hover over obstacles and carry objects over water. Their attack is slightly weaker than other Pikmin and will fly upwards when [[throw]]n; however, winged Pikmin have the same throwing height as Red Pikmin, but can reach higher places if ordered to charge. Winged Pikmin are immune to most ground-based attacks and enemies. However, if knocked onto the ground and stunned, they become vulnerable to said attacks.  
'''Winged Pikmin''' first appear in ''Pikmin 3'' alongside [[Rock Pikmin]]. They are pink with large blue eyes, which are similar to those of [[White Pikmin]], and have indigo flowers like Rock Pikmin. They possess insect-like wings, and have the ability to hover over obstacles and carry objects over water. Their attack is slightly weaker than other Pikmin and will fly upwards when [[throw]]n; however, Winged Pikmin have the same throwing height as Red Pikmin, but can reach higher places if ordered to charge. Winged Pikmin are immune to most ground-based attacks and enemies. However, if knocked onto the ground and stunned, they become vulnerable to said attacks.
 
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===Bulbmin===
[[File:Bulbmin2.jpg|100px|thumb|left|thumb|A [[Bulbmin]].]]
{{main|Bulbmin}}
'''Bulbmin''' are a combination of a parasitic Pikmin and a juvenile [[Bulborb]]. They are immune to all natural hazards thanks to the Bulborb's anatomy. Although they can carry objects and flower as normal Pikmin do, they are unable to leave the caves in which they are found. The actual appearance of the parasitic Pikmin alone is unknown.


===Bulbmin===
[[Image:Bulbmin2.jpg|100px|thumb|left|A [[Bulbmin]].]]{{main|Bulbmin}}
'''Bulbmin''' are a combination of a parasitic Pikmin and a juvenile [[Bulborb]]. They are immune to all natural hazards thanks to the Bulborb's anatomy. Although they can carry objects and flower as normal Pikmin do, they are weak in battle and unable to leave the caves in which they are found. The actual appearance of the parasitic Pikmin alone is unknown.
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===Mushroom Pikmin===
===Mushroom Pikmin===
[[Image:Thumb_zombiepikmin.jpg|100px|thumb|A [[Mushroom Pikmin]].]]{{main|Mushroom Pikmin}}
[[File:Thumb zombiepikmin.jpg|100px|thumb|right|A [[Mushroom Pikmin]].]]
Mushroom Pikmin, or Puffmin, are not a separate species, but rather the result of allowing Pikmin to be exposed to the spore cloud attack from a [[Puffstool]]. Pikmin affected by the cloud turn purple, grow mushrooms on their heads and turn against Olimar and other unaffected Pikmin. Mushroom Pikmin can be cured by shaking them off Olimar, by attacking one with an unaffected Pikmin, by defeating the Puffstool, or simply waiting for the effect to wear off. Both Mushroom Pikmin and the Puffstool are found only in ''Pikmin''.
{{main|Mushroom Pikmin}}
Mushroom Pikmin, or "Puffmin", are not a separate species, but rather the result of allowing Pikmin to be exposed to the spore cloud attack from a [[Puffstool]]. Pikmin affected by the cloud turn purple, grow mushrooms on their heads and turn against Olimar and other unaffected Pikmin. Mushroom Pikmin can be cured by shaking them off Olimar, by attacking one with an unaffected Pikmin, by defeating the Puffstool, or simply waiting for the effect to wear off. Both Mushroom Pikmin and the Puffstool are found only in ''Pikmin''.


Mushroom Pikmin can sometimes [[Glitches in Pikmin#Rebel Mushroom Pikmin|turn against the Puffstool]] due to a certain [[Glitches|glitch]], and can sometimes even [[Glitches in Pikmin#Controlling Mushroom Pikmin|be controlled by Olimar]], depending on exactly how the glitch is carried out.
Mushroom Pikmin can sometimes [[Glitches in Pikmin#Rebel Mushroom Pikmin|turn against the Puffstool]] due to a certain [[Glitches|glitch]], and can sometimes even [[Glitches in Pikmin#Controlling Mushroom Pikmin|be controlled by Olimar]], depending on exactly how the glitch is carried out.
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{{spoiler}}


===Undiscovered species===
===Undiscovered species===
{{spoiler}}
{|class="collapsible collapsed" align="right"
{|class="collapsible collapsed" align="right"
!The ''Pikmin'' ending. Click [show].
!The ''Pikmin'' ending. Click [show].
|-
|-
|[[Image:NewOnions.png|300px|thumb|right|Five pink Onions, four black, two light blue, an orange, a green, and a purple. They appear during the "happy" end in ''Pikmin''.]]
|[[File:NewOnions.png|300px|thumb|right|Five pink Onions, four black, two light blue, an orange, a green, and a purple. They appear during the "happy" end in ''Pikmin''.]]
|}
|}
If the player gathers every ship part in the first ''Pikmin'' game, they will see several different colors of Onions. These include purple, orange, black, pink, green, and cyan. Although Purple Pikmin are discovered in ''Pikmin 2'', they were introduced without an Onion, and pink, Winged ones are later discovered in ''Pikmin 3''. Therefore, it is currently unknown whether the rest of these colors will appear in future games, or if they exist solely to add aesthetic value to the ending cinematic.
If the player gathers every ship part in the first ''Pikmin'' game, they will see several different colors of Onions on the ending [[cutscene]]. These include purple, orange, black, pink, green, and cyan. Although Purple Pikmin are discovered in ''Pikmin 2'', they were introduced without an Onion, and pink, Winged ones are later discovered in ''Pikmin 3''. Therefore, it is currently unknown whether the rest of these colors will appear in future games, or if they exist solely to add aesthetic value to the ending cinematic.


{{endspoiler}}
{{endspoiler}}
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Pikmin extinction occurs when every single Pikmin is lost. The day ends straight away, and on the following day, the Onions each produce a single seed.
Pikmin extinction occurs when every single Pikmin is lost. The day ends straight away, and on the following day, the Onions each produce a single seed.


In ''Pikmin'', the following is Olimar's Journal entry on the first day extinction occurs:  
In ''Pikmin'', the following is Olimar's Journal entry on the first day extinction occurs:
''The Pikmin have all perished because of my own carelessness. I am an utter disgrace as a leader... How can I continue to collect parts without them? Still the Onions join me in low orbit, as if this Pikmin extinction had never happened. I shan't sleep tonight...''
''The Pikmin have all perished because of my own carelessness. I am an utter disgrace as a leader... How can I continue to collect parts without them? Still the Onions join me in low orbit, as if this Pikmin extinction had never happened. I shan't sleep tonight...''


==Habits==
==Habits==
[[image:IdlePikmin.jpg|thumb|90px|An idle Pikmin.]]
[[File:IdlePikmin.jpg|thumb|90px|An idle Pikmin.]]
Pikmin following [[leader]]s are prone to stumbling every now and then, and occasionally fall over completely, in both [[Pikmin games|''Pikmin'' games]]. This happens much more frequently in ''[[Pikmin]]'', and, further complicated by a mass of 100 Pikmin walking together, can sometimes pose a serious problem, reducing general maneuverability. In ''[[Pikmin 2]]'', Pikmin trip much less frequently, but still stumble often if directed to switch positions suddenly. During a retreat from a [[Enemy|beast]], a Pikmin that trips is likely to be eaten or squashed by the creature; this is especially aggravating during zero death runs. Sometimes, it may be hard to notice if a Pikmin trips, leading to lone Pikmin becoming separated from the group.
Pikmin following [[leader]]s are prone to stumbling every now and then, and occasionally fall over completely, in the first two [[Pikmin games|''Pikmin'' games]]. This happens much more frequently in ''[[Pikmin (game)|Pikmin]]'', and, further complicated by a mass of 100 Pikmin walking together, can sometimes pose a serious problem, reducing general maneuverability. In ''[[Pikmin 2]]'', Pikmin trip much less frequently, but still stumble often if directed to switch positions suddenly. During a retreat from a [[Enemy|beast]], a Pikmin that trips is likely to be eaten or squashed by the creature; this is especially aggravating during [[zero-death run]]s. Sometimes, it may be hard to notice if a Pikmin trips, leading to lone Pikmin becoming separated from the group.


Pikmin can be seen interacting with each other when idle. These actions include grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In ''Pikmin 2'', if 20 of each type Pikmin is called into one group, they will hum a portion of the song [[Ai no Uta]], which at one point topped the sales of the game it was created solely to advertise: ''Pikmin''. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch captains move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. All idle Pikmin have a natural tendency to perform nearby tasks, such as, for Blue Pikmin, running into water to save drowning Pikmin, even if it is infested with enemies.
Pikmin can be seen interacting with each other when idle. These actions include grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In ''Pikmin 2'', if 20 of each type Pikmin is called into one group, they will hum a portion of the song [[Ai no Uta]]. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch captains move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. All idle Pikmin have a natural tendency to perform nearby tasks, such as, for Blue Pikmin, running into water to save drowning Pikmin, even if it is infested with enemies.


==''Melee'' Trophy Description==
==''Melee'' trophy description==
The 'Pikmin' trophy in ''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' reads as follows:
The Pikmin trophy's description in ''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' reads as follows:


''These strange beings are part plant, part animal. They spend most of their time buried in the earth, but they will befriend whoever plucks them, as evidenced by their devotion to Captain Olimar. Each Pikmin has a leaf on its head that grows into a bud and finally a flower. Like a flower, the life of a Pikmin is both fragile and beautiful.''
''These strange beings are part plant, part animal. They spend most of their time buried in the earth, but they will befriend whoever plucks them, as evidenced by their devotion to Captain Olimar. Each Pikmin has a leaf on its head that grows into a bud and finally a flower. Like a flower, the life of a Pikmin is both fragile and beautiful.''
Line 123: Line 127:
Pikmin Growth.png|The picture used for the Pikmin growth of the daily report in ''Pikmin 2''.
Pikmin Growth.png|The picture used for the Pikmin growth of the daily report in ''Pikmin 2''.
Pikmin Sprouts.png|A patch of Pikmin sprouts.
Pikmin Sprouts.png|A patch of Pikmin sprouts.
Pikmin greet.png|Pikmin greet you when you turn on ''Pikmin 2''.
Pikmin greet.png|Pikmin greet the player when they turn on ''Pikmin 2''.
Pikmin being plucked.jpg|A blue pikmin being plucked from the ground.
Pikmin being plucked.jpg|A Blue Pikmin being plucked from the ground.
Rock Pikmin-Pikmin3.png|Rock Pikmin artwork.
Rock Pikmin-Pikmin3.png|Rock Pikmin artwork.
Pikmin3PinkPikmin.png|Winged Pikmin artwork.
Pikmin3PinkPikmin.png|Winged Pikmin artwork.
Lost toy box.png|Yellow Pikmin following the player in Challenge Mode (Pikmin 2).
Lost toy box.png|Yellow Pikmin following the player in [[Challenge Mode (Pikmin 2)|Challenge Mode]].
IAjtexgljk0CJ.png|Close up of some Pikmin from Pikmin 3.
IAjtexgljk0CJ.png|Close-up of some Pikmin from ''Pikmin 3''.
TheySeeUsWalkinTheyPluckin.PNG|Artwork of a some Pikmin for ''Pikmin 3.''
TheySeeUsWalkinTheyPluckin.PNG|Artwork of a some Pikmin for ''Pikmin 3''.
pikmin_3_a-3.jpg|"Walking" winged Pikmin.
pikmin_3_a-3.jpg|Winged Pikmin flying.
pikmin_3_a-10.jpg|Other "walking" winged Pikmin.
pikmin_3_a-10.jpg|Winged Pikmin flying.
pikmin_3_a-6.jpg|Walking yellow Pikmin.
pikmin_3_a-6.jpg|Yellow Pikmin walking.
pikmin_3_a-9.jpg|Other walking yellow Pikmin.
pikmin_3_a-9.jpg|Yellow Pikmin walking.
pikmin_3_a-7.jpg|Running red Pikmin.
pikmin_3_a-7.jpg|Red Pikmin running.
pikmin_3_a-8.jpg|Walking red Pikmin.
pikmin_3_a-8.jpg|Red Pikmin walking.
pikmin_3_a-11.jpg|Walking rock Pikmin.
pikmin_3_a-11.jpg|Rock Pikmin walking.
Screenshot 2014-01-06 at 11.36.38 PM.png|A Red Pikmin in Super Smash Bros. Brawl
Screenshot 2014-01-06 at 11.36.38 PM.png|A Red Pikmin in ''Super Smash Bros. Brawl''.
images-80.jpeg|The three original pikmin in HD.
images-80.jpeg|Promotional art of the three original Pikmin types.
Screenshot 2014-03-07 at 8.44.48 PM.png|A blue Pikmin's size.  
Screenshot 2014-03-07 at 8.44.48 PM.png|A Blue Pikmin's size.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Winged Pikmin have dark stripes on their bodies which make them resemble bees. This color pattern makes their bodies non-monochromatic, a trait uncommon in most Pikmin types. White Pikmin also seem to have this trait to a certain extent, as they exhibit a purplish tint at the ends of their limbs.
*Winged Pikmin have dark stripes on their bodies which make them resemble bees. This color pattern makes their bodies non-monochromatic, a trait uncommon in most Pikmin types. White Pikmin also seem to have this trait to a certain extent, as they exhibit a purplish tint at the ends of their limbs.
*Originally, Red Pikmin and Blue Pikmin were able to hold Bomb-Rocks along with the Yellow Pikmin. They eventually scrapped the idea (most likely due to Yellow Pikmin not having use of their high throw ability often), however it resurfaces in the third game. Also, in ''Pikmin'', electrical hazards were supposed to be there and Yellow Pikmin were supposed to be immune to them. They scrapped the idea but brought it back in ''Pikmin 2''.
*Originally, Red Pikmin and Blue Pikmin were able to hold bomb-rocks along with the Yellow Pikmin. [[Nintendo EAD]] eventually scrapped the idea (most likely due to Yellow Pikmin not having use of their high throw ability often), however, it resurfaces in the third game.
*The first five members of the Pikmin family (from ''Pikmin'' to ''Pikmin 2'', not including Mushroom Pikmin or Bulbmin) appear in the Wii to Wii U data transfer app, in which they carry the software from the Wii SD card to the Wii U console.
*The first five members of the Pikmin family (from ''Pikmin'' to ''Pikmin 2'', not including Mushroom Pikmin or Bulbmin) appear in the Wii to Wii U data transfer app, in which they "carry" the software from the Wii SD card to the Wii U console.
*Pikmin resemble a legend about the mandrake plant, a plant whose roots can sometimes resemble a human body. The legend says that if you uproot a mandrake plant, it will be your servant. However, it is also said that if picked, it will emit a scream powerful enough to kill its picker, so it was recommended to form a strategy for picking it, like digging it out slightly and tying it to a dog and walking away so the dog will follow and uproot the plant, losing the dog in the process.
*Pikmin resemble a legend about the mandrake plant, a plant whose roots can sometimes resemble a human body. The legend says that if one uproots a mandrake plant, it will be their servant. However, it is also said that if picked, it will emit a scream powerful enough to kill its picker, so it was recommended to form a strategy for picking it, like tying it to a dog.
*Each of the first 5 Pikmin in ''Pikmin 2'' represent the 5 recognized senses:
*Each of the first 5 Pikmin in ''Pikmin 2'' represent the 5 common senses:
**'''Smell:''' [[Red Pikmin]] have prominent noses.
**'''Smell:''' [[Red Pikmin]] have prominent noses.
**'''Taste:''' [[Blue Pikmin]] have visible mouths, unlike the others.
**'''Taste:''' [[Blue Pikmin]] have visible mouths, unlike the others.
Line 153: Line 157:
**'''Touch:''' [[Purple Pikmin]] have feeler-like hairs atop their head.
**'''Touch:''' [[Purple Pikmin]] have feeler-like hairs atop their head.
**'''Sight:''' [[White Pikmin]] have absurdly large eyes.
**'''Sight:''' [[White Pikmin]] have absurdly large eyes.
*In addition to this, The Pikmin featured in'' Pikmin'' and ''Pikmin 3 ''seem to correspond with the [[Wikipedia:Classical Elements|Elements of Nature]]:
*In addition to this, the [[Onion]]-owning Pikmin seem to correspond with the [[Wikipedia:Classical Elements|Elements of Nature]]:
**'''Red:''' Fire
**'''Red:''' Fire
**'''Blue: '''Water
**'''Blue: '''Water
Line 159: Line 163:
**'''Winged:''' Air
**'''Winged:''' Air
**'''Yellow:''' Aether
**'''Yellow:''' Aether
:: Purple and White Pikmin don't seem to follow along this category. That, and the fact that they do not have [[Onion]]s makes them tend to stand out from the other Pikmin types.
*In ''Pikmin 3'', Rock, Winged and Yellow Pikmin have their own voice, different from the other types of Pikmin.
*In ''Pikmin 3'', Rock, Winged and Yellow Pikmin have their own voice, different from the other types of Pikmin.
*Despite their flowers being lavender in game, the flowers of winged, and rock pikmin are blue in some of the concept art.
*Despite their flowers being lavender in-game, the flowers of Winged and Rock Pikmin are blue in some [[Prototype information|early]] concept art.
*In the game ''Warioware D.I.Y.''there is a minigame in which a Pikmin is thrown across water, into a puddle of nectar.
*In ''[[Mariowiki:WarioWare D.I.Y.|WarioWare D.I.Y.]]'', there is a microgame in which a Pikmin must be thrown across water, into a puddle of nectar.


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|PorP=Pikmin
|PorP = Pikmin
|PorPM="Pikmin"
|PorPN=Translation taken from the ''Pikmin'' instruction manual.
|notes=y
}}
}}



Revision as of 13:53, December 24, 2014

Every type of Pikmin from Pikmin 3 in their flower stage.
All main types of Pikmin at the flower stage.

Pikmin (ピクミン?) are a plant-animal life-form first encountered by Captain Olimar when his ship crash-lands on an uncharted planet in Pikmin. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. Pikmin come in a number of different types, each indicating a unique set of attributes that better suit them to different environments. They are 1 inch tall from foot-to-tip and have a vaguely humanoid shape, allowing them to walk, run, carry and fight. Atop their head is a stem, topped with a leaf, bud, or flower, depending on their maturity.

Captain Olimar was noted in Pikmin to wonder, a bit uneasily, why the Pikmin don't attack him, and speculated that they might see him as a "parental figure". An idea commonly held by fans is that Olimar's helmet antenna resembles a Pikmin stem, and that the Pikmin see him as one of their own or as some kind of "super Pikmin". Although wild Pikmin have never been observed to follow a leader, this explanation seems to be the most probable, and is further evidenced by the fact that Pikmin will imitate Olimar while idle, such as by blowing imaginary whistles.

Biology

The skeletal structure of a Pikmin seen during its electrocution.

To do: Get a source for the "ambulatory root systems" sentence.
Care to do so?

Although each species has different characteristics, all Pikmin, aside from Rock Pikmin, have the same general appearance: a humanoid body shape; large, bulb-shaped heads; two round eyes; two arms and two legs, each with three digits; a tall stem on which a single, five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root systems.

The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it's likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin, flowering Pikmin will sometimes drop seeds when slain in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. Pikmin probably don't have any sort of lungs (however, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a ghost flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood.

While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2 would suggest that Pikmin are somehow bioluminescent, though what causes this and what function it might serve in the wild has never been explained.

They are able to carry (at least) ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin when they are drowning in water. Pikmin are also capable of speech and can even be heard saying English phrases like "Ok!" and "Yahoo!" after being plucked from the ground. When in a group they will sometimes sing parts of Ai no Uta. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive.

Stages

A screenshot showing the three stages of a Red Pikmin's maturity.
The three stages of Pikmin: leaf, bud, and flower.

To do: Confirm if it's true that all Pikmin maturities cause the same damage, in all games.
Care to do so?

Pikmin can be divided into three stages: In the first of these, the Pikmin will have a leaf on their stem. Leaf Pikmin are the slowest and weakest. Although all three stages inflict the exact same amount of damage to enemies, leaf Pikmin take longer to build bridges and take down gates.

The second stage Pikmin have buds on their stems. In factors of speed and power, these are just between leaf and flower Pikmin. In Pikmin, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time.

File:Pikmin nectar.jpg
A Blue, Yellow, and Red Pikmin drinking nectar.

The final stage Pikmin are flower Pikmin. These can be gained by letting Pikmin drink nectar, by letting them mature in the ground, by letting a Mamuta plant Pikmin or, in Pikmin 3, by using an ultra-spicy spray. In Pikmin, flower Pikmin which have fallen in battle will occasionally leave behind seeds which will sprout the next day, but this mechanic was discontinued in Pikmin 2.

In Pikmin, if flower Pikmin are left in the ground for the entirety of the flower stage, the stalks will retreat into the ground for another cycle and then sprout again as leaf Pikmin. In Pikmin 2, this last stage is bypassed, and Pikmin will go straight from flowers to leaves when left in the ground for too long. Finally, in Pikmin 3, Pikmin will never revert from the flower stage – whether from being planted for too long or from suffering damage in battle.

Known types

These are the types of Pikmin encountered encountered so far in the Pikmin games.

Red Pikmin

Artwork of Red Pikmin in Pikmin 3.
Three Red Pikmin.
Main article: Red Pikmin.

Red Pikmin were the first species of Pikmin discovered. Their unique physical feature is their thorn-like noses. These Pikmin are fireproof and have the second-strongest attack power, bested only by Purple Pikmin, but only in Pikmin 2. In Pikmin 3, Purples seem to have a lower attack stat then Reds, putting the Reds on top.

Yellow Pikmin

Main article: Yellow Pikmin.

Yellow Pikmin have large ears. Their ears seem to catch wind currents, so they soar much higher when thrown, and they were discovered in Pikmin 2 to be shockproof.

As electrical hazards were not present during the development of Pikmin, Yellow Pikmin were found to be somewhat lacking in usefulness, as the ability to be thrown high was not that important in general. As a result, Yellow Pikmin became the only Pikmin capable of carrying bomb-rocks, an ability originally designed for all Pikmin types. With carriable bomb-rocks absent in Pikmin 2, the electrical resistance was added, and for Pikmin 3, all types of Pikmin types became able to carry bomb-rocks.

Blue Pikmin

Main article: Blue Pikmin.

Blue Pikmin have what appear to be mouths, but are actually gills. These Pikmin, unlike the others, can survive in water and are resistant to water-based attacks. If thrown into water or standing idle, they will save any nearby drowning Pikmin by throwing them back to land.

Purple Pikmin

Main article: Purple Pikmin.

Purple Pikmin are bulkier and larger than normal Pikmin, and have several wiry hairs growing out of their heads. These Pikmin can cause damage simply by being tossed on enemies (which may also stun the foes), and will actually scoot their bodies in the air to try and land on the enemy if not tossed directly above it. They can also pick up and weigh down objects with the force of 10 Pikmin, but move more slowly, even at the flower stage. In Pikmin 3, their only characteristics are their slow speed and 10-Pikmin carrying strength. Purple Pikmin have magenta flowers, and do not have an Onion.

White Pikmin

Artwork of White Pikmin in different maturity levels.
Main article: White Pikmin.

White Pikmin are smaller than normal Pikmin and have red eyes. These Pikmin are resistant to poison, and they seem to also be naturally poisonous, as enemies take heavy damage when they ingest White Pikmin. Their eyes seem to make it possible for them to detect things buried underground and begin to dig them up. These Pikmin are also the fastest, and carry objects much quicker than other Pikmin. In Pikmin 3, their only special traits are their faster speed and ability to poison enemies by being ingested. Like Purple Pikmin, White Pikmin have pink flowers and lack an Onion.

Rock Pikmin

Main article: Rock Pikmin.

Rock Pikmin first appear in Pikmin 3. Unlike most Pikmin types, they do not have a humanoid appearance, but rather are shaped like an irregular hunk of rock and have indigo flowers. Rock Pikmin are capable of causing damage to certain types of hard obstacles and enemies that cannot be damaged by other Pikmin. They are immune to being crushed and to skewer attacks. Rock Pikmin do the highest damage to an enemy if thrown, but cannot latch onto enemies and deal less damage when regularly attacking.

Winged Pikmin

Main article: Winged Pikmin.

Winged Pikmin first appear in Pikmin 3 alongside Rock Pikmin. They are pink with large blue eyes, which are similar to those of White Pikmin, and have indigo flowers like Rock Pikmin. They possess insect-like wings, and have the ability to hover over obstacles and carry objects over water. Their attack is slightly weaker than other Pikmin and will fly upwards when thrown; however, Winged Pikmin have the same throwing height as Red Pikmin, but can reach higher places if ordered to charge. Winged Pikmin are immune to most ground-based attacks and enemies. However, if knocked onto the ground and stunned, they become vulnerable to said attacks.

Bulbmin

Main article: Bulbmin.

Bulbmin are a combination of a parasitic Pikmin and a juvenile Bulborb. They are immune to all natural hazards thanks to the Bulborb's anatomy. Although they can carry objects and flower as normal Pikmin do, they are unable to leave the caves in which they are found. The actual appearance of the parasitic Pikmin alone is unknown.

Mushroom Pikmin

Main article: Mushroom Pikmin.

Mushroom Pikmin, or "Puffmin", are not a separate species, but rather the result of allowing Pikmin to be exposed to the spore cloud attack from a Puffstool. Pikmin affected by the cloud turn purple, grow mushrooms on their heads and turn against Olimar and other unaffected Pikmin. Mushroom Pikmin can be cured by shaking them off Olimar, by attacking one with an unaffected Pikmin, by defeating the Puffstool, or simply waiting for the effect to wear off. Both Mushroom Pikmin and the Puffstool are found only in Pikmin.

Mushroom Pikmin can sometimes turn against the Puffstool due to a certain glitch, and can sometimes even be controlled by Olimar, depending on exactly how the glitch is carried out.

Undiscovered species

If the player gathers every ship part in the first Pikmin game, they will see several different colors of Onions on the ending cutscene. These include purple, orange, black, pink, green, and cyan. Although Purple Pikmin are discovered in Pikmin 2, they were introduced without an Onion, and pink, Winged ones are later discovered in Pikmin 3. Therefore, it is currently unknown whether the rest of these colors will appear in future games, or if they exist solely to add aesthetic value to the ending cinematic.

Template:Endspoiler

Extinction

Main article: Pikmin extinction.

Pikmin extinction occurs when every single Pikmin is lost. The day ends straight away, and on the following day, the Onions each produce a single seed.

In Pikmin, the following is Olimar's Journal entry on the first day extinction occurs: The Pikmin have all perished because of my own carelessness. I am an utter disgrace as a leader... How can I continue to collect parts without them? Still the Onions join me in low orbit, as if this Pikmin extinction had never happened. I shan't sleep tonight...

Habits

File:IdlePikmin.jpg
An idle Pikmin.

Pikmin following leaders are prone to stumbling every now and then, and occasionally fall over completely, in the first two Pikmin games. This happens much more frequently in Pikmin, and, further complicated by a mass of 100 Pikmin walking together, can sometimes pose a serious problem, reducing general maneuverability. In Pikmin 2, Pikmin trip much less frequently, but still stumble often if directed to switch positions suddenly. During a retreat from a beast, a Pikmin that trips is likely to be eaten or squashed by the creature; this is especially aggravating during zero-death runs. Sometimes, it may be hard to notice if a Pikmin trips, leading to lone Pikmin becoming separated from the group.

Pikmin can be seen interacting with each other when idle. These actions include grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In Pikmin 2, if 20 of each type Pikmin is called into one group, they will hum a portion of the song Ai no Uta. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch captains move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. All idle Pikmin have a natural tendency to perform nearby tasks, such as, for Blue Pikmin, running into water to save drowning Pikmin, even if it is infested with enemies.

Melee trophy description

The Pikmin trophy's description in Super Smash Bros. Melee reads as follows:

These strange beings are part plant, part animal. They spend most of their time buried in the earth, but they will befriend whoever plucks them, as evidenced by their devotion to Captain Olimar. Each Pikmin has a leaf on its head that grows into a bud and finally a flower. Like a flower, the life of a Pikmin is both fragile and beautiful.

Gallery

Trivia

  • Winged Pikmin have dark stripes on their bodies which make them resemble bees. This color pattern makes their bodies non-monochromatic, a trait uncommon in most Pikmin types. White Pikmin also seem to have this trait to a certain extent, as they exhibit a purplish tint at the ends of their limbs.
  • Originally, Red Pikmin and Blue Pikmin were able to hold bomb-rocks along with the Yellow Pikmin. Nintendo EAD eventually scrapped the idea (most likely due to Yellow Pikmin not having use of their high throw ability often), however, it resurfaces in the third game.
  • The first five members of the Pikmin family (from Pikmin to Pikmin 2, not including Mushroom Pikmin or Bulbmin) appear in the Wii to Wii U data transfer app, in which they "carry" the software from the Wii SD card to the Wii U console.
  • Pikmin resemble a legend about the mandrake plant, a plant whose roots can sometimes resemble a human body. The legend says that if one uproots a mandrake plant, it will be their servant. However, it is also said that if picked, it will emit a scream powerful enough to kill its picker, so it was recommended to form a strategy for picking it, like tying it to a dog.
  • Each of the first 5 Pikmin in Pikmin 2 represent the 5 common senses:
  • In addition to this, the Onion-owning Pikmin seem to correspond with the Elements of Nature:
    • Red: Fire
    • Blue: Water
    • Rock: Earth
    • Winged: Air
    • Yellow: Aether
  • In Pikmin 3, Rock, Winged and Yellow Pikmin have their own voice, different from the other types of Pikmin.
  • Despite their flowers being lavender in-game, the flowers of Winged and Rock Pikmin are blue in some early concept art.
  • In WarioWare D.I.Y., there is a microgame in which a Pikmin must be thrown across water, into a puddle of nectar.

Names in other languages

Language Name Meaning
Flag of Portugal Portuguese (NoE) Pikmin

See also

References