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Whistle: Difference between revisions

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|PorPM=Whistle ''(object)''
|PorPM=Whistle ''(object)''
|PorPN=Translation taken from the ''Pikmin'' instruction manual.
|PorPN=Translation taken from the ''Pikmin'' instruction manual.
|notes=y
|Ita=Fischietto
|ItaM=Whistle
|Notes=y
}}
}}



Revision as of 05:37, August 14, 2015

Captain Olimar whistles at a few idle Red Pikmin.
Captain Olimar using his whistle on three idle Pikmin.
This article is about the whisting mechanic. For the treasure in Pikmin 2, see Emperor Whistle.


To do:

  • Add the Pikmin 3 dismiss controls.
  • Add exactly how long the whistle lasts for each game, and if possible, more specific values.
  • Some animated gifs would be awesome.

Care to do so?

The whistle is a main part of the gameplay in the Pikmin games. This is the primary way of calling idle Pikmin, the secondary way being a captain bumping into them. Leaders can also be called into the group via whistling, but only in Pikmin 3 can they be called via bumping. Whistling can also be used to instantly rescue Pikmin who are choking from a hazard, such as fire, call drowning Pikmin to land, and help Pikmin who are about to fall into the Sandbelching Meerslug's pit.

It'll blow some sound waves towards the cursor when used by pressing B / B in the first two games, and B / ZR / PCZR in Pikmin 3. The longer the button is held, the wider the call's radius, up to a size and time limit. The maximum radius (unmodified by the Mega Tweeter) is about the size of an Onion's circular landing pad.

If X / C is pressed, a different kind of whistle plays. Instead of a call to attention, this whistle is more akin to an order: when used, all Pikmin are dismissed intro groups of their own type. A third type of audio order also exists, albeit not directly related to the whistle. On the first two games, when C is tilted, a small tune is heard and the Pikmin will move in the direction the stick is held; the farther the stick is tilted, the farther they'll move. On the New Play Control! versions, Paddown must be pressed, and the Pikmin will move towards the cursor's position.

Appearance

The radius from whistling in Pikmin 3.
Alph calling Pikmin back with his whistle in Pikmin 3.

Visually, when using the whistle, some manner of circular shape will appear around the focus point, in order to indicate the area of reach. The whistle's graphical representation depends on the game. In Pikmin and Pikmin 2, a spectrum of colored bubbles appears when whistling, rotating around the cursor in a ribbon-like pattern. In Pikmin 3, a blue, digital-like dashed circle appears, and if the cursor is held for longer, a transparent cylindrical column grows into the air and below ground, indicating that the whistle is then reaching Pikmin above and below the cursor, such as Winged Pikmin.

In Pikmin 2, Olimar, Louie and the President all have different calling whistles and group move fanfares, but share the same dismiss whistle. Olimar's whistles sound like a normal pea whistle, Louies' resemble a train whistle, and the Presidents' resemble a car's horn. In Pikmin 3, whistles are integrated into every leaders' helmets, and sound the same for all characters.

Enhancements

In Pikmin 2, the following treasures, when collected, improve the whistle's capabilities:

  • Pluckaphone: allows the captains to uproot Pikmin just by whistling them.
  • Mega Tweeter: allows for a wider range and longer lasting whistle.

In Nintendo Land

In the Nintendo Land attraction Pikmin Adventure, pressing ZL / ZR or tapping the call icon on the Wii U GamePad will cause the Mii controlling Captain Olimar to whistle all Pikmin – including the other player Pikmin – to him. This will cause all player Pikmin to stack on top of Olimar's head, which Olimar can now throw at enemies or other obstacles. Pikmin can refuse being called by shaking the Wii Remote. Much like in the Super Smash Bros. games, Pikmin can be called from anywhere.

In the Super Smash Bros. series

Captain Olimar's B-down move, the Whistle.
Olimar using his down special move in Super Smash Bros. Brawl.
SmashWiki.png

This article or section is a short summary on the move Pikmin Order.
SmashWiki features more in-depth content.

In Super Smash Bros. Brawl and Super Smash Bros. for 3DS and Wii U, Olimar's down special move is called Pikmin Order. When used, Olimar briefly blows his whistle around him. Any Pikmin that are stranded will quickly jump back next to Olimar, regardless of their distance to the captain. Then, all the Pikmin are grouped by type. If this move is used while they are already grouped, it'll send the next group to the back of the line. Interestingly, this move has some super armor frames, which means that, with good timing, one can use this move and suffer no knockback from powerful attacks or even Final Smashes.

Sound samples

To do: Upload sounds for the missing games.
Care to do so?

Pikmin 2

Gallery

Names in other languages

Language Name Meaning
Flag of Italy Italian Fischietto Whistle
Flag of Portugal Portuguese (NoE) Apito Whistle (object)

See also