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Wollyhop: Difference between revisions

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{{merging|conflict|Wollywog}}
{{Infobox enemy
{{Infobox enemy
|pikmin=y
|pikmin     = y
|pikmin2=y
|pikmin2     = y
|image=WollywogArt.jpg
|pikmin3    = y
|size=270px
|image       = 44wollywog.png‎
|technical=Amphituber
|size       = 270px
|name=Amphicaris albino
|icon        = Piklopedia Wollywog.png
|family=Amphituber
|technical   = Amphituber
|areas='''''Pikmin'''''<br>[[The Forest Navel]]
|name       = Amphicaris albino
|underground='''''Pikmin 2'''''<br>[[Bulblax Kingdom]]<br>[[Shower Room]]<br>[[Submerged Castle]]<br>[[Cavern of Chaos]]<br>[[Hole of Heroes]]<br>[[Dream Den]].
|family     = Amphituber
|weight=7
|areas       = [[The Forest Navel]]<br>[[Garden of Hope]]
|height=48mm
|underground = [[Bulblax Kingdom]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]].
|max_pikmin=14
|challenge  = [[Bully Den]]
|seeds=8
|weight     = 7
|value=7
|height     = 48
|attacks=Squashes Pikmin
|max_pikmin = 14
|vitality1=?
|seeds       = {{tt|8|This enemy cannot be delivered to Onions in the main story mode. This information is obtained from the 2-Player Battle mode.}}
|vitality2=1100}}
|value       = 7
|attacks     = Crushes Pikmin
|hp1        = 1800
|hp2        = 1100
|piklopedia  = 44
}}


'''Wollywogs''' <span style="line-height:20px;">(マロガエル) </span>(also known as '''Wollyhops''' in the PAL versions of ''[[New Play Control!]]'') are a species of frog-like creatures found in the first two [[Pikmin (series)|''Pikmin'' games]]. These creatures tend to live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.  
'''Wollywogs''' are a species of frog-like creatures found in all three [[Pikmin (series)|''Pikmin'' games]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. In the European [[Region|version]] of ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'' they are known as "Wollyhops", possibly because the older name could be considered racial or offensive (although unintended).


Some consider it to be the most irritating enemy to fight in both games, due to their exceptional ease of crushing large numbers of Pikmin. They can jump much farther then their yellow cousins. However, they possess less defense than [[Yellow Wollywog]]s, potentially making them easier to defeat.
[[File:Wollywog.jpg|thumb|Wollywog artwork.]]
==Notes==
===Ship's Log===


''"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?"''
{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
===Reel notes===
''"This creature's coloration results from remaining sheltered in its cavernous dwelling."''
===Olimar's Notes===
''"It is believed that juvenile wollywogs were once carried by underground current into caverns, where they thrived in the dark habitat. This troglodytic species of wollywog's coloration results from generations of cave dwelling and lack of sunlight. Comparative differences between the size and shape of this wollywog and other species are thought to be the result of natural selection at work, choosing traits better suited to life in a subterranean environment."''
===Louie's Notes===
''"Wollywogs are best ground up, shaped into a patty, and flame-broiled on a grill. Slap on tomato slices, lettuce, onions, ketchup, and slide the patty between a sesame-seed bun for the ultimate beast-burger experience."''
===Nintendo Player's Guide===
''[[File:WollywogTrophy.png|thumb|141px]]''
''"Standard Wollywogs are pale because they never get any sun. You'll find them underground areas exclusively, and often in the water. Attack the hoppers with small squads of tossed Pikmin. If you swarm them, chances are some of your troops will get squashed."''


===''Brawl'' Trophy===
===Brawl Trophy Description===
''A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the Wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.''
The Wollywog is seen as a trophy in ''[[Super Smash Bros. Brawl]]''. It reads as follows:


==Battle Strategy==
''A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.''


===''Pikmin''===
==Strategy==
====''Pikmin''====
[[Group move|Swarm]] it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the [[Glitches in Pikmin#Crushing glitch|crushing glitch]].


A way to defeat a Wollywog in ''Pikmin'' is to, first, stand in front of it, which should cause the Wollywog to not move from its area. When it is in its standing state, Pikmin can be hurled at it until it hops up, so when the player whistles at the Pikmin, they will return before the Wollywog lands. This can be repeated this until the Wollywog is dead. 
An alternative method is to get two [[Yellow Pikmin]] and give each a [[Bomb-rock]]. [[Throw]] an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the Bomb-rock will explode next to it. Repeat once more to kill it. In the ''[[New Play Control!]]'' version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground.  


===''Pikmin 2''===
The alternative strategy mentioned for ''Pikmin 2'' also works here, but it takes longer than swarming, since throwing is slower on the first game.


To kill this beast with much ease, Purple Pikmin should be landed in succession on its back. It will then fall back on the ground to remain stuck until it shakes. When it is stuck there, a swarm of Pikmin will ensure a quick kill. Pikmin should not be allowed to swarm it when it is on low health, as it may jump back into the air, and when it actually dies, fall on the entire Pikmin squad, leading to a devastating amount of Pikmin deaths.
====''Pikmin 2''====
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably purples, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if one doesn't have [[Purple Pikmin]]) is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.


Another way to kill a Wollywog is to throw about five to ten Pikmin on the Wollywog. Then, when it jumps it will gain damage right before it hits the floor. Pikmin can be whistled back so they don't get thrown off, as those that do get thrown off are more likely to be killed. If this process is succesfully repeated, no Pikmin should be lost.
====''Pikmin 3''====
Again, Wollywogs would mostly be defeated by throwing Pikmin at them. However, in ''Pikmin 3'', Wollywogs will take damage simply by landing on a [[Rock Pikmin]], so Rock Pikmin are therefore the best choice of Pikmin to use on the offense.


==Gallery==
==Technical information==
<gallery>
{{p1 enemy technical
Reel26 Wollywog.png|A Wollywog in the [[Creature Montage]] of ''[[Pikmin]]''.
|name = frow
Wollywog.png|A Wollywog in the [[Piklopedia]] of ''[[Pikmin 2]]''.
|hp = 1800
44wollywog.png|A Wollywog in the Piklopedia of ''Pikmin 2''.
}}
</gallery>


{{p2 enemy technical
|name = marofrog
|s000 = 0.5
|s001 = 0.2
|s002 = 0.25
|s003 = 0.05
|s004 = 0.3
|fp00 = 1100
|fp01 = 25
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.1
|fp06 = 100
|fp08 = 0.035
|fp09 = 300
|fp10 = 75
|fp11 = 75
|fp12 = 360
|fp13 = 180
|fp14 = 0
|fp15 = 0
|fp16 = 1
|fp17 = 200
|fp18 = 1
|fp19 = 40
|fp20 = 250
|fp21 = 30
|fp22 = 30
|fp23 = 180
|fp24 = 20
|fp25 = 50
|fp26 = 0
|fp27 = 70
|fp28 = 4
|fp29 = 15
|fp30 = 30
|fp31 = 0
|fp32 = 100
|fp33 = 35
|fp34 = 20
|fp35 = 1
|fp36 = 50
|fp37 = 0.3 (30%)
|fp38 = 5
|ip01 = 3
|ip02 = 5
|ip03 = 5
|ip04 = 10
|ip05 = 15
|ip06 = 20
|ip07 = 20
|spec = {{p2 enemy property | fp01 | 空中時間 | Time spent in mid-air | 1 }}
{{!}}-
{{p2 enemy property | fp02 | ジャンプ速度 | Jump speed | 350 }}
{{!}}-
{{p2 enemy property | fp03 | 失敗確率 | Unknown (chance of a Pikmin surviving?) | 0.1 (10%) }}
{{!}}-
{{p2 enemy property | fp04 | 落下初速度 | Initial fall speed | 330 }}
}}


==Trivia==
{{Enemies}}
*Their scientific name, '''''Amphicaris albino''''', means 'Amphibious Albino'. ''Amphicaris'' is very similar to Amphibious, and ''albino'' refers to the creature's pale skin and red eyes.
*Using an Action Replay to access a model test menu in ''Pikmin'', the Wollywog's code name is "frow".
*They were renamed to 'Wollyhop' in Europe's ''Pikmin 2'' for Wii, due to 'wog' being a racial slur.
*Although [[Yellow Wollywog]]s appear in ''[[Pikmin 3]]'', subterranean Wollywogs do not.
{{Template:Enemies}}
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Cavern of Chaos]]
[[Category:Crushing enemies]]
[[Category:Dream Den]]
[[Category:The Forest Navel]]
[[Category:Water enemies]]
[[Category:Pikmin 1]]
[[Category:Pikmin 2]]
[[Category:Amphitubers]]
[[Category:Bulblax Kingdom]]
[[Category:Shower Room]]
[[Category:Submerged Castle]]
[[Category:Hole of Heroes]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Louie's notes]]
[[Category:Crushing Enemies]]
[[Category:Super Smash Bros. series]]

Revision as of 17:22, August 20, 2014

This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so.

Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page.

At Pikmin Wiki, this page was called "Wollywog", which is likely different from the current title. It might make sense to rename this page.

Wollyhop In-game icon.
File:44wollywog.png
Appears in PikminPikmin 2Pikmin 3
Scientific name Amphicaris albino
Family Amphituber
Areas The Forest Navel
Garden of Hope
Caves Bulblax Kingdom, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den.
Challenge Mode stages Bully Den
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages None
Bingo Battle stages None
Attacks Crushes Pikmin

Wollywogs are a species of frog-like creatures found in all three Pikmin games that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. In the European version of New Play Control! Pikmin 2 and Pikmin 3 they are known as "Wollyhops", possibly because the older name could be considered racial or offensive (although unintended).

File:Wollywog.jpg
Wollywog artwork.

Notes

Olimar's voyage log

There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?

Reel notes

This creature's coloration results from remaining sheltered in its cavernous dwelling.

Olimar's notes

It is believed that juvenile wollywogs were once carried by underground current into caverns, where they thrived in the dark habitat. This troglodytic species of wollywog's coloration results from generations of cave dwelling and lack of sunlight. Comparative differences between the size and shape of this wollywog and other species are thought to be the result of natural selection at work, choosing traits better suited to life in a subterranean environment.

Louie's notes

Wollywogs are best ground up, shaped into a patty, and flame-broiled on a grill. Slap on tomato slices, lettuce, onions, ketchup, and slide the patty between a sesame-seed bun for the ultimate beast-burger experience.

Brawl Trophy Description

The Wollywog is seen as a trophy in Super Smash Bros. Brawl. It reads as follows:

A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.

Strategy

Pikmin

Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the crushing glitch.

An alternative method is to get two Yellow Pikmin and give each a Bomb-rock. Throw an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the Bomb-rock will explode next to it. Repeat once more to kill it. In the New Play Control! version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground.

The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower on the first game.

Pikmin 2

Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably purples, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if one doesn't have Purple Pikmin) is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.

Pikmin 3

Again, Wollywogs would mostly be defeated by throwing Pikmin at them. However, in Pikmin 3, Wollywogs will take damage simply by landing on a Rock Pikmin, so Rock Pikmin are therefore the best choice of Pikmin to use on the offense.

Technical information

Pikmin technical information (?)
Internal name frow
HP 1800
Pikmin 2 technical information (?)
Internal name marofrog
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.2
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.035
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 360
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 250
fp21 攻撃可能角度 Unknown (shock attack max angle?) 30
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 180
fp24 攻撃力 Attack damage 20
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 70
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 100
fp33 マップとのあたりポリゴンの選定 Collision processing radius 35
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 5
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 空中時間 Time spent in mid-air 1
fp02 ジャンプ速度 Jump speed 350
fp03 失敗確率 Unknown (chance of a Pikmin surviving?) 0.1 (10%)
fp04 落下初速度 Initial fall speed 330