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A '''101 Pikmin challenge''' is a [[challenge run]] where a player collects all [[treasure]]s in {{p2}} using only 101 [[Pikmin family|Pikmin]], the known minimum amount possible. This challenge contains [[Zero death challenge|no deaths]], and uses [[Candypop family|Candypop Buds]] to switch Pikmin types when necessary. 100 Purple Pikmin are needed to lift the [[Doomsday Apparatus]], plus one [[Red Pikmin]], to avoid an [[Pikmin extinction|extinction]]. Unlike the previous known minimum of 103, there is no need for one [[Yellow Pikmin|Yellow]] or [[Blue Pikmin]] because their Onions are never considered "discovered", although those Pikmin types are still obtained. This challenge can be completed in 8 days.
A '''101 Pikmin challenge''' is a [[challenge run]] where a player collects all [[treasure]]s in {{p2}} using only 101 [[Pikmin family|Pikmin]], the known minimum amount possible. This challenge contains [[Zero death challenge|no deaths]], and uses [[Candypop family|Candypop Buds]] to switch Pikmin types when necessary. 100 Purple Pikmin are needed to lift the [[Doomsday Apparatus]], plus one [[Red Pikmin]], to avoid an [[Pikmin extinction|extinction]]. Unlike the previous known minimum of 103, there is no need for one [[Yellow Pikmin|Yellow]] or [[Blue Pikmin]] because their Onions are never considered "discovered", although those Pikmin types are still obtained. This challenge can be completed in 8 days.


103 Pikmin is the minimum number of Pikmin possible in a run that does not use any exploits. To simply repay the debt, 35 Pikmin is the minimum amount, given that it is possible to obtain money repeatedly from [[enemies]] defeated in [[cave]]s, but in order to reach the first cave, 35 Pikmin are needed for the [[bag]] at the [[Valley of Repose]]. However, if one uses the Dwarf Bulborb clip and day 1 extinction [[Glitches in Pikmin 2|glitches]] to get to the Emergence Cave early, they can open the bag with as few as 5 Pikmin. This allows for the debt to be repaid with only five Pikmin. In theory, it would also be possible to repay the debt with only 2 Pikmin, however this would involve doing the Dwarf Bulborb clip hundreds of times, which is not humanely plausible.
103 Pikmin is the minimum number of Pikmin possible in a run that does not use any exploits. To simply repay the debt, 35 Pikmin is the minimum amount, given that it is possible to obtain money repeatedly from [[enemies]] defeated in [[cave]]s, but in order to reach the first cave, 35 Pikmin are needed for the [[paper bag]] at the [[Valley of Repose]]. However, if one uses the Dwarf Bulborb clip and day 1 extinction [[Glitches in Pikmin 2|glitches]] to get to the Emergence Cave early, they can open the bag with as few as 5 Pikmin. This allows for the debt to be repaid with only five Pikmin. In theory, it would also be possible to repay the debt with only 2 Pikmin, however this would involve doing the Dwarf Bulborb clip hundreds of times, which is not humanely plausible.


==General idea==
==General idea==
Normally, 103 Pikmin would be the minimum required amount. It is mandatory to grow 35 Pikmin in order to continue with the second [[day]], since there is a [[bag]] on the Valley of Repose that requires the weight of 35 Red Pikmin (the only available type at the time) before even the [[Emergence Cave]] can be discovered. From there, the player may use Candypop Buds from various [[cave]]s to change Pikmin types when needed. The task that requires the most amount of Pikmin is 100 [[Purple Pikmin]], which are needed to carry the [[Doomsday Apparatus]], meaning a total of 100 Pikmin is the minimum necessary, task-wise. By the time that treasure can be collected, Red, Yellow, and Blue Pikmin are already part of the player's arsenal, but because one cannot convert all Reds, Yellows, and Blues into Purples, since doing so would trigger a [[Pikmin extinction]], at least one of each of those three types must be alive, raising the total minimum to 103 (100 Purples + 3 of each basic color).
Normally, 103 Pikmin would be the minimum required amount. It is mandatory to grow 35 Pikmin in order to continue with the second [[day]], since there is a [[paper bag]] on the Valley of Repose that requires the weight of 35 Red Pikmin (the only available type at the time) before even the [[Emergence Cave]] can be discovered. From there, the player may use Candypop Buds from various [[cave]]s to change Pikmin types when needed. The task that requires the most amount of Pikmin is 100 [[Purple Pikmin]], which are needed to carry the [[Doomsday Apparatus]], meaning a total of 100 Pikmin is the minimum necessary, task-wise. By the time that treasure can be collected, Red, Yellow, and Blue Pikmin are already part of the player's arsenal, but because one cannot convert all Reds, Yellows, and Blues into Purples, since doing so would trigger a [[Pikmin extinction]], at least one of each of those three types must be alive, raising the total minimum to 103 (100 Purples + 3 of each basic color).


However, the Pikmin extinction will only take effect if the respective type's [[Onion]] has been considered "discovered" by the game. If it hasn't, the Pikmin count for that type can reach 0 and no extinction will take place. The only way to do this is and still be able to use that Pikmin type is to convince the wild Pikmin to join [[Captain Olimar]]'s side without interfering with the Onions. This is only possible for the Yellow and Blue Pikmin, since Reds are obligatorily obtained the "proper" way on the first day. To do this, the player must use exploits to get to the wild Pikmin without triggering the usual discovery [[cutscene]]s, and then using the [[leader]]s and Pikmin at their disposal to drag an idle wild Pikmin towards a patch of [[nectar weed]], since wild Pikmin cannot be called to the group but can be pushed around. Once near, the Pikmin will begin working on the nectar weed, and at this point, the Pikmin still can't be used, but if it finishes the task, the game will change its status from "wild idle" to "friendly idle", meaning it can now be used by the leaders.
However, the Pikmin extinction will only take effect if the respective type's [[Onion]] has been considered "discovered" by the game. If it hasn't, the Pikmin count for that type can reach 0 and no extinction will take place. The only way to do this is and still be able to use that Pikmin type is to convince the wild Pikmin to join [[Captain Olimar]]'s side without interfering with the Onions. This is only possible for the Yellow and Blue Pikmin, since Reds are obligatorily obtained the "proper" way on the first day. To do this, the player must use exploits to get to the wild Pikmin without triggering the usual discovery [[cutscene]]s, and then using the [[leader]]s and Pikmin at their disposal to drag an idle wild Pikmin towards a patch of [[nectar weed]], since wild Pikmin cannot be called to the group but can be pushed around. Once near, the Pikmin will begin working on the nectar weed, and at this point, the Pikmin still can't be used, but if it finishes the task, the game will change its status from "wild idle" to "friendly idle", meaning it can now be used by the leaders.

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