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{{otheruses|the competitive 2-player mode in ''Pikmin 2''|a mode in another ''Pikmin'' game that involves 2 players battling|2-player mode}}
{{otheruses|the competitive 2-player mode in ''Pikmin 2''|a mode in another ''Pikmin'' game that involves 2 players battling|2-player mode}}


'''2-Player Battle''' ({{j|2Pバトル|Tsū Pi Batoru|2P Battle}}) is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. A number of [[Pellet Posy|Pellet Posies]] will spawn next to both Onions on all maps, and a group of [[Female Sheargrub]]s will spawn nearby on a select few maps, allowing both players to bolster their numbers.
'''2-Player Battle''' ({{j|2Pバトル|Tsū Pi Batoru|2P Battle}}) is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. A number of [[Pellet Posy|Pellet Posies]] will spawn next to both Onions on all maps, and a group of [[Female Sheargrub]]s will spawn nearby on a select few maps.


Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Blue Pikmin]] are given the strength of [[Red Pikmin]], and bodies of water are absent. However, both types are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion after a small delay. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to [[Maturity|leaf state]]. However, they'll pop out of the ground automatically after 10 seconds. Other combat details can be found [[Combat#Player opponents|here]].
Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Blue Pikmin]] are given the strength of [[Red Pikmin]], and bodies of water are absent. However, both types are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion right away. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to [[Maturity|leaf state]]. However, they'll pop out of the ground automatically after 10 seconds. Leaders cannot [[punch]] each other or opposing Pikmin, nor can they interact with the enemy's Pikmin, besides being attacked by them. These Pikmin pummels prevent the victim from throwing, whistling, rolling the roulette wheel, and using either spray. Attacking Pikmin cause no damage to the leader, but do trigger invincibility frames, resulting in [[enemy]] attacks dealing no damage on occasion.


On all maps, unearthing a [[Crystallized Telekinesis|yellow marble]] with occasionally spawn 1-5 [[Shearwig]]s where the marble is unearthed. Note that this chance is based off how many yellow marbles have been collected and the proximity of any uncollected yellow marbles, where equal players will have a 20% chance to spawn 1-3 Shearwigs, a player at an advantage will have at most an 80% chance to spawn 3-5 Shearwigs, and a player at a disadvantage will have at least a 1% chance to spawn 1-3 Shearwigs. The player which is determined to be unearthing a marble is decided by whose Pikmin makes up a majority on the marble.
On all maps, unearthing a [[Crystallized Telekinesis|yellow marble]] with occasionally spawn 1-5 [[Shearwig]]s where the marble is unearthed. Note that this chance is based off how many yellow marbles have been collected and the proximity of any uncollected yellow marbles, where equal players will have a 20% chance to spawn 1-3 Shearwigs, a player at an advantage will have at most an 80% chance to spawn 3-5 Shearwigs, and a player at a disadvantage will have at least a 1% chance to spawn 1-3 Shearwigs. The player which is determined to be unearthing a marble is decided by whose Pikmin makes up a majority on the marble.
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Unlike other [[loading]] screens in the game, 2-Player Battle stage loading screens will contain a [[Loading#Tip|random tip]].
Unlike other [[loading]] screens in the game, 2-Player Battle stage loading screens will contain a [[Loading#Tip|random tip]].


== Ways to win ==
==Ways to win==
There are four ways to score a victory over the opponent:
There are four ways to score a victory over the opponent:
* Taking 4 yellow [[Crystallized Telekinesis|yellow marbles]] to the Onion. Note that there are only 7 in total, making it so that only one player can do so.
*Taking 4 yellow [[Crystallized Telekinesis | yellow marbles]] to the Onion. Note that there are only 7 in total, making it so that only one player can do so.
* Taking the opponent's marble to the Onion. Note that Pikmin cannot carry their own marble.
*Taking the opponent's marble to the Onion. Note that Pikmin cannot carry their own marble.
* The opponent suffers a [[Pikmin extinction]]. Note that this can happen from [[Combat#Player opponents|Pikmin in-fighting]], but because Pikmin that die this way respawn at the Onion after a delay, the extinction needs to happen during this delay in order for the player's count to reach 0.
*The opponent suffers a [[Pikmin extinction]]. Note that this can happen from Pikmin in-fighting or otherwise.
* The opponent's leader is down.
*The opponent's leader is down.


== Arenas ==
==Arenas==
The players can choose one of ten maps. Every level uses [[Music in Pikmin 2#Battle theme|the same music]]. Unlike the [[cave]]s in story mode, these are not generated randomly, with the exception of the [[Dim Labyrinth]] and rarely [[Brawl Yard]]. Instead, one of three (two for the [[Carpet Plain]]) fixed layouts is chosen.
The players can choose one of ten maps. Every level uses [[Music in Pikmin 2#Battle theme|the same music]]. Unlike the [[cave]]s in story mode, these are not generated randomly, with the exception of the [[Dim Labyrinth]] and rarely [[Brawl Yard]]. Instead, one of three (two for the [[Carpet Plain]]) fixed layouts is chosen.


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</gallery>
</gallery>


== Items ==
==Items==
The roulette wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion. Cherries in this mode spawn [[Randomness|random]]ly, and only one Pikmin is needed to carry one. When the roulette finishes spinning (automatically), it'll randomly land on an item, which the player can use at any moment by pressing {{button|gc|y|wii|-|switch|y}}.
The roulette wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion. Cherries in this mode spawn [[Randomness|random]]ly, and only one Pikmin is needed to carry one. When the roulette finishes spinning (automatically), it'll randomly land on an item, which the player can use at any moment by pressing {{button|gc|y|wii|-|switch|y}}.


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Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion. They automatically die after 50 seconds have passed.
Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion. They automatically die after 50 seconds have passed.


== Strategies ==
==Strategies==
[[File:Pm2 2playermodes.png|thumb|Head to head two player action.]]
[[File:Pm2 2playermodes.png|thumb|Head to head two player action.]]
{{guide}}
{{guide}}
These are basic strategies. The strategies' nature allows them to be combined and expanded upon freely, to maximize their efficiency.
These are basic strategies. The strategies' nature allows them to be combined and expanded upon freely, to maximize their efficiency.


=== Wasting the opponent's sprays ===
===Wasting the opponent's sprays===
Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin. Another strategy is to send small forces to attack your opponent repeatedly, this should drain their spice deposits. Afterwards, rush the opponent with all of your troops. Bitter spray their Pikmin, then spicy spray yours. Afterwards steal their marble with a few Pikmin. Escort the marble with about 1/4 of your troops, and have the rest engage with your opponent's troops, allowing you to distract your enemy. This is very effective at War Path.
Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin. Another strategy is to send small forces to attack your opponent repeatedly, this should drain their spice deposits. Afterwards, rush the opponent with all of your troops. Bitter spray their Pikmin, then spicy spray yours. Afterwards steal their marble with a few Pikmin. Escort the marble with about 1/4 of your troops, and have the rest engage with your opponent's troops, allowing you to distract your enemy. This is very effective at War Path.


=== Collecting marbles ===
===Collecting marbles===
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to them with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill [[idle]] Pikmin.
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to them with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill [[idle]] Pikmin.


For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.
For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.


=== Guard Pikmin ===
===Marble guard===
Leave about 3-5 Pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.
Leave about 3-5 Pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.


=== Cherry siege ===
===Cherry siege===
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the Onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin extinction]] if your opponent is careless enough.
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the Onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.


=== Pikmin rush ===
===Pikmin rush===
Focus on increasing your army above everything else. If you're faster than your opponent, you can gather quite a number advantage. Then, go for the enemy with almost all your Pikmin. You can even let one or two Pikmin carry the opponent's marble while they're busy with the battle.
Focus on increasing your army above everything else. If you're faster than your opponent, you can gather quite a number advantage. Then, go for the enemy with almost all your Pikmin. You can even let one or two Pikmin carry the opponent's marble while they're busy with the battle.


=== Attack the leader ===
===Attack the leader===
Have your Pikmin army [[Combat#Player opponents|attack the opponent's leader]]. Pikmin attacks will never damage the leader, but they will distract the player. Meanwhile, you can focus on getting the marble. If you get attacked by the opposing team's Pikmin, shake them off by quickly rotating {{button|gc|stick|wii|stick|switch|lstick}}.
Have your Pikmin army attack the opponent's leader. Pikmin attacks will never damage the leader, but they will distract the player. Meanwhile, you can focus on getting the marble. If you get attacked by the opposing team's Pikmin, shake them off by quickly rotating {{button|gc|stick|wii|stick|switch|lstick}}.


An attacked leader can use Pikmin from his team to help shake the aggressive Pikmin off. Keep this in mind when you plan an attack like this, and prepare your Pikmin numbers accordingly.
An attacked leader can use Pikmin from his team to help shake the aggressive Pikmin off. Keep this in mind when you plan an attack like this, and prepare your Pikmin numbers accordingly.


=== Handling idle Pikmin ===
===Handling idle Pikmin===
[[Idle]] Pikmin on the opposing team can be dispatched in a number of ways. You can try luring the Pikmin towards a [[hazard]] or [[enemy]], or spawn your own with the roulette wheel. On a stage with them, you can even throw bomb-rocks at Pikmin to easily wipe them out. As a last resort, you can use an [[ultra-bitter spray]] to get rid of Pikmin guarding a choke point. Do not use Pikmin of your own to clear these idlers out, as they'll just be reborn at the Onion.
[[Idle]] Pikmin on the opposing team can be dispatched in a number of ways. You can try luring the Pikmin towards a [[hazard]] or [[enemy]], or spawn your own with the roulette wheel. On a stage with them, you can even throw bomb-rocks at Pikmin to easily wipe them out. As a last resort, you can use an [[ultra-bitter spray]] to get rid of Pikmin guarding a choke point. Do not use Pikmin of your own to clear these idlers out, as they'll just be reborn at the Onion.


== Player interactions ==
==Victories==
{{game help|p2|Describe the rules for when one player's Pikmin are carrying something, and the other player's Pikmin show up.}}
Players have a few ways of directly interacting with each other's group. For combat, see [[Combat#Player opponents|here]]. Players cannot whistle each other's Pikmin.
 
== Victory details ==
[[File:2-player reactions.png|thumb|80px|Facial expressions for each of the leaders.]]
[[File:2-player reactions.png|thumb|80px|Facial expressions for each of the leaders.]]
The [[leader]]s' faces on the main 2-player Battle screen change depending on the current score leader. If one player is one point ahead, that player's leader will smile, and the other leader will frown. If a player is three points ahead, their leader will grin, and the other will be quite angry.
The [[leader]]s' faces on the main 2-player Battle screen change depending on the current score leader. If one player is one point ahead, that player's leader will smile, and the other leader will frown. If a player is three points ahead, their leader will grin, and the other will be quite angry.
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Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.
Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.


== Stage generation and layouts ==
==Stage generation and layouts==
[[File:P2 Angle Maze Raging Long Legs.jpg|thumb|right|A [[Raging Long Legs]] appears exclusively in layout #3 of the [[Angle Maze]].]]
[[File:P2 Angle Maze Raging Long Legs.jpg|thumb|right|A [[Raging Long Legs]] appears exclusively in layout #3 of the [[Angle Maze]].]]
{{image|Add maps of each layout to each of the articles.}}
{{image|Add maps of each layout to each of the articles.}}
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The generation method and layout chosen can be manually selected by the player with an undocumented feature. To activate it, player 1 should be holding a direction on {{button|gc|c}} ([[Pikmin 2|GameCube]]), {{button|wii|pad}} ([[New Play Control! Pikmin 2|''New Play Control'']]), or {{button|switch|pad}} ([[Pikmin 2 (Nintendo Switch)|Switch]]), while the loading screen with the [[Loading#2-Player Battle|tips]] is showing up. The time at which the player starts holding does not matter, as long as it's before the loading screen appears, and the player can let go at the loading screen. The direction held controls how the stage will be generated:
The generation method and layout chosen can be manually selected by the player with an undocumented feature. To activate it, player 1 should be holding a direction on {{button|gc|c}} ([[Pikmin 2|GameCube]]), {{button|wii|pad}} ([[New Play Control! Pikmin 2|''New Play Control'']]), or {{button|switch|pad}} ([[Pikmin 2 (Nintendo Switch)|Switch]]), while the loading screen with the [[Loading#2-Player Battle|tips]] is showing up. The time at which the player starts holding does not matter, as long as it's before the loading screen appears, and the player can let go at the loading screen. The direction held controls how the stage will be generated:


* '''Up''': Layout #1.
*'''Up''': Layout #1.
* '''Right''': Layout #2.
*'''Right''': Layout #2.
* '''Down''': Layout #3.
*'''Down''': Layout #3.
* '''Left''': Random generation.
*'''Left''': Random generation.


To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the Carpet Plain, both right and down result in layout #2. Because Dim Labyrinth is always randomly generated, holding a direction has no effect there.
To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the Carpet Plain, both right and down result in layout #2. Because Dim Labyrinth is always randomly generated, holding a direction has no effect there.
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All stages can be generated at random, but it is clear that this was not intended for some of them. The randomization system does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, for unintended stages, the [[Onion]]s are placed in bizarre and inappropriate locations. Because of the secrecy of the manual generation method selection feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is possible that this was actually a debugging tool in the game during development, but never removed for the final release. The reason as to why random generation is the default mode in the Nintendo Switch version is not known, and manually forcing a specific layout is recommended.
All stages can be generated at random, but it is clear that this was not intended for some of them. The randomization system does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, for unintended stages, the [[Onion]]s are placed in bizarre and inappropriate locations. Because of the secrecy of the manual generation method selection feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is possible that this was actually a debugging tool in the game during development, but never removed for the final release. The reason as to why random generation is the default mode in the Nintendo Switch version is not known, and manually forcing a specific layout is recommended.


== Gallery ==
==Gallery==
<gallery>
<gallery>
Colosseum.png|Players fighting on [[Colosseum]].
Colosseum.png|Players fighting on [[Colosseum]].
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== Trivia ==
== Trivia ==
* The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy.
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy.
* Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Hydro Dweevil]], the latter having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up.
*Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Hydro Dweevil]], the latter having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up.
* In this mode, the leaders are immune to the Watery Blowhog's water-like liquid and the Fiery Blowhog's fire. In the story mode, while it is still possible to gain immunity to fire by collecting the [[Scorch Guard]], there is no upgrade allowing the leaders to be immune to the Watery Blowhog's liquid.
*In this mode, the leaders are immune to the Watery Blowhog's water-like liquid and the Fiery Blowhog's fire. In the story mode, while it is still possible to gain immunity to fire by collecting the [[Scorch Guard]], there is no upgrade allowing the leaders to be immune to the Watery Blowhog's liquid.
* In the [[GameCube]] games, the [[idle]] Pikmin at the start of a match will not have glowing stems. If they are taken in the group and then made idle again, their stems will glow like normal. This [[glitches in Pikmin 2|glitch]] was fixed in the ''[[New Play Control!]]'' versions.
*In the [[GameCube]] games, the [[idle]] Pikmin at the start of a match will not have glowing stems. If they are taken in the group and then made idle again, their stems will glow like normal. This [[glitches in Pikmin 2|glitch]] was fixed in the ''[[New Play Control!]]'' versions.
* In the ''New Play Control!'' versions, at the start of a match, idle Pikmin that join a [[leader]] will first race to a point far away from the leader, and only after a second return to their rightful spot in the group. The reason for this is not known.
*In the ''New Play Control!'' versions, at the start of a match, idle Pikmin that join a [[leader]] will first race to a point far away from the leader, and only after a second return to their rightful spot in the group. The reason for this is not known.
* [[Snow Bulborb]]s, [[Dwarf Orange Bulborb]]s, [[Breadbug]]s, [[Anode Beetle]]s, and [[Careening Dirigibug]]s can only be delivered to [[Onion]]s in this mode.
*[[Snow Bulborb]]s, [[Dwarf Orange Bulborb]]s, [[Breadbug]]s, [[Anode Beetle]]s, and [[Careening Dirigibug]]s can only be delivered to [[Onion]]s in this mode.


== Names in other languages ==
== Names in other languages ==
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}}
}}


== See also ==
==See also==
* [[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
* [[Bingo Battle]]
*[[Bingo Battle]]
* [[Dandori Battle]]
*[[Dandori Battle]]
* [[2-Player Battle menu]]
*[[2-Player Battle menu]]


{{featured|{{date|23|September|2010}}|{{date|23|February|2011}}}}
{{featured|{{date|23|September|2010}}|{{date|23|February|2011}}}}

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