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Each player has an [[Onion]], to which Pikmin can [[carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion.
Each player has an [[Onion]], to which Pikmin can [[carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion.


There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick|switch|lstick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while.
There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick|wiiu|pclstick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while.


In ''Pikmin 3'', the [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. Since there is no GamePad in {{p3d}}, each player can instead open the [[radar]] on their own half of the screen. In either game, this map merely shows the area in its entirety and cannot be interacted with. It shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. Oddly, in ''Pikmin 3 Deluxe'', it is not possible to move while the radar is up, unless the leader is [[throw|holding]] a Pikmin. In ''Pikmin 3 Deluxe'' players can also press a button to make the camera face north and, for a few seconds, display a blinking arrow that points to their team's Onion.
In ''Pikmin 3'', the [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. Since there is no GamePad in {{p3d}}, each player can instead open the [[radar]] on their own half of the screen. In either game, this map merely shows the area in its entirety and cannot be interacted with. It shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. Oddly, in ''Pikmin 3 Deluxe'', it is not possible to move while the radar is up, unless the leader is [[throw|holding]] a Pikmin. In ''Pikmin 3 Deluxe'' players can also press a button to make the camera face north and, for a few seconds, display a blinking arrow that points to their team's Onion.

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