Latest revision |
Your text |
Line 1: |
Line 1: |
| {{game icons|p2=y}}
| | [[Image:Brawl Yard.jpg|thumb|The Brawl Yard]] |
| [[File:Brawl Yard preview.png|thumb|300px|Stage preview.]] | | '''Brawl Yard''' is a 2-player arena in [[Pikmin 2]], and as its name suggests, it is a yard setting, similar to the second [[sublevel]] in [[Snagret Hole]]. An overturned bucket is in the middle of the area, which can be used as shelter from the [[Decorated Cannon Beetle]]s. Other enemies: [[Cloaking Burrow-nit]]s, [[Skitter Leaf|Skitter Leaves]], [[Shearwig]]s and possibly a few [[Sheargrub]]s. |
| '''Brawl Yard''' is a [[2-Player Battle]] stage in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles. | |
|
| |
|
| A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.
| | == Enimies == |
| | [[Decorated Cannon Beetle]], |
| | [[Cloaking Burrow-nit]], |
| | [[Skitter Leaf]], |
| | [[Shearwig]] and |
| | [[Sheargrub]]. |
|
| |
|
| == Level information == | | == Border glitch == |
| *'''Theme''': Garden
| | There is also an interesting, albeit abusable [[:Category: Glitches|glitch]] involved that allows [[Olimar]] and [[Louie]] to leave the border. The player should throw the Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the [[Wall Glitches|wall]]. He/she should attack it, and when it buckles, walk in front of it; it might just throw a leader over the level boundary. This makes it possible to take the opponent's marble from behind. However, a second, invisible barrier will hinder the player from distancing too much from the yard. |
| *'''Treasures''':
| |
| **{{icon|Crystallized Telekinesis|y}} inside the Decorated Cannon Beetles
| |
| *'''Enemies''':
| |
| **{{icon|Cloaking Burrow-nit|y}}
| |
| **{{icon|Decorated Cannon Beetle|y}}
| |
| **{{icon|Female Sheargrub|y}}
| |
| **{{icon|Skitter Leaf|y}}
| |
| **{{icon|Shearwig|y}} (under marbles)
| |
| *'''Obstacles''':
| |
| **None
| |
| *'''Plants and fungi''':
| |
| **{{icon|Clover|y}}
| |
| **{{icon|Dandelion|y}}
| |
| **{{icon|Margaret|y}}
| |
| **{{icon|Pellet Posy|y}}
| |
| *'''Others''':
| |
| **None
| |
|
| |
|
| {{sublevel technical | | {{2P}} |
| |2p = y
| |
| |cave = vs_7_nobinobi
| |
| |enemymax = 40
| |
| |itemmax = 0
| |
| |gatemax = 0
| |
| |capmax = 80
| |
| |rooms = 3
| |
| |ctrratio = 0
| |
| |geyser = No
| |
| |unitfile = vs_7_kusachi.txt
| |
| |lightfile = vs_7_light.ini
| |
| |bg = hiroba
| |
| |clog = No
| |
| |hiddenfloor = 1
| |
| |units =
| |
| {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (26.(6)% chance)
| |
| {{!}}-
| |
| {{sublevel units
| |
| |room_vs_mid_kusachi|Large three-way crossing (×2)
| |
| |room_vs_big_kusachi|Room with upside-down bucket (×1)
| |
| |item_cap_kusachi|Dead end with item (×7)
| |
| }}
| |
| {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (26.(6)% chance)
| |
| {{!}}-
| |
| {{sublevel units
| |
| |room_vs_mid_kusachi|Large three-way crossing (×1)
| |
| |room_vs_big2_kusachi|Room with 5 exits (×1)
| |
| |room_vs_5x5a_2_kusachi|Room with 2 circling paths (×1)
| |
| |item_cap_kusachi|Dead end with item (×4)
| |
| |way2x2_kusachi|Long corridor (×3)
| |
| |wayl_kusachi|Turning corridor (×1)
| |
| }}
| |
| {{sublevel units
| |
| |way2_kusachi|Corridor (×1)
| |
| }}
| |
| {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (26.(6)% chance)
| |
| {{!}}-
| |
| {{sublevel units
| |
| |room_vs_5x5a_2_kusachi|Room with 2 circling paths (×2)
| |
| |room_vs_mid_kusachi|Large three-way crossing (×2)
| |
| |way2_kusachi|Corridor (×4)
| |
| |item_cap_kusachi|Dead end with item (×2)
| |
| }}
| |
| {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
| |
| {{!}}-
| |
| {{sublevel units
| |
| |item_cap_kusachi|Dead end with item
| |
| |way3_kusachi|Three-way crossing
| |
| |way4_kusachi|Four-way crossing
| |
| |wayl_kusachi|Turning corridor
| |
| |way2_kusachi|Corridor
| |
| |way2x2_kusachi|Long corridor
| |
| }}
| |
| {{sublevel units
| |
| |room_vs_mid_kusachi|'''Large three-way crossing'''
| |
| |room_vs_big_kusachi|'''Room with upside-down bucket'''
| |
| |room_vs_5x5a_2_kusachi|'''Room with 2 circling paths'''
| |
| |room_vs_big2_kusachi|'''Room with 5 exits'''
| |
| }}
| |
| }}
| |
| | |
| ==Gallery==
| |
| <gallery>
| |
| Brawl Yard.jpg|The Brawl Yard in-game.
| |
| </gallery>
| |
| | |
| ==Names in other languages==
| |
| {{Foreignname
| |
| |Ger=Prügelhof
| |
| |GerM=Brawl Yard
| |
| |SpaA=Picnic Salvaje
| |
| |SpaAM=Wild Picnic
| |
| |Ita=Corte di scontro
| |
| |ItaM=Court of battle
| |
| |ItaN=A literal translation of the English name that doesn't sound very natural.
| |
| }}
| |
| | |
| ==Trivia==
| |
| *Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.
| |
| | |
| ==See also==
| |
| *[[Creator's Garden]]
| |
| | |
| {{2PB}}
| |