Editing Challenge Mode (Pikmin 2)

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{page title|Challenge Mode (''Pikmin 2'')}}
[[Image:Pikmin 2 Challenge Mode.jpg|thumb|The Challenge Mode level select screen.]]
{{game icons|p2=y}}
'''Challenge Mode''' in [[Pikmin 2]] is very different from the one in the first game. To unlock Challenge Mode, the player needs to collect [[The Key]] from the final floor of the [[Citadel of Spiders]] in the [[Perplexing Pool]]. Challenge Mode takes place in many cave areas and you'll need to collect [[The Key]] in each to advance through sublevels, and so complete the level. Challenge mode starts with 5 levels unlocked and for every level complete another level is unlocked. There are 30 levels in all.
[[File:P2 Lost Toy Box Sublevel 1.png|thumb|The [[Lost Toy Box]].]]
{{for|the challenge mode in the first game|Challenge Mode (Pikmin)}}
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}}


'''Challenge Mode''' ({{j|チャレンジモード|Charenji Mōdo|Challenge Mode}}) is an alternative game mode in ''[[Pikmin 2]]''. It takes place in many special [[cave]]s, and the player will need to collect [[The Key]] in each sublevel in order to open the hole to the next one, or in the case of the last sublevel, the [[geyser]] that finishes the cave. It is unrelated to [[Pikmin (game)|the first game]]'s [[Challenge Mode (Pikmin)|Challenge Mode]].
In each sublevel, a time limit is given, within which you must advance to the next sublevel or fail the challenge. Being awarded a White Flower upon completion means that one or more Pikmin has died, while a no-death completion earns a Pink Flower. A widely held misconception is that in order to beat challenge mode, one must collect all the treasures ''and'' have no pikmin losses - but only the key on each level is required. To unlock a special cutscene with [[Louie]] you must complete the challenge mode with all pink flowers.


All stages have a time limit (in units; each unit represents two seconds), and players must finish the current sublevel before time runs out, or they fail the challenge. Every time a new sublevel is entered, some more units of time are added to the existing amount. Although the goal is to just complete the last sublevel, players are also given a [[#Scoring|score]] based on how well they performed. The game keeps track of the high scores for each stage, and on top of recording the completion of a level (which marks it with a white flower), the player can also receive a pink flower ranking for that cave if they beat it without a single Pikmin death (or Pikmin sprout left behind).


There are 30 stages in all, each with a specific amount of starting Pikmin, sprays, time limits, etc. During gameplay, the player has access to only one [[Exploration Kit]] perk: the [[Five-man Napsack]].


==Levels==
==Minor Glitch==
<gallery perrow="5">
Explorer's Cave.png|[[Explorer's Cave]]|link=Explorer's Cave
Novice Training.png|[[Novice Training]]|link=Novice Training
P2 Lost Toy Box Sublevel 1.png|[[Lost Toy Box]]|link=Lost Toy Box
Creator's Garden.png|[[Creator's Garden]]|link=Creator's Garden
Green Hole.png|[[Green Hole]]|link=Green Hole
Hot House.png|[[Hot House]]|link=Hot House
Brawny Abyss.png|[[Brawny Abyss]]|link=Brawny Abyss
Red Chasm.png|[[Red Chasm]]|link=Red Chasm
Trampled Garden.png|[[Trampled Garden]]|link=Trampled Garden
Twilight Garden.jpg|[[Twilight Garden]]|link=Twilight Garden
Cryptic Cavern sub5.jpg|[[Cryptic Cavern]]|link=Cryptic Cavern
Concrete Maze.jpg|[[Concrete Maze]]|link=Concrete Maze
P2 Collector's Room Screenshot.jpg|[[Collector's Room]]|link=Collector's Room
P2 Dweevil Nest.jpg|[[Dweevil Nest]]|link=Dweevil Nest
Cavernous Abyss.jpg|[[Cavernous Abyss]]|link=Cavernous Abyss
Snack Pit.jpg|[[Snack Pit]]|link=Snack Pit
Three Color Training.jpg|[[Three Color Training]]|link=Three Color Training
Hazard Training.jpg|[[Hazard Training]]|link=Hazard Training
Cave of Snarls.jpg|[[Cave of Snarls]]|link=Cave of Snarls
The Giant's Bath.jpg|[[The Giant's Bath]]|link=The Giant's Bath
Rumbling Grotto.jpg|[[Rumbling Grotto]]|link=Rumbling Grotto
Subterranean Lair.jpg|[[Subterranean Lair]]|link=Subterranean Lair
Hidden Garden.jpg|[[Hidden Garden]]|link=Hidden Garden
Abduction Den.jpg|[[Abduction Den]]|link=Abduction Den
Secret Testing Range.jpg|[[Secret Testing Range]]|link=Secret Testing Range
Breeding Ground.jpg|[[Breeding Ground]]|link=Breeding Ground
Cave of Pain.jpg|[[Cave of Pain]]|link=Cave of Pain
Bully Den.jpg|[[Bully Den]]|link=Bully Den
Sniper Room.jpg|[[Sniper Room]]|link=Sniper Room
Emperor's Realm.jpg|[[Emperor's Realm]]|link=Emperor's Realm
</gallery>


==Co-op==
If one of the captains is about to get injured and the player presses "give up" after having paused the game in that exact moment, the captain about to get hit will fall down as if damaged when the ship picks up the captains in the triggered cutscene. Instead of picking the damaged captain up, the ship will leave and let the glitched captain lay on the ground.
Co-op is a variation of Challenge Mode with two players. As with [[2-Player Battle]], player one controls [[Captain Olimar|Olimar]] on the top half of the screen, and player two controls Louie on the bottom half of the screen. The spray counter on the [[HUD]] shows the same value for both screens, seeing as the sprays are shared, i.e. if one player uses a [[spray]], it'll be depleted on the counter of both players' screens. Other than this, co-op is completely identical to regular Challenge Mode.


Because the multitasking in co-op mode increases efficiency, scores between single-player mode and co-op mode are kept separately.
==Levels==
 
*[[Explorer's Cave]]
==Unlocking==
*[[Novice Training]]
To unlock Challenge Mode, the player needs to collect [[The Key]] from the final floor of the [[Citadel of Spiders]] in the [[Perplexing Pool]], in [[Story Mode]]. Doing this once and saving the game will unlock Challenge Mode permanently, even if the player deletes that Story Mode [[Saved game|save file]].
*[[Lost Toy Box]]
 
*[[Creator's Garden]]
Challenge Mode starts with 5 levels unlocked, and for every level completed, another level is unlocked. Completing a level only requires reaching the end of the cave by collecting the keys and using the holes and geysers.
*[[Green Hole]]
 
*[[Hot House]]
By completing all 30 levels with a pink flower (with no Pikmin losses), a [[Cutscene#Louie's Dark Secret|secret cutscene]] will be unlocked, and can be viewed from the [[bonuses menu]].
*[[Brawny Abyss]]
 
*[[Red Chasm]]
==Scoring==
*[[Trampled Garden]]
The final score the player receives depends on the amount of Pokos gathered, the amount of Pikmin that survived at the end, and the amount of time left on the timer before leaving. If the run is ended because a [[leader]] lost all his [[health]] or because the timer ran out, then the number of Pikmin and time remaining will be set to 0 when tallying up the score. The final score value is obtained by summing the three factors, but the number of Pokos and number of remaining Pikmin are multiplied by 10, as detailed in the following formula:
*[[Twilight Garden]]
 
*[[Cryptic Cavern]]
{{equation|P2 Challenge Mode equation.png}}
*[[Concrete Maze]]
 
*[[Collector's Room]]
==Gallery==
*[[Dweevil Nest]]
<gallery>
*[[Cavernous Abyss]]
Pikmin 2 Challenge Mode.jpg|The [[Challenge Mode menu]].
*[[Snack Pit]]
Green Hole.png|The Green Hole.
*[[Three Color Training]]
Emperor's Realm.jpg|The Emperor's Realm.
*[[Hazard Training]]
Twilight Garden.jpg|Fighting a Beady Long Legs in the Twilight Garden.
*[[Cave of Snarls]]
</gallery>
*[[The Giant's Bath]]
 
*[[Rumbling Grotto]]
==Trivia==
*[[Subterranean Lair]]
*There is a minor [[Glitches|glitch]] in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up.
*[[Hidden Garden]]
*The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes [[pikpik carrot]]s join the player's party, and act as Pikmin.
*[[Abduction Den]]
 
*[[Secret Testing Range]]
==Names in other languages==
*[[Breeding Ground]]
{{Foreignname
*[[Cave of Pain]]
|Jap=チャレンジモード
*[[Bully Den]]
|JapR=Charenji Mōdo
*[[Sniper Room]]
|JapM=Challenge Mode
*[[Emperor's Realm]]
|Fra=Mode Challenge
|FraM=Challenge Mode
|FraA=Mode défi
|FraAM=Challenge Mode
|Ger=Challenge-Mode<br>Challenge-Modus
|GerM=Challenge Mode
|GerN=GameCube version's title screen<br>Wii version and GameCube version's Challenge Mode menu
|SpaA=Modo de desafío
|SpaAM=Challenge mode
|SpaE=Modo Desafío
|SpaEM=Challenge Mode
|notes=y
}}


==See also==
==See also==
*[[Challenge Mode (Pikmin)|Challenge Mode in ''Pikmin'']]
[[Challenge Mode (Pikmin)]]
*[[2-Player Battle]]
*[[Challenge Mode menu]]
 
{{game modes}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Multiplayer modes]]

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)