Editing Combat

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 199: Line 199:
In {{hp}}, some parts of combat work differently from the main series of games. As a 2D side-scrolling game on the [[Nintendo 3DS]], combat is less focused on maneuvering around enemies and strategizing to defeat them, and is more about quick reactions and accurate aiming. Enemies rarely require complex strategies to defeat, with the exception of [[boss]]es. Some enemies cannot be defeated at all.
In {{hp}}, some parts of combat work differently from the main series of games. As a 2D side-scrolling game on the [[Nintendo 3DS]], combat is less focused on maneuvering around enemies and strategizing to defeat them, and is more about quick reactions and accurate aiming. Enemies rarely require complex strategies to defeat, with the exception of [[boss]]es. Some enemies cannot be defeated at all.


The main way of defeating enemies is by throwing Pikmin at them. Small enemies usually die in 1 hit, meaning positioning the cursor accurately is the most important skill in defeating them. Leading the shot is also important, even if Pikmin don't take long to reach the cursor after being thrown. Larger enemies usually have some amount of [[health]], represented as a bar above the creature. When a non-Rock Pikmin is thrown on top of an enemy, it will begin to rapidly jump on it, dealing damage with each jump. Any number of Pikmin can be jumping on an enemy at once. [[Blue Pikmin]], [[Yellow Pikmin]], and [[Winged Pikmin]] all deal the standard amount of damage each jump. [[Red Pikmin]] deal twice the standard amount of damage each jump. When any of these types is thrown directly at an enemy, the initial impact does twice the damage of a single jump for that type. [[Rock Pikmin]] deal damage differently – they do not jump on enemies, and only deal damage on a direct impact before walking back to Olimar. The amount of damage dealt by a direct impact varies by enemy, and is generally much higher than a direct impact from another type. Note that limited research has been done into combat in ''Hey! Pikmin'', and this information is unconfirmed.
The main way of defeating enemies is by throwing Pikmin at them. Small enemies usually die in 1 hit, meaning positioning the cursor accurately is the most important skill in defeating them. Larger enemies usually have some amount of [[health]], represented as a bar above the creature. When a non-Rock Pikmin is thrown on top of an enemy, it will begin to rapidly jump on it, dealing damage with each jump. Any number of Pikmin can be jumping on an enemy at once. [[Blue Pikmin]], [[Yellow Pikmin]], and [[Winged Pikmin]] all deal the standard amount of damage each jump. [[Red Pikmin]] deal twice the standard amount of damage each jump. When any of these types is thrown directly at an enemy, the initial impact does twice the damage of a single jump for that type. [[Rock Pikmin]] deal damage differently – they do not jump on enemies, and only deal damage on a direct impact before walking back to Olimar. The amount of damage dealt by a direct impact varies by enemy, and is generally much higher than a direct impact from another type. Note that limited research has been done into combat in ''Hey! Pikmin'', and this information is unconfirmed.


Some areas are set up in ways where enemies can be defeated in other ways. Examples include [[Serene Stream]], where a Mockiwi can be led into a pool of [[water]] where it drowns, and [[Barriers of Flame]], where an [[iron block]] can be pushed into a pit, crushing a [[Fiery Blowlet]].
Some areas are set up in ways where enemies can be defeated in other ways. Examples include [[Serene Stream]], where a Mockiwi can be led into a pool of [[water]] where it drowns, and [[Barriers of Flame]], where an [[iron block]] can be pushed into a pit, crushing a [[Fiery Blowlet]].


Most enemies can attack Pikmin. If a Pikmin comes into contact with a dangerous part of an enemy, such as a [[Crumbug]]'s mouth or the spore of a [[Spornet]], it will die immediately, making it very easy to lose some Pikmin to a combat encounter. Combat in ''Hey! Pikmin'' is very fast-paced for this reason, with the goal almost always being to defeat an enemy as quickly as possible by accurately throwing large numbers of Pikmin at it. Olimar can also lose health to enemy attacks, but can regenerate health with the use of [[heart]]s scattered around areas.
Most enemies can attack Pikmin. If a Pikmin comes into contact with a dangerous part of an enemy, such as a [[Crumbug]]'s mouth or the spore of a [[Spornet]], it will die immediately, making it very easy to lose small numbers of Pikmin to a combat encounter. Combat in ''Hey! Pikmin'' is very fast-paced for this reason, with the goal almost always being to defeat an enemy as quickly as possible by accurately throwing large numbers of Pikmin at it. Olimar can also lose health to enemy attacks, but can regenerate health with the use of [[heart]]s scattered around areas.


[[Boss]]es in this game are by far the most complex enemies, and are fought in special areas. Each boss has various attack phases, during most of which it is invulnerable. By exploiting a weakness in a specific phase, the player can make the boss vulnerable. In these vulnerable phases, the player has a short period of time to deal as much damage as possible.
[[Boss]]es in this game are by far the most complex enemies, and are fought in special areas. Each boss has various attack phases, during most of which it is invulnerable. By exploiting a weakness specific phase, the player can make the boss vulnerable. In these vulnerable phases, the player has a short period of time to deal as much damage as possible.


==In ''Pikmin Bloom''==
==In ''Pikmin Bloom''==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)