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Following the liftoff cutscene, the game will usually follow with the report, with one exception. If the player has met the conditions to unlock the next area over the course of their day, the radar will be shown getting upgraded before the report begins. The report is delivered over a blue screen, with most major icons using the same aesthetic design of the game's [[radar]] menus.
Following the liftoff cutscene, the game will usually follow with the report, with one exception. If the player has met the conditions to unlock the next area over the course of their day, the radar will be shown getting upgraded before the report begins. The report is delivered over a blue screen, with most major icons using the same aesthetic design of the game's [[radar]] menus.


The first stage of the report details the [[castaway]]s rescued. These will be listed in the order that they were retrieved, with all regular castaways listed first and then the [[leafling]]s following suit. If [[Glow sap]] is available to cure a leafling, there will be a tag above their head to indicate that they will be cured the following morning. A final bit of text at the bottom of the screen details how many castaways have been rescued total, how many leaflings will be cured, and how much Pup Drive is now available, showing the numbers of total castaways and Pup Drive at the beginning of the day in smaller text to the left. If any castaways require comment from the Rescue Corps, they will speak once all information has appeared.
The first stage of the report details the [[castaway]]s rescued. These will be listed in the order that they were retrieved, with all regular castaways listed first and then the [[leafling]]s following suit. If [[Glow sap]] is available to cure a leafling, there will be a tag above their head to indicate that they will be cured the following morning. A final bit of text at the bottom of the screen details how many castaways have been rescued total, how many rescues were completed today, and how much Pup Drive is now available, showing the numbers of total castaways and Pup Drive at the beginning of the day in smaller text to the left. If any castaways require comment from the Rescue Corps, they will speak once all information has appeared.


The second stage of the report details the treasure gathered. All treasures will be listed in the chronological order in which they were obtained, with duplicate copies of the same treasure stacked, and [[Gold Nugget]]s and enemy corpses listed at the end. If a treasure completed a [[series]], the series complete symbol will appear following the first treasure from that series gathered. If the cutscene is not being skipped, it will pause to show the completed series, with new treasures highlighted with a light effect. Once all treasures have been shown, the total Sparklium gathered will be listed, as well as the new total of Sparklium underneath. The old total of Sparklium will also be present in small text.
The second stage of the report details the treasure gathered. All treasures will be listed in the chronological order in which they were obtained, with duplicate copies of the same treasure stacked, and [[Gold Nugget]]s and enemy corpses listed at the end. If a treasure completed a [[series]], the series complete symbol will appear following the first treasure from that series gathered. If the cutscene is not being skipped, it will pause to show the completed series, with new treasures highlighted with a light effect. Once all treasures have been shown, the total Sparklium gathered will be listed, as well as the new total of Sparklium underneath. The old total of Sparklium will also be present in small text.
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After these screens comes a short scene, showing the [[S.S. Shepherd]], with various members of the [[Rescue Corps]] having a short dialogue sequence. This can be about the day's events, but may also be idle conversation. At the end of this cutscene, the day will formally end, and the subsequent day will automatically begin.
After these screens comes a short scene, showing the [[S.S. Shepherd]], with various members of the [[Rescue Corps]] having a short dialogue sequence. This can be about the day's events, but may also be idle conversation. At the end of this cutscene, the day will formally end, and the subsequent day will automatically begin.
Following a [[Night expedition]], a different series of screens will play. The first screen shows the mission that was just completed, as well as its Dandori level. Underneath is the number of enemies that were killed, compared to the number that were present. If glow sap was harvested, it will be shown being converted into pill form near the bottom of the screen, and the text "Harvest successful!" appears in between. The bottom of the screen will detail the number of cures now currently available. The next page will show the number of [[Glow Seed]]s earned, as well as your current count of glow seeds. Following this, if applicable, will be a screen showing the leaflings that will be cured by the gathered glow sap, as well as the Pup Drive earned from doing so.


==''Hey! Pikmin''==
==''Hey! Pikmin''==

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