Latest revision |
Your text |
Line 1: |
Line 1: |
| {{infobox challenge | | {{infobox challenge |
| |image=P2 Dweevil Nest.jpg | | |image=DweevilNestImag.JPG |
| |size=250px | | |size=250px |
| |sublevels=1 | | |sublevels=1 |
| |red=25 | | |red=25 |
| | |redm=f |
| |yellow=25 | | |yellow=25 |
| | |yellowm=f |
| |blue=25 | | |blue=25 |
| | |bluem=f |
| |white=25 | | |white=25 |
| | |whitem=f |
| |gridcol=4 | | |gridcol=4 |
| |gridrow=3 | | |gridrow=3 |
| }} | | }} |
| {{guide}}
| | |
| The '''Dweevil Nest''' is the fourteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This one-sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of the Snagret Hole]] with the exception of plants and gates. | | The '''Dweevil Nest''' is the fourteenth level in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. This one-sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of the Snagret Hole]] with the exception of plants and gates. |
|
| |
|
| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Concrete | | *'''Theme''': Concrete |
| * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
| | *'''Time''': 180 (360 seconds) |
| * '''Time''': 180 (360 seconds) | | *'''Enemies''': |
| * '''Starting Pikmin''': | | **3 [[Fiery Dweevil]]s |
| ** {{icon|Red Pikmin|v=P2|y}} × 25 (flower) | | **3 [[Caustic Dweevil]]s |
| ** {{icon|Yellow Pikmin|v=P2|y}} × 25 (flower) | | **3 [[Munge Dweevil]]s |
| ** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower) | | **2 [[Anode Dweevil]]s |
| ** {{icon|White Pikmin|v=P2|y}} × 25 (flower) | | *'''Hazards''': |
| * '''Treasures''': | | **None |
| ** {{icon|Air Brake|y}} × 1 | | *'''Treasures''': |
| ** {{icon|Aquatic Mine|y}} × 1 | | **3 [[Omniscient Sphere]]s (inside the Fiery Dweevils) |
| ** {{icon|Colossal Fossil|y}} × 1 (partially buried) | | **3 [[Mirth Sphere]]s (inside the Caustic Dweevils) |
| ** {{icon|Combustion Berry|y}} × 1 | | **3 [[Science Project]]s (inside the Munge Dweevils) |
| ** {{icon|Enamel Buster|y}} × 1
| | **2 [[Unknown Merit]]s (inside the Anode Dweevils) |
| ** {{icon|Icon of Progress|y}} × 1
| | **[[The Key]] |
| ** {{icon|Leviathan Feather|y}} × 1
| | **[[Colossal Fossil]] |
| ** {{icon|Mirth Sphere|y}} × 3 (inside Hydro Dweevils)
| | **[[Air Brake]] |
| ** {{icon|Omniscient Sphere|y}} × 3 (inside Fiery Dweevils) | | **[[Aquatic Mine]] |
| ** {{icon|Paradoxical Enigma|y}} × 1 (partially buried) | | **[[Wiggle Noggin]] |
| ** {{icon|Science Project|y}} × 3 (inside Munge Dweevils)
| | **[[Enamel Buster]] |
| ** {{icon|The Key|y}} × 1 | | **[[Icon of Progress]] |
| ** {{icon|Unknown Merit|y}} × 2 (inside Anode Dweevils) | | **[[Combustion Berry]] |
| ** {{icon|Wiggle Noggin|y}} × 1 | | **[[Paradoxical Enigma]] |
| * '''Enemies''': | | **[[Leviathan Feather]] |
| ** {{icon|Anode Dweevil|y}} × 2 | | *'''Plants''': |
| ** {{icon|Fiery Dweevil|y}} × 3 | | **None |
| ** {{icon|Hydro Dweevil|y}} × 3 | | *'''Others''': |
| ** {{icon|Munge Dweevil|y}} × 3 | | **None |
| * '''Obstacles''': | |
| ** None | |
| * '''Vegetation''': | |
| ** None | |
| * '''Others''': | |
| ** None | |
| | |
| All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.
| |
|
| |
|
| {{cavegen|dn1}}
| |
| {{sublevel technical | | {{sublevel technical |
| |cave = ch_MAT_t_hunter_otakara | | |cave = ch_MAT_t_hunter_otakara |
Line 59: |
Line 54: |
| |capmax = 0 | | |capmax = 0 |
| |rooms = 1 | | |rooms = 1 |
| |ctrratio = 0
| |
| |geyser = Yes | | |geyser = Yes |
| |unitfile = 1_MAT_manp_2_conc.txt | | |unitfile = 1_MAT_manp_2_conc.txt |
| |lightfile = normal_light_cha.ini | | |lightfile = normal_light_cha.ini |
| |bg = | | |bg = None |
| |clog = No | | |clog = No |
| |hiddenfloor = 0 | | |hiddenfloor = 0 |
| |units = | | |units = |
| {{sublevel units | | {{sublevel units |
| |item_cap_conc|Dead end with item | | |item_cap_conc|Dead end with item |
| |way3_conc|Three-way crossing | | |way3_conc|Three-way crossing |
| |way4_conc|Four-way crossing | | |way4_conc|Four-way crossing |
| |wayl_conc|Turning corridor | | |wayl_conc|Turning corridor |
| |way2_conc|Corridor | | |way2_conc|Corridor |
| |way2x2_conc|Long corridor | | |way2x2_conc|Long corridor |
| | }} |
| | {{sublevel units |
| | |room_manh7x7p_9_conc|'''Circular room with 9 exits''' |
| | }} |
| }} | | }} |
| {{sublevel units
| | |
| |room_manh7x7p_9_conc|'''Circular room with 9 exits'''
| | All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower. |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Fiery Dweevil|y}}
| |
| | 1
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| | -
| |
| | {{icon|Omniscient Sphere|y}}
| |
| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Hydro Dweevil|y}}
| |
| | 1
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| | -
| |
| | {{icon|Mirth Sphere|y}}
| |
| | colspan="3" | Carried inside entry with ID 2
| |
| |-
| |
| | 3
| |
| | {{icon|Munge Dweevil|y}}
| |
| | 1
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| | -
| |
| | {{icon|Science Project|y}}
| |
| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| | 4
| |
| | {{icon|Fiery Dweevil|y}}
| |
| | 2
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Omniscient Sphere|y}}
| |
| | colspan="3" | Carried inside entry with ID 4
| |
| |-
| |
| | 5
| |
| | {{icon|Hydro Dweevil|y}}
| |
| | 2
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirth Sphere|y}}
| |
| | colspan="3" | Carried inside entry with ID 5
| |
| |-
| |
| | 6
| |
| | {{icon|Munge Dweevil|y}}
| |
| | 2
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Science Project|y}}
| |
| | colspan="3" | Carried inside entry with ID 6
| |
| |-
| |
| | 7
| |
| | {{icon|Anode Dweevil|y}}
| |
| | 2
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Unknown Merit|y}}
| |
| | colspan="3" | Carried inside entry with ID 7
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 8
| |
| | {{icon|The Key|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 9
| |
| | {{icon|Colossal Fossil|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 10
| |
| | {{icon|Air Brake|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 11
| |
| | {{icon|Aquatic Mine|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 12
| |
| | {{icon|Wiggle Noggin|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 13
| |
| | {{icon|Enamel Buster|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 14
| |
| | {{icon|Icon of Progress|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 15
| |
| | {{icon|Combustion Berry|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 16
| |
| | {{icon|Paradoxical Enigma|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 17
| |
| | {{icon|Leviathan Feather|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
|
| |
|
| ==Names in other languages== | | ==Names in other languages== |
| {{Foreignname | | {{Foreignname |
| |Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | | |Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> |
| |JapM=Dweevil's Nest
| |
| |SpaA=Nido de Arañas | | |SpaA=Nido de Arañas |
| |SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas ("Spiders") in the Spanish version.}} | | |SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas ("Spiders") in the Spanish version.}} |
| |FraA=Nid arachnéen
| |
| |FraAM=Arachnide nest
| |
| |FraE=Nid Arachnéen
| |
| |FraEM=Arachnide Nest
| |
| |Ger=Bau der Araks
| |
| |GerM=Dweevil Nest
| |
| |GerAM={{tt|Dweevil Nest|Dweevils are called "Araks" in the German version.}}
| |
| |Ita=Tela di ragno
| |
| |ItaM=Spider's web
| |
| }} | | }} |
|
| |
|
| {{CM}} | | {{CM}} |