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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]''
* '''Time''': 100 (200 seconds)
*'''Time''': 100 (200 seconds)
* '''Starting Pikmin''':
*'''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 20 (flower)
**{{icon|Red Pikmin|y}} × 20 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 20 (flower)
**{{icon|Blue Pikmin|y}} × 20 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 10 (flower)
**{{icon|Purple Pikmin|y}} × 10 (flower)
* '''Treasures''':
*'''Treasures''':
** {{icon|Love Sphere|y}} × 2 (inside Snow Bulborbs)
**{{icon|Love Sphere|y}} × 2 (inside the Snow Bulborbs)
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Red Bulborbs)
**{{icon|Omniscient Sphere|y}} × 2 (inside the Dwarf Red Bulborbs)
** {{icon|Petrified Heart|y}} × 1 (inside Red Bulborb)
**{{icon|Petrified Heart|y}} × 1 (inside the Red Bulborb)
** {{icon|The Key|y}} × 1 (inside Hairy Bulborb)
**{{icon|The Key|y}} × 1 (inside the Hairy Bulborb)
* '''Enemies''':
*'''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2
**{{icon|Dwarf Red Bulborb|y}} × 2
** {{icon|Hairy Bulborb|y}} × 1
**{{icon|Hairy Bulborb|y}} × 1
** {{icon|Bulborb|y|n=Red Bulborb}} × 1
**{{icon|Red Bulborb|y}} × 1
** {{icon|Snow Bulborb|y}} × 2
**{{icon|Snow Bulborb|y}} × 2
* '''Obstacles''':
*'''Obstacles''':
** {{icon|Fire geyser|y}} × 4
**{{icon|Fire geyser|y}} × 4
* '''Vegetation''':
*'''Plants and fungi''':
** {{icon|Clover|y}} × 6
**{{icon|Clover|y}} × 6
** {{icon|Dandelion|y}} × 6
**{{icon|Dandelion|y}} × 6
** {{icon|Horsetail|y}} × 4
**{{icon|Horsetail|y}} × 4
* '''Others''':
*'''Others''':
** None
**None
 
A [[Bulborb|Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your Purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.


{{cavegen|er1}}
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}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
A [[Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your Purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Snow Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fire geyser|y}}
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Clover|y}}
| 6
| None
| Plant spots
|-
| 8
| {{icon|Dandelion|y}}
| 6
| None
| Plant spots
|-
| 9
| {{icon|Horsetail|y}}
| 4
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
* '''Time''': +100 (+200 seconds)
*'''Time''': +100 (+200 seconds)
* '''Treasures''':
*'''Treasures''':
** {{icon|Mirth Sphere|y}} × 2 (inside Dwarf Orange Bulborbs)
**{{icon|Mirth Sphere|y}} × 2 (inside the Dwarf Orange Bulborbs)
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Bulbears)
**{{icon|Omniscient Sphere|y}} × 2 (inside the Dwarf Bulbears)
** {{icon|Tear Stone|y}} × 1 (inside Orange Bulborb)
**{{icon|Tear Stone|y}} × 1 (inside the Orange Bulborb)
** {{icon|The Key|y}} × 1 (inside Spotty Bulbear)
**{{icon|The Key|y}} × 1 (inside the Spotty Bulbear)
* '''Enemies''':
*'''Enemies''':
** {{icon|Dwarf Bulbear|y}} × 2
**{{icon|Dwarf Bulbear|y}} × 2
** {{icon|Dwarf Orange Bulborb|y}} × 2
**{{icon|Dwarf Orange Bulborb|y}} × 2
** {{icon|Orange Bulborb|y}} × 1
**{{icon|Orange Bulborb|y}} × 1
** {{icon|Spotty Bulbear|y}} × 1
**{{icon|Spotty Bulbear|y}} × 1
* '''Obstacles''':
*'''Obstacles''':
** {{icon|Fire geyser|y}} × 6
**{{icon|Fire geyser|y}} × 6
* '''Vegetation''':
*'''Plants and fungi''':
** {{icon|Figwort|y}} (large brown) × 8
**{{icon|Figwort|y}} (large) × 8
** {{icon|Figwort|y}} (small brown) × 8
**{{icon|Figwort|y}} (small) × 8
* '''Others''':
*'''Others''':
** None
**None
 
If you're unlucky, the [[Spotty Bulbear]] will notice you from the start. Try to lure it into the starting point, being wary of the fire geysers, and use an [[ultra-bitter spray]] on it. If the [[Dwarf Bulbear]]s follow the Spotty Bulbear, you may need to [[throw]] some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.


{{cavegen|er2}}
{{cavegen|er2}}
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}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
If you're unlucky, the [[Spotty Bulbear]] will notice you from the start. Try to lure it into the starting point, being wary of the fire geysers, and use an [[ultra-bitter spray]] on it. If the [[Dwarf Bulbear]]s follow the Spotty Bulbear, you may need to [[throw]] some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fire geyser|y}}
| 6
| None
| "Special" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Figwort|y}} (large brown)
| 8
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (small brown)
| 8
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
==Sublevel 3==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Time''': +100 (+200 seconds)
*'''Time''': +100 (+200 seconds)
* '''Treasures''':
*'''Treasures''':
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
**{{icon|The Key|y}} × 1 (inside the Fiery Bulblax)
* '''Enemies''':
*'''Enemies''':
** {{icon|Fiery Bulblax|y}} × 1
**{{icon|Fiery Bulblax|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Fire geyser|y}} × 7
** {{icon|Fire geyser|y}} × 7
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Clover|y}} × 4
** {{icon|Clover|y}} × 4
**{{icon|Figwort|y}} (large) × 2
** {{icon|Figwort|y}} (large red) × 2
**{{icon|Figwort|y}} (small) × 4
** {{icon|Figwort|y}} (small brown) × 4
**{{icon|Figwort|y}} (small, dying) × 4
** {{icon|Figwort|y}} (small red) × 4
**{{icon|Queen Candypop Bud|y}} × 3 (in dead ends)
** {{icon|Queen Candypop Bud|y}} × 3
*'''Others''':
* '''Others''':
**{{icon|Egg|y}} × 2 (in dead ends)
** {{icon|Egg|y}} × 2
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}
 
Throw Blue Pikmin onto the [[Queen Candypop Bud]]s when their color is red. The goal is to have several Red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, [[dismiss]] everyone and wake up the [[Fiery Bulblax]] with a [[punch]] from your leader. Be careful not to get too close when punching, as you could get burned.
 
Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your Red Pikmin and [[ultra-bitter spray|petrify]] it. Have your Red Pikmin attack it and retrieve The Key.
 
To save on sprays, you can instead lob Purple Pikmin to stun it, but beware – they will catch on fire and/or start drowning. Either way, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.


{{cavegen|er3}}
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}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 4
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 8
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Queen Candypop Bud|y}}
| 3
| None
| Dead ends
|-
| 11
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}
* '''Theme''': Soil
 
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
Throw Blue Pikmin onto the [[Queen Candypop Bud]]s when their color is red. The goal is to have several Red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, [[dismiss]] everyone and wake up the [[Fiery Bulblax]] with a [[punch]] from your leader. Be careful not to get too close when punching, as you could get burned.
* '''Time''': +100 (+200 seconds)
 
* '''Treasures''':
Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your Red Pikmin and [[ultra-bitter spray|petrify]] it. Have your Red Pikmin attack it and retrieve The Key.
** {{icon|The Key|y}} × 1 (inside Empress Bulblax)
* '''Enemies''':
** {{icon|Bulborb Larva|y}} × however many the Empress Bulblax creates
** {{icon|Empress Bulblax|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}


Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto its head, but don't [[swarm]], or else some Pikmin will swarm its central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before it does.
To save on sprays, you can instead lob Purple Pikmin to stun it, but beware – they will catch on fire and/or start drowning. Either way, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.


Any [[Bulborb Larva]] it had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When it stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a leader.
==Sublevel 4==
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
*'''Time''': +100 (+200 seconds)
*'''Treasures''':
**{{icon|The Key|y}} × 1 (inside the Empress Bulblax)
*'''Enemies''':
**{{icon|Bulborb Larva|y}} (spawned from the Empress Bulblax)
**{{icon|Empress Bulblax|y}} × 1
*'''Obstacles''':
**{{icon|Fire geyser|y}} × 7
*'''Plants and fungi''':
**None
*'''Others''':
**None


{{cavegen|er4}}
{{cavegen|er4}}
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}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Empress Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 1
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Fire geyser|y}}
| 6
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}
* '''Theme''': Soil
 
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto its head, but don't [[swarm]], or else some Pikmin will swarm its central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before it does.
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Gyroid Bust|y}} × 1
** {{icon|Lustrous Element|y}} × 1 (inside Emperor Bulblax)
** {{icon|Mirrored Element|y}} × 1 (inside Emperor Bulblax)
** {{icon|The Key|y}} × 1 (inside Emperor Bulblax)
* '''Enemies''':
** {{icon|Emperor Bulblax|y}} × 3
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 12
** {{icon|Fire geyser|y}} × 13
* '''Vegetation''':
** {{icon|Fiddlehead|y}} × 1
** {{icon|Shoot|y}} (large) × 2
** {{icon|Shoot|y}} (small) × 2
* '''Others''':
** None
{{see also|Emperor Bulblax#Strategy|t1=Emperor Bulblax strategy}}


From the start, if you head forward, you'll find three [[bomb-rock]]s. Try to wake up the [[Emperor Bulblax]] in front of these bomb-rocks. Attract it towards them, and once it tucks in its tongue, preparing to stick it out, go gather your Pikmin.
Any [[Bulborb Larva]] it had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When it stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a leader.


While it's dazed, throw Pikmin onto its face. Be careful when [[swarm]]ing, as you might make some Pikmin attack the remaining bomb-rocks. When it wakes up, have it eat either one or both of the other bomb-rocks, and attack it again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.
==Sublevel 5==
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]''
*'''Time''': +100 (+200 seconds)
*'''Treasures''':
**{{icon|Gyroid Bust|y}} × 1
**{{icon|Lustrous Element|y}} × 1 (inside an Emperor Bulblax)
**{{icon|Mirrored Element|y}} × 1 (inside an Emperor Bulblax)
**{{icon|The Key|y}} × 1 (inside an Emperor Bulblax)
*'''Enemies''':
**{{icon|Emperor Bulblax|y}} × 3
*'''Obstacles''':
**{{icon|Bomb-rock|y}} × 12
**{{icon|Fire geyser|y}} × 13
*'''Plants and fungi''':
**{{icon|Fiddlehead|y}} × 1
**{{icon|Shoot|y}} (large) × 2
**{{icon|Shoot|y}} (small) × 2
*'''Others''':
**None


{{cavegen|er5}}
{{cavegen|er5}}
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}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
{{see also|Emperor Bulblax#Strategy|t1=Emperor Bulblax strategy}}
|-
 
! colspan="5" | The game spawns these "main" objects:
From the start, if you head forward, you'll find three [[bomb-rock]]s. Try to wake up the [[Emperor Bulblax]] in front of these bomb-rocks. Attract it towards them, and once it tucks in its tongue, preparing to stick it out, go gather your Pikmin.
|-
 
! ID !! Object !! Amount !! Fall method !! Spawn location
While it's dazed, throw Pikmin onto its face. Be careful when [[swarm]]ing, as you might make some Pikmin attack the remaining bomb-rocks. When it wakes up, have it eat either one or both of the other bomb-rocks, and attack it again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.
|-
| 1
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Shoot|y}} (large)
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Shoot|y}} (large)
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Shoot|y}} (small)
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Shoot|y}} (small)
| 1
| None
| "Easy" enemy spots
|-
| 12
| {{icon|Fiddlehead|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Fire geyser|y}}
| 13
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
Line 681: Line 299:
|FraA=Empire
|FraA=Empire
|FraAM=Empire
|FraAM=Empire
|FraE=Empire
|FraEM=Empire
|Ger=Reich des Kaisers
|GerM=Emperor's Realm
|Ita=Reame imperiale
|ItaM=Imperial realm
}}
}}
{{CM}}
{{CM}}

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