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Not all flowers are rendered on the map screen. When flowers are directly adjacent to each other, only some will be shown, and the density shown depends on how far in front of the camera they are, as well as the performance of the device being used to play the game. Flowers are also not rendered when they are on top of roads. However, all flowers, including non-rendered ones, are counted in the banner at the top of the screen that says how many flowers have been planted in a session.
Not all flowers are rendered on the map screen. When flowers are directly adjacent to each other, only some will be shown, and the density shown depends on how far in front of the camera they are, as well as the performance of the device being used to play the game. Flowers are also not rendered when they are on top of roads. However, all flowers, including non-rendered ones, are counted in the banner at the top of the screen that says how many flowers have been planted in a session.


During flower planting, flowers are set down around the player in a rectangular area, which is longer along the north-south axis. The size of the player's [[squad]] controls the size of this planting area. For every 10 Pikmin added to the squad, the rectangle will increase by one cell along both dimensions. The rate at which [[petal]]s are consumed will also increase, though this does not outweigh the benefits of increasing the planting area.{{cite web | rname=flower_planting_speed_and_hidden_mechanics_reddit}}
During flower planting, flowers are set down around the player in a rectangular area, which is longer along the north-south axis. The size of the player's [[squad]] controls the size of this planting area. For every 10 Pikmin added to the squad, the rectangle will increase by one cell along both dimensions. The rate at which [[petal]]s are consumed will also increase, though this does not outweigh the benefits of increasing the planting area. {{cite web | rname=flower_planting_speed_and_hidden_mechanics_reddit}}


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