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{{Infobox area
{{Infobox area
|screenshot  = P3D Landing Site Formidable Oak.jpg
|screenshot  = P3D Landing Site Formidable Oak.jpg
|map          = Formidable Oak map P3D.png
|map          = Formidable Oak map.png
|size        = 300px
|size        = 300px
|fruits      = 0
|fruits      = 0
|obstacles    = {{dirt wall}} {{crystal wall}} {{reinforced wall P3}} {{water body}} {{geyser}} {{dirt mound}} {{paper bag P3}} {{crystal nodule}} {{large crystal}} {{fragments}} {{electrode}} {{Bloominous Stemple}} {{iron ball}}
|requirements = Save Louie from the [[Quaggled Mireclops]]
|requirements = Save Louie from the [[Quaggled Mireclops]]
|music        = ''[[Music in Pikmin 3#Formidable Oak|Formidable Oak]]''
|music        = ''[[Music in Pikmin 3#Formidable Oak|Formidable Oak]]''
}}
}}


{{Spoiler|the final boss and ending of ''[[Pikmin 3]]''}}
The '''Formidable Oak''' ({{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the Sorrowful Beast}}) is the fifth and final area of ''[[Pikmin 3]]''. It is home to the final [[boss]], the [[Plasm Wraith]]. The leaders come here after being pointed to it by [[Louie]]. The area requires the use of all five [[pikmin family|Pikmin]] types discovered over the course of Story Mode. Most of the map is a massive cave system, in which the player must transport an unconscious [[Captain Olimar]] with at least 5 Pikmin (but up to 14, if Winged Pikmin are used) through the maze of puzzles and enemies, while making sure that the [[Plasm Wraith]] doesn't catch up to Olimar. After transporting him outside, the final boss fight with the Plasm Wraith will automatically begin. There are no [[fruit]]s to collect in this area, and the [[enemies]] disintegrate after being killed (aside from the [[Nectarous Dandelfly]]).
The '''Formidable Oak''' ({{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the Wretched Beast}}) is the final [[area]] in {{p3}}. It is set in a steppe with most of the area being a large cave system inside a termite hill. There are no [[fruit]]s in this area, as it functions as a final trial to test the player's knowledge of [[Pikmin family|Pikmin]] types (similar to that of [[The Final Trial]] from ''[[Pikmin (game)|Pikmin]]''). The [[boss]] of the area is the [[Plasm Wraith]], but before the boss can be fought, the player must transport an unconscious [[Captain Olimar]] through a maze of puzzles and enemies while keeping him away from the [[Mysterious Life-Form]].


==Plot==
==Plot==
{{Spoiler|the final boss and ending of ''[[Pikmin 3]]''}}
After Louie has been rescued from the [[Quaggled Mireclops]], he discloses the location where he thinks [[Captain Olimar]] is, which happens to be at the Formidable Oak. As the Koppaites land in the area, they make their way up the termite hill, only to find an unconscious Olimar with a strange golden creature standing over him. As the explorers approach the life-form, it forms a protective bubble around Olimar, but with the help of the Pikmin, they free the captain in seconds. Since they can't take the same path they took up the termite hill to get back to the [[S.S. Drake]], they venture through the cave, as [[Brittany]] guides the carrier Pikmin.
After Louie has been rescued from the [[Quaggled Mireclops]], he discloses the location where he thinks [[Captain Olimar]] is, which happens to be at the Formidable Oak. As the Koppaites land in the area, they make their way up the termite hill, only to find an unconscious Olimar with a strange golden creature standing over him. As the explorers approach the life-form, it forms a protective bubble around Olimar, but with the help of the Pikmin, they free the captain in seconds. Since they can't take the same path they took up the termite hill to get back to the [[S.S. Drake]], they venture through the cave, as [[Brittany]] guides the carrier Pikmin.


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==Overview==
==Overview==
[[File:P3 Formidable Oak Vegetation.jpg|thumb|250px|A view of the steppe climate found here.]]
[[File:formidableoak.jpg|thumb|250px|A view of the desert steppe climate found here.]]
The Formidable Oak is a large termite hill found in a steppe climate. From the top of the termite hill, one can access the cave system, which is the largest cave system in ''Pikmin 3''. It has all sorts of areas, from open rooms to tight corridors, with some [[segment]]s connecting with others. It also boasts much biodiversity, having enemies like the Arachnode and the Bearded Amprat all in the same cave as well as some enemies that are found nowhere else, such as the Watery Blowhog and the Shearwig. However, whenever enemies are defeated, they disintegrate into plasm, possibly meaning that they are illusions created by the Plasm Wraith. This area is also home to all 5 colors of [[Candypop Bud]] in ''Pikmin 3''. South of the landing site is a circular arena which is where the Plasm Wraith is fought. Interestingly, the pattern on the ground of the arena resembles the few islands near the [[Smoky Progg]]'s egg from [[The Distant Spring]] in ''[[Pikmin (game)|Pikmin]].''
The Formidable Oak is a large termite hill found in a desert/steppe climate. From the top of the termite hill, one can access the cave system, which is the largest cave system in ''Pikmin 3''. It has all sorts of areas, from open rooms to tight corridors,with some sections connecting with others. It also boasts much biodiversity, having enemies like the Arachnode and the Bearded Amprat all in the same cave. This area is also home to all known species of [[Candypop Bud]]s in ''Pikmin 3''. This cave is also home to some enemies that are found nowhere else, such as the Watery Blowhog and the Shearwig. However, whenever enemies are defeated, they explode into plasm, possibly meaning that the only enemy in this area is the Plasm Wraith, and all other enemies are illusions. South of the landing site is a circular arena which is where the Plasm Wraith is fought. Interestingly, the pattern on the ground of the arena resembles the few islands near the [[Smoky Progg]]'s egg from [[The Distant Spring]] in ''[[Pikmin (game)|Pikmin]].''


==Segments==
==Key sections==
The densest part of the area takes place inside the hill. The following is a list of all [[segment]]s in the area:
The densest part of the area takes place inside the hill. On the following list, each section corresponds to a different section of the area, meaning that a transition occurs when going from one to another.


;Landing site
;Landing site
The [[S.S. Drake]] lands on a stump a bit above ground level. There are two corridors here. One leads to the top of the hill, while a smaller one goes to the Plasm Wraith's arena. This battlefield has a very rough round shape, with an alcove that is a dead end and has a ledge from which one exits the hill's interior.
The [[S.S. Drake]] lands on a stump a bit above ground level. There are two corridors here. One leads to the top of the hill, while a smaller one goes to the Plasm Wraith's arena. This battlefield has a very rough round shape, with an alcove that is a dead end and has a ledge from which one exits the underground part of the area.


;Top of the hill
;Top of the hill
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;Entrance corridor
;Entrance corridor
Upon entering the hill, there is a long pathway leading forward. Near the start there is a fork in the path that goes to a shortcut, but it is blocked off by a [[reinforced wall]], so it cannot be taken the first time around, as [[bomb rock]]s can't be found yet. There is a column-like wall in the middle of this shortcut, which leads to a segment further down south. At the end of the main hallway is the first main segment of the cave.
Upon entering the hill, there is a long pathway leading forward. Near the start there is a fork in the path that goes to a shortcut, but it is blocked off by a [[reinforced wall]], so it cannot be taken the first time around, as [[bomb rock]]s can't be found yet. There is a column-like wall in the middle of this shortcut, which leads to a section further down south. At the end of the main hallway is the first main section of the cave.


;First main segment
;First main section
The segment starts off with an open room containing [[Yellow Spectralids]]. The corridor on the other end splits into two, with one side heading to a new room and the other being blocked off by a [[paper bag]] on a higher ledge.
The section starts off with an open room containing [[Yellow Spectralids]]. The corridor on the other end splits into two, with one side heading to a new room and the other being blocked off by a [[paper bag]] on a higher ledge.


The second room has [[Bulborb]]s and a [[dirt wall]] blocking the way forward. It also has a pathway coming off the side that drops down to the Spectralids room for a one-way shortcut back.
The second room has [[Red Bulborb]]s and a [[dirt wall]] blocking the way forward. It also has a pathway coming off the side that drops down to the Spectralids room for a one-way shortcut back.


After that room is a T-junction. To the left, there is a small room with [[Candypop Bud]]s, closed off by a [[crystal wall]]. To the right, the path goes up and accesses the next room. There is an [[iron ball]] at the entrance, that can be used to burst open the aforementioned crystal wall.
After that room is a T-junction. To the left, there is a small room with [[Candypop Bud]]s, closed off by a [[crystal wall]]. To the right, the path goes up and accesses the next room. There is an [[iron ball]] at the entrance, that can be used to burst open the aforementioned crystal wall.
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The next room is quite large, and has a ring shaped wall in the center, opened on two ends. To the west is the path that leads to the paper bag, which can be pushed from here. To the east is a [[bridge]] leading up to the next ledge, but with an [[Arachnode]] web in the way. To the south is a convoluted path with two U-turns and two dirt walls, that ends up on the same ledge the bridge does. On this ledge, the northern path goes to the shortcut on the starting corridor, and the eastern path goes to the second main part of the cave.
The next room is quite large, and has a ring shaped wall in the center, opened on two ends. To the west is the path that leads to the paper bag, which can be pushed from here. To the east is a [[bridge]] leading up to the next ledge, but with an [[Arachnode]] web in the way. To the south is a convoluted path with two U-turns and two dirt walls, that ends up on the same ledge the bridge does. On this ledge, the northern path goes to the shortcut on the starting corridor, and the eastern path goes to the second main part of the cave.


;Second main segment
;Second main section
The last segment of the area takes place in a huge room with several walls and platforms. To the southwest of the entrance is a ledge with an access ramp. The main path from the entrance goes south and circles between the wall and the lake in the center, which is split in two due to a high ledge. This high ledge is reachable from the one near the entrance, using a [[bridge]].
The last section of the area takes place in a huge room with several walls and platforms. To the southwest of the entrance is a ledge with an access ramp. The main path from the entrance goes south and circles between the wall and the lake in the center, which is split in two due to a high ledge. This high ledge is reachable from the one near the entrance, using a [[bridge]].


The path continues south, circles the lake and ends up at the eastern side of the cave. As it heads north, it circles around the second main ledge, and makes a U-turn. The path then goes west surrounding the lake, and almost closing a circuit, if not for the walkway on the northwest up above. Regardless, a small tunnel provides access back to the starting point.
The path continues south, circles the lake and ends up at the eastern side of the cave. As it heads north, it circles around the second main ledge, and makes a U-turn. The path then goes west surrounding the lake, and almost closing a circuit, if not for the walkway on the northwest up above. Regardless, a small tunnel provides access back to the starting point.
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* {{icon|Arachnode|y}} × 2
* {{icon|Arachnode|y}} × 2
* {{icon|Bearded Amprat|y}} × 1
* {{icon|Bearded Amprat|y}} × 1
* {{icon|Dwarf Bulborb|v=P3|y}} × 6
* {{icon|Dwarf Red Bulborb|v=P3|y}} × 6
* {{icon|Female Sheargrub|v=P3|y}} × 4
* {{icon|Female Sheargrub|v=P3|y}} × 4
* {{icon|Fiery Blowhog|v=P3|y}} × 1
* {{icon|Fiery Blowhog|v=P3|y}} × 1
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* {{icon|Mysterious Life-Form|y}} × 1
* {{icon|Mysterious Life-Form|y}} × 1
* {{icon|Nectarous Dandelfly|y}} × 1
* {{icon|Nectarous Dandelfly|y}} × 1
* {{icon|Bulborb|v=P3|y}} × 1
* {{icon|Red Bulborb|v=P3|y}} × 1
* {{icon|Shearwig|v=P3|y}} × 4
* {{icon|Shearwig|v=P3|y}} × 4
* {{icon|Skutterchuck|y}} × 2
* {{icon|Skutterchuck|y}} × 2
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}}
}}


All enemies disintegrate into plasm when defeated as they are illusions created by the Plasm Wraith. The Nectarous Dandelfly just flies away, meaning it is impossible to conclude if it is an illusion as well or not.
All enemies disappear into plasm when defeated, making them Plasm Wraith illusions. The Nectarous Dandelfly just flies away, meaning it is impossible to conclude whether it's an illusion as well or not.


===Obstacles===
===Obstacles===
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*{{icon|Dirt wall|y}} × 5
*{{icon|Dirt wall|y}} × 5
*{{icon|Crystal wall|y}} × 1
*{{icon|Crystal wall|y}} × 1
*{{icon|Iron ball|y}} × 1
*{{icon|Reinforced wall|v=P3|y}} × 1
*{{icon|Reinforced wall|v=P3|y}} × 1
*{{icon|Geyser|y}} × 1
*{{icon|Dirt mound|y}} × 5
*{{icon|Paper bag|v=P3|y}} × 1
*{{icon|Paper bag|v=P3|y}} × 1
*{{icon|Crystal nodule|y}} × 6
*{{icon|Crystal nodule|y}} × 6
*{{icon|Large crystal|y}} × 2
*{{icon|Large crystal|y}} × 2
}}
===Tools===
{{columns|2|
*{{icon|Iron ball|y}} × 1
*{{icon|Geyser|y}} × 1
*{{icon|Dirt mound|y}} × 5
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 50 (piles of 30 and 20, 20 buried)
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 50 (piles of 30 and 20, 20 buried)
*{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 50 (2 piles of 25)
*{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 50 (2 piles of 25)
}}
}}


===Vegetation and mycobiota===
===Plants and fungi===
{{columns|2|
{{columns|2|
*{{icon|Bloominous Stemple|y}} × 7
* {{icon|Bloominous Stemple|y}} × 7
*{{icon|Candypop Bud|v=P3 red|y}} (Red) × 1
* {{icon|Crimson Candypop Bud|y}} × 1
*{{icon|Candypop Bud|v=P3 rock|y}} (Rock) × 2
* {{icon|Spotcap|y}} × 3
*{{icon|Candypop Bud|v=P3 yellow|y}} (Yellow) × 4
* {{icon|Golden Candypop Bud|y}} × 4
*{{icon|Candypop Bud|v=P3 winged|y}} (Winged) × 2
* {{icon|Gray Candypop Bud|y}} × 2
*{{icon|Candypop Bud|v=P3 blue|y}} (Blue) × 2
* {{icon|Lapis Lazuli Candypop Bud|y}} × 2
*{{icon|Common Glowcap|v=P3|y}} (blue) × 29
* {{icon|Pink Candypop Bud|y}} × 2
*{{icon|Common Glowcap|v=P3|y}} (red) × 16
*{{icon|Shoot|y}} (Arachnode) × 2
*{{icon|Shoot|y}} × 8
}}
}}
===Other===
*[[Captain Olimar#Pikmin 3|Captain Olimar]]


==Data files==
==Data files==
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==Quotes==
==Quotes==
{{stub|section=y}}
{{stub}}
 
==Changes in ''Pikmin 3 Deluxe''==
Like most areas, Formidable Oak has received some changes in {{p3d}}:
* There is an added screw in the ground in the dark part of the cave next to the single [[Bloominous Stemple]].
* Some [[data files]] have been added, removed, or moved elsewhere.


==Guide==
==Guide==
[[File:P3D Formidable Oak Run.jpg|thumb|250px|Keep Olimar away from the Mysterious Life-Form!]]
{{guide}}
{{guide}}


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To start, ascend the obvious path up the Formidable Oak, and fight the golden blob you find. Once it has been defeated, you will find [[Captain Olimar]]. Assign five Pikmin of types you feel are expendable, and [[Brittany]] will begin to guide them. As you follow her through the only available path, the [[Mysterious Life-Form]] will begin the chase.
To start, ascend the obvious path up the Formidable Oak, and fight the golden blob you find. Once it has been defeated, you will find [[Captain Olimar]]. Assign five Pikmin of types you feel are expendable, and [[Brittany]] will begin to guide them. As you follow her through the only available path, the [[Mysterious Life-Form]] will begin the chase.


When you first enter the first room and get started in earnest, the first thing to note is to move forward. There is exactly one path you can take, and that path will lead to a [[Bulborb]] and six [[Dwarf Bulborb]]s. Defeat at least the ones on the left side (facing the way you entered said room), and put all of your Pikmin to work on the dirt wall opposite. Brittany now has a full loop she can take to make the Mysterious Life-Form completely ignore you, making solving the puzzles here a lot easier, provided you remind Brittany to Go Here! in a triangular fashion whenever prompted.
When you first enter the first room and get started in earnest, the first thing to note is to move forward. There is exactly one path you can take, and that path will lead to a [[Red Bulborb]] and six [[Dwarf Red Bulborb]]s. Defeat at least the ones on the left side (facing the way you entered said room), and put all of your Pikmin to work on the dirt wall opposite. Brittany now has a full loop she can take to make the Mysterious Life-Form completely ignore you, making solving the puzzles here a lot easier, provided you remind Brittany to Go Here! in a triangular fashion whenever prompted.


Once the dirt wall is destroyed, go up the pathway to find an [[iron ball]]. Roll it down the hill to destroy a crystal wall, and get access to an alcove containing [[Shearwig]]s, two [[Candypop Bud]]s (yellow and rock), a dirt mound with three bomb rocks, and a [[data file]]. Collect these bomb rocks: they are really valuable later.
Once the dirt wall is destroyed, go up the pathway to find an [[iron ball]]. Roll it down the hill to destroy a crystal wall, and get access to an alcove containing [[Shearwig]]s, two [[Candypop Bud]]s ([[Golden Candypop Bud|Gold]] and [[Gray Candypop Bud|Gray]]), a dirt mound with three bomb rocks, and a [[data file]]. Collect these bomb rocks: they are really valuable later.


In this main hub itself, you will find a [[Fiery Blowhog]], a [[Watery Blowhog]], a [[Bearded Amprat]], and two [[Swooping Snitchbug]]s. Defeat them all, remembering to use each enemy's specific weakness (Red, Blue, Yellow, and Winged/Rock, in that order) to defeat them. Dig into the dirt mound here to find 20 fragments, and there are 30 fragments in the center of the room. Use these to build the bridge, and then defeat the [[Arachnode]] opposite. There is also a [[paper bag]] in the corridor to the west (near the Bearded Amprat) that, if pushed, will grant Brittany a bigger loop, making it so you have to attend to her less often.
In this main hub itself, you will find a [[Fiery Blowhog]], a [[Watery Blowhog]], a [[Bearded Amprat]], and two [[Swooping Snitchbug]]s. Defeat them all, remembering to use each enemy's specific weakness (Red, Blue, Yellow, and Winged/Rock, in that order) to defeat them. Dig into the dirt mound here to find 20 fragments, and there are 30 fragments in the center of the room. Use these to build the bridge, and then defeat the [[Arachnode]] opposite. There is also a [[paper bag]] in the corridor to the west (near the Bearded Amprat) that, if pushed, will grant Brittany a bigger loop, making it so you have to attend to her less often.
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==Gallery==
==Gallery==
<gallery>
<gallery>
Formidable Oak map.png|The radar map of the Formidable Oak in ''Pikmin 3''.
Formidable Oak map.png|Map of the area.
Formidable Oak map P3D.png|The radar map of the Formidable Oak in ''Pikmin 3 Deluxe''.
Formidable Oak Prima map.jpg|Map from the Prima guide.
Formidable Oak minimap.png|The mini radar map of the Formidable Oak in ''Pikmin 3 Deluxe''.
FormidableOak-Pikmin3.jpg|The Formidable Oak as seen from afar.
Formidable Oak Prima map.jpg|A map from the Prima guide.
Formidableoakbackground.jpg|Some of the background scenery at the Formidable Oak.
P3 Formidable Oak Stump.jpg|The Formidable Oak as seen from afar.
P3 Formidable Oak Background.jpg|Some of the background scenery at the Formidable Oak.
Formidable Oak P3 space view.jpg|View from outer space.
Formidable Oak P3 space view.jpg|View from outer space.
P3D Formidable Oak Olimar Captured.jpg|The room at the top of the Formidable Oak.
Formidable Oak first corridor.png|The first corridor within the oak.
Formidable Oak first corridor.png|The first corridor within the oak.
P3D Formidable Oak Bloominous Stemples.jpg|The dark room with the [[Bloominous Stemple]]s all activated.
Formidoak.jpg|The [[S.S. Drake]] and [[Onion|Master Onion]] blast off from the landing site.
P3 Formidable Oak Landing Area.jpg|The [[S.S. Drake]] and [[Onion|Master Onion]] blast off from the landing site.
Formidable Oak unrestricted radar glitch.jpg|Viewing the Formidable Oak from a top-down view in [[Defeat Bosses!]], with the use of [[Glitches in Pikmin 3#Unrestricted radar|a glitch]].
Formidable Oak unrestricted radar glitch.jpg|Viewing the Formidable Oak from a top-down view in [[Defeat Bosses!]], with the use of [[Glitches in Pikmin 3#Unrestricted radar|a glitch]].
</gallery>
</gallery>
{{see more|Category:Formidable Oak images|t1=Formidable Oak images category}}
{{see more|Category:Formidable Oak images|t1=Formidable Oak images category}}


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*This location's continental shape is based on Greenland, though unlike the other continent locations on ''Pikmin 3''{{'s}} world map, the location of the continent is not based on predictions on what Earth will look like in the future.
*This location's continental shape is based on Greenland, though unlike the other continent locations on ''Pikmin 3''{{'s}} world map, the location of the continent is not based on predictions on what Earth will look like in the future.
*This area is the only one with a unique rain musical track.
*This area is the only one with a unique rain musical track.
**The [[Music (Pikmin 3)#Rain|rain theme]] is similar to the theme of [[The Final Trial]].
*The [[Music (Pikmin 3)#Rain|music that plays outside while raining]] is similar to the music that plays at [[The Final Trial]].
*The music that plays when Olimar is rescued from the cave uses the same melody as when exiting a [[cave]] in ''[[Pikmin 2]]'' with a [[geyser]] (i.e. successfully).
*It is possible to go out of bounds here, which enables the player to go through the cave backwards. This makes it much easier to retrieve Captain Olimar and complete the game faster. However, actually having a leader climbing to the top of the Oak where the Plasm Wraith is first encountered will cause a severely broken sequence of displaced camera positioning and unused cutscenes.
*It is possible to go out of bounds here, which enables the player to go through the cave backwards. This makes it much easier to retrieve Captain Olimar and complete the game faster. However, actually having a leader climbing to the top of the Oak where the Plasm Wraith is first encountered will cause a severely broken sequence of displaced camera positioning and unused cutscenes.
*Although it is said to be a tree, this level is actually one of several termite hills on this desert continent. Other hills like this can be seen in the background.
*Although it is said to be a tree, this level is actually one of several termite hills on this desert continent. Other hills like this can be seen in the background.
*The long, thin, off-white toadstools in this level closely resemble those of the {{w|Termitomyces}} fungus. This fungus is cultivated by termites to feed themselves and their young, although the Formidable Oak itself more closely resembles those built by Mound-building termites which do not cultivate this fungus.
*To completely finish the maze (including Data Files), the only Pikmin required are Yellow Pikmin. However, other Pikmin types are recommended for convenience.
*To completely finish the maze (including Data Files), the only Pikmin required are Yellow Pikmin. However, other Pikmin types are recommended for convenience.
*The area where the [[Plasm Wraith]] is fought has a similar pattern on the ground as the area where the [[Smoky Progg]] egg is found in [[The Distant Spring]].
*The area where the [[Plasm Wraith]] is fought has a similar pattern on the ground as the area where the [[Smoky Progg]] egg is found in [[The Distant Spring]].
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==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Kor=슬픈 짐승의 탑
|KorR=seulpeun jimseung-ui tab
|KorM=Tower of the Wretched Beast
|Fra=Tour de la mélancolie
|Fra=Tour de la mélancolie
|FraM=Tower of melancholy
|FraM=Tower of melancholy
|Spa=Torre de la Soledad
|SpaE=Torre de la Soledad
|SpaM=Tower of Solitude
|SpaEM=Tower of Solitude
|Ger=Turm der Einsamkeit  
|Ger=Turm der Einsamkeit
|GerM=Tower of Solitude
|GerM=Tower of Solitude
|Ita=Torre dedalo
|Ita=Torre Dedalo
|ItaM=Labyrinth tower
|ItaM=Labyrinth Tower
|ChiTrad=悲獸之塔
|Chi=悲獸之塔
|ChiTradR=Bēi shòu zhī tǎ
|ChiM=Sorrow beast tower
|ChiTradM=Tower of the Wretched Beast
|ChiSimp=悲兽之塔
|ChiSimpR=Bēi shòu zhī tǎ
|ChiSimpM=Tower of the Wretched Beast
|Jap=哀しき獣の塔
|Jap=哀しき獣の塔
|JapR=Kanashiki Kemono no Tō
|JapM=Tower of the Sorrowful Beast
|JapM=Tower of the Wretched Beast
}}
}}


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