Editing Glitches in Pikmin Bloom

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** <code>&lt;i&gt;italics&lt;/i&gt;</code>
** <code>&lt;i&gt;italics&lt;/i&gt;</code>
** <code>&lt;color=#0055AAFF&gt;blue text&lt;/color&gt;</code>
** <code>&lt;color=#0055AAFF&gt;blue text&lt;/color&gt;</code>
|notes = Different screens will be able to parse or not parse different tags; for instance, tapping a Pikmin in the garden will show bold text, but will show raw <code>&lt;size&gt;</code> tags instead. It is possible to have multiple tags in the same text. Different screens show the name in different font sizes, but the font size tag forces it to stay at a certain size. If the chosen font size is too big, the text won't appear. The alpha component (the last two digits) of the color is optional. Besides HTML hex color codes, it is also possible to write the names of some colors, like "red" or "cyan".
|notes = The text will appear raw when tapping the Pikmin in the garden, or when renaming it, so it is possible to read the Unity rich text tags then. It is possible to have multiple tags in the same text. Different screens show the name in different font sizes, but the font size tag forces it to stay at a certain size. If the chosen font size is too big, the text won't appear. The alpha component (the last two digits) of the color is optional. Besides HTML hex color codes, it is also possible to write the names of some colors, like "red" or "cyan".
**If using 5 or more emoji and making it bold or italic, the game will crash upon trying to edit the name.
**If using 5 or more emoji and making it bold or italic, the game will crash upon trying to edit the name.
**Attempting to use a hex code for a color while using emoji, it will be invisible, but color names seem to work. May crash with 3 or more emoji upon trying to edit the name.
**Attempting to use a hex code for a color while using emoji, it will be invisible, but color names seem to work. May crash with 3 or more emoji upon trying to edit the name.

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