Editing Glitches in Pikmin Bloom

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:


==Functional==
==Functional==
===Challenge and expedition overlap===
{{glitch | reproducibility = High | consequences = Harmful | versions = At least 36.1
|effects = Makes the results of a [[challenge]] and the results of an [[expedition]] show up on the same screen, overlapping each other. Some menus don't work properly in this state, and can even [[crash]] the app.
|prerequisites = Have one challenge, one expedition, and at least one other challenge or expedition.
|howto = Start a challenge, and before it finishes, start an expedition. Before either finish, return to the [[Pikmin Bloom interface#Main screen|main screen]], go to the very top, and tap the button that tells you you have other expeditions available. Then stay on that screen while the challenge and expedition from before are ongoing. You can do something else with your phone during this time, even locking it. Once both are complete, tap on the finished expedition.
|explanation = During most game states, the game will try to cut away to a challenge that has been completed but the player hasn't seen its ending cutscene. If this happens in a state where the game is busy trying to show the player the results of an expedition, it will try to do both things at once, with unintended consequences.
}}
===Off-place items===
===Off-place items===
{{glitch | reproducibility = Medium | consequences = Harmful | versions = At least 34.2
{{glitch | reproducibility = Medium | consequences = Harmful | versions = At least 34.2
Line 24: Line 16:


===Rich text name===
===Rich text name===
{{glitch | reproducibility = High | consequences = Depends | versions = At least 36.1
{{glitch | reproducibility = High | consequences = Depends | versions = Before 36.0
|effects = Makes a Pikmin's name appear with rich text in some screens, like when the Pikmin is focused on in the [[Pikmin Bloom interface#Garden|garden]], or when viewing the Pikmin's details.
|effects = Makes a Pikmin's name appear with rich text in some screens, like when the Pikmin is focused on in the [[Pikmin Bloom interface#Garden|garden]], or when viewing the Pikmin's details.
|prerequisites = Have a Pikmin.
|prerequisites = Have a Pikmin.
Line 30: Line 22:
** <code>&lt;b&gt;bold&lt;/b&gt;</code>
** <code>&lt;b&gt;bold&lt;/b&gt;</code>
** <code>&lt;i&gt;italics&lt;/i&gt;</code>
** <code>&lt;i&gt;italics&lt;/i&gt;</code>
** <code>&lt;size=123&gt;larger font size&lt;/size&gt;</code>
** <code>&lt;color=#0055AAFF&gt;blue text&lt;/color&gt;</code>
** <code>&lt;color=#0055AAFF&gt;blue text&lt;/color&gt;</code>
|notes = Different screens will be able to parse or not parse different tags; for instance, tapping a Pikmin in the garden will show bold text, but will show raw <code>&lt;size&gt;</code> tags instead. It is possible to have multiple tags in the same text. Different screens show the name in different font sizes, but the font size tag forces it to stay at a certain size. If the chosen font size is too big, the text won't appear. The alpha component (the last two digits) of the color is optional. Besides HTML hex color codes, it is also possible to write the names of some colors, like "red" or "cyan".
|notes = Different screens will be able to parse or not parse different tags; for instance, tapping a Pikmin in the garden will show bold text, but will show raw <code>&lt;size&gt;</code> tags instead. It is possible to have multiple tags in the same text. Different screens show the name in different font sizes, but the font size tag forces it to stay at a certain size. If the chosen font size is too big, the text won't appear. The alpha component (the last two digits) of the color is optional. Besides HTML hex color codes, it is also possible to write the names of some colors, like "red" or "cyan".
Line 35: Line 28:
**Attempting to use a hex code for a color while using emoji, it will be invisible, but color names seem to work. May crash with 3 or more emoji upon trying to edit the name.
**Attempting to use a hex code for a color while using emoji, it will be invisible, but color names seem to work. May crash with 3 or more emoji upon trying to edit the name.
**Changing the size and using emoji leads to inconsistent results, prone to crashing if you use a large enough size and many emoji.
**Changing the size and using emoji leads to inconsistent results, prone to crashing if you use a large enough size and many emoji.
**Before version 36.0, it was also possible to use the <code>&lt;size&gt;</code> tag.
|explanation = Pikmin names in those screens support Unity's rich text feature. In particular, the Pikmin details screen writes the Pikmin's name in bold and a larger font size. Instead of being limited to whatever rich text tags the developers specify, the game reads the player's text and parses the tags in it, allowing the player to style the text without limit.
|explanation = Pikmin names in those screens support Unity's rich text feature. In particular, the Pikmin details screen writes the Pikmin's name in bold and a larger font size. Instead of being limited to whatever rich text tags the developers specify, the game reads the player's text and parses the tags in it, allowing the player to style the text without limit.
}}
}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: