Latest revision |
Your text |
Line 1: |
Line 1: |
| {{infobox challenge | | {{infobox challenge |
| |image=Hazard Training.jpg | | |image=Hazard Training.jpg |
| |size=250px
| |
| |sublevels=2 | | |sublevels=2 |
| |red=25
| |
| |blue=25
| |
| |bitter=1 | | |bitter=1 |
| |spicy=1 | | |spicy=1|time = sublevel 1 - 200 |
| |gridcol=3 | |
| |gridrow=4
| |
| }}
| |
| {{guide}}
| |
| '''Hazard Training''' is the eighteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It focuses on the fire and water [[hazard]]s.
| |
|
| |
|
| ==Sublevel 1==
| | sublevel 2 - 200 |
| * '''Theme''': Concrete
| | |reds = 25 |
| * '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
| | |blues = 25}}'''Hazard Training''' is the eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge mode]] in ''[[Pikmin 2]]''. |
| * '''Time''': 200 (400 seconds)
| |
| * '''Starting Pikmin''':
| |
| ** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
| |
| ** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
| |
| * '''Treasures''':
| |
| ** {{icon|Crystal Clover|y}} × 1
| |
| ** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Red Bulborbs)
| |
| ** {{icon|Lustrous Element|y}} × 1
| |
| ** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
| |
| ** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
| |
| ** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
| |
| ** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
| |
| ** {{icon|Unknown Merit|y}} × 1
| |
| * '''Enemies''':
| |
| ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4
| |
| ** {{icon|Fiery Blowhog|y}} × 1
| |
| ** {{icon|Fiery Bulblax|y}} × 1
| |
| ** {{icon|Fiery Dweevil|y}} × 1
| |
| ** {{icon|Hydro Dweevil|y}} × 1
| |
| ** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
| |
| ** {{icon|Watery Blowhog|y}} × 1
| |
| * '''Obstacles''':
| |
| ** {{icon|Fire geyser|y}} × 7
| |
| * '''Vegetation''':
| |
| ** {{icon|Figwort|y}} (large brown) × 1
| |
| ** {{icon|Figwort|y}} (small brown) × 6
| |
| ** {{icon|Shoot|y}} (small) × 5
| |
| * '''Others''':
| |
| ** {{icon|Egg|y}} × 1 or more
| |
|
| |
|
| Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
| | This is the music of the first level:[[Image: Hazard Training.ogg]] |
|
| |
|
| {{cavegen|ht1}}
| | ==Sublevel 1== |
| {{sublevel technical
| | Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a [[Fiery Bulblax]]. Use an Ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole. |
| |cave = ch_MUKI_redblue
| |
| |enemymax = 18
| |
| |itemmax = 4
| |
| |gatemax = 0
| |
| |capmax = 50
| |
| |rooms = 3
| |
| |ctrratio = 0.1
| |
| |geyser = No
| |
| |unitfile = 3_units_f_l_o_conc.txt
| |
| |lightfile = vs_8_light.ini
| |
| |bg =
| |
| |clog = No
| |
| |hiddenfloor = 0
| |
| |units =
| |
| {{sublevel units
| |
| |cap_conc|Dead end
| |
| |item_cap_pipe|Dead end with item
| |
| |way3_conc|Three-way crossing
| |
| |way4_conc|Four-way crossing
| |
| |wayl_pipe|Turning corridor
| |
| |way2_pipe|Corridor
| |
| }}
| |
| {{sublevel units
| |
| |way2x2_pipe|Long corridor
| |
| |room_4x4f_4_conc|'''Room with 4 exits and a raised edge'''
| |
| |room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
| |
| |room_pype4x4o_3_conc|'''Room with pipe in center'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Fiery Bulblax|y}}
| |
| | 1
| |
| | None
| |
| | "Special" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
| |
| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Fiery Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Petrified Heart|y}}
| |
| | colspan="3" | Carried inside entry with ID 2
| |
| |-
| |
| | 3
| |
| | {{icon|Watery Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Tear Stone|y}}
| |
| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| | 4
| |
| | {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| |
| | 4
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Cupid's Grenade|y|v=TH}}
| |
| | colspan="3" | Carried inside entry with ID 4
| |
| |-
| |
| | 5
| |
| | {{icon|Fiery Dweevil|y}}
| |
| | 1
| |
| | Falls from the sky
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
| |
| | colspan="3" | Carried inside entry with ID 5
| |
| |-
| |
| | 6
| |
| | {{icon|Hydro Dweevil|y}}
| |
| | 1
| |
| | Falls from the sky
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
| |
| | colspan="3" | Carried inside entry with ID 6
| |
| |-
| |
| | 7
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 8
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 9
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 10
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 11
| |
| | {{icon|Fire geyser|y}}
| |
| | 3
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| | 12
| |
| | {{icon|Figwort|y}} (small brown)
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 13
| |
| | {{icon|Figwort|y}} (large brown)
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 14
| |
| | {{icon|Shoot|y}} (small)
| |
| | 5
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 15
| |
| | {{icon|Figwort|y}} (small brown)
| |
| | 5
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 16
| |
| | {{icon|Lustrous Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 17
| |
| | {{icon|Mirrored Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 18
| |
| | {{icon|Unknown Merit|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 19
| |
| | {{icon|Crystal Clover|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "dead end" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 20
| |
| | {{icon|Egg|y}}
| |
| | 1
| |
| | None
| |
| | Dead ends
| |
| |-
| |
| ! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
| |
| |-
| |
| ! ID !! Object !! Chance !! Fall method !! Spawn location
| |
| |-
| |
| | 20
| |
| | {{icon|Egg|y}}
| |
| | 100%
| |
| | None
| |
| | Dead ends
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
|
| |
|
| ==Sublevel 2== | | ==Sublevel 2== |
| * '''Theme''': Tiles
| | The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is a lot of treasure, too). Open the geyser and exit. |
| * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
| |
| * '''Time''': +200 (+400 seconds)
| |
| * '''Treasures''':
| |
| ** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Orange Bulborbs)
| |
| ** {{icon|Eternal Emerald Eye|y}} × 1
| |
| ** {{icon|Gemstar Wife|y}} × 1 (inside Withering Blowhog)
| |
| ** {{icon|Lustrous Element|y}} × 1
| |
| ** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
| |
| ** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
| |
| ** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
| |
| ** {{icon|The Key|y}} × 1 (inside Orange Bulborb)
| |
| ** {{icon|Unknown Merit|y}} × 1
| |
| * '''Enemies''':
| |
| ** {{icon|Dwarf Orange Bulborb|y}} × 4
| |
| ** {{icon|Fiery Blowhog|y}} × 1
| |
| ** {{icon|Fiery Dweevil|y}} × 1
| |
| ** {{icon|Hydro Dweevil|y}} × 1
| |
| ** {{icon|Orange Bulborb|y}} × 1
| |
| ** {{icon|Watery Blowhog|y}} × 1
| |
| ** {{icon|Withering Blowhog|y}} × 1
| |
| * '''Obstacles''':
| |
| ** {{icon|Fire geyser|y}} × 7
| |
| * '''Vegetation''':
| |
| ** None
| |
| * '''Others''':
| |
| ** None
| |
| | |
| The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit. | |
| | |
| {{cavegen|ht2}}
| |
| {{sublevel technical
| |
| |cave = ch_MUKI_redblue
| |
| |enemymax = 14
| |
| |itemmax = 4
| |
| |gatemax = 0
| |
| |capmax = 50
| |
| |rooms = 3
| |
| |ctrratio = 0
| |
| |geyser = Yes
| |
| |unitfile = 3_units_pool_nor_ujikou_tile.txt
| |
| |lightfile = vs_8_light.ini
| |
| |bg =
| |
| |clog = No
| |
| |hiddenfloor = 0
| |
| |units =
| |
| {{sublevel units
| |
| |cap_pipe|Dead end
| |
| |way3_conc|Three-way crossing
| |
| |way4_conc|Four-way crossing
| |
| |wayl_conc|Turning corridor
| |
| |way2_conc|Corridor
| |
| |way2x2_conc|Long corridor
| |
| }}
| |
| {{sublevel units
| |
| |room_pool5x5_5_tile|'''Room with pool'''
| |
| |room_u_jikou1_4x4_2_tile|'''Room with waterway with grill'''
| |
| |room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Orange Bulborb|y}}
| |
| | 1
| |
| | None
| |
| | "Special" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
| |
| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Dwarf Orange Bulborb|y}}
| |
| | 2
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Cupid's Grenade|y|v=TH}}
| |
| | colspan="3" | Carried inside entry with ID 2
| |
| |-
| |
| | 3
| |
| | {{icon|Dwarf Orange Bulborb|y}}
| |
| | 2
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Cupid's Grenade|y|v=TH}}
| |
| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| | 4
| |
| | {{icon|Fiery Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Special" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Petrified Heart|y}}
| |
| | colspan="3" | Carried inside entry with ID 4
| |
| |-
| |
| | 5
| |
| | {{icon|Watery Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Tear Stone|y}}
| |
| | colspan="3" | Carried inside entry with ID 5
| |
| |-
| |
| | 7
| |
| | {{icon|Fiery Dweevil|y}}
| |
| | 1
| |
| | Falls from the sky
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
| |
| | colspan="3" | Carried inside entry with ID 7
| |
| |-
| |
| | 8
| |
| | {{icon|Hydro Dweevil|y}}
| |
| | 1
| |
| | Falls from the sky
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
| |
| | colspan="3" | Carried inside entry with ID 8
| |
| |-
| |
| | 9
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 10
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 11
| |
| | {{icon|Fire geyser|y}}
| |
| | 3
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 6
| |
| | {{icon|Withering Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | -
| |
| | {{icon|Gemstar Wife|y}}
| |
| | colspan="3" | Carried inside entry with ID 6
| |
| |-
| |
| | 12
| |
| | {{icon|Fire geyser|y}}
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 13
| |
| | {{icon|Lustrous Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 14
| |
| | {{icon|Mirrored Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 15
| |
| | {{icon|Unknown Merit|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 16
| |
| | {{icon|Eternal Emerald Eye|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
|
| |
|
| ==Names in other languages==
| |
| {{Foreignname
| |
| |Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
| |
| |JapM=Fire and Water Camp
| |
| |FraA=Camp périlleux
| |
| |FraAM=Perilous camp
| |
| |FraE=Camp Périlleux
| |
| |FraEM=Perilous Camp
| |
| |SpaA=Circuito de Riesgo
| |
| |SpaAM=Risk Circuit
| |
| |Ger=Risikotraining
| |
| |GerM=Risky Training
| |
| |Ita=Esercizi pericolosi
| |
| |ItaM=Dangerous exercises
| |
| }}
| |
|
| |
|
| {{CM}} | | {{CM}} |
| | [[Category: Challenge Mode levels]] |
| | [[Category:Pikmin 2 Challenge Mode]] |
| | [[Category:Pikmin 2]] |