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| |sublevels=2 | | |sublevels=2 |
| |red=25 | | |red=25 |
| | |redm=f |
| |blue=25 | | |blue=25 |
| | |bluem=f |
| |bitter=1 | | |bitter=1 |
| |spicy=1 | | |spicy=1 |
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| |gridrow=4 | | |gridrow=4 |
| }} | | }} |
| {{guide}}
| | |
| '''Hazard Training''' is the eighteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It focuses on the fire and water [[hazard]]s. | | '''Hazard Training''' is the eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. It focuses on the fire and water [[hazard]]s. |
|
| |
|
| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Concrete | | *'''Theme''': Concrete |
| * '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
| | *'''Time''': 200 (400 seconds) |
| * '''Time''': 200 (400 seconds) | | *'''Enemies''': |
| * '''Starting Pikmin''': | | **1 [[Fiery Bulblax]] |
| ** {{icon|Red Pikmin|v=P2|y}} × 25 (flower) | | **1 [[Fiery Blowhog]] |
| ** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower) | | **1 [[Watery Blowhog]] |
| * '''Treasures''': | | **4 [[Dwarf Red Bulborb]]s |
| ** {{icon|Crystal Clover|y}} × 1 | | **1 [[Fiery Dweevil]] (drops from the sky) |
| ** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Red Bulborbs) | | **1 [[Caustic Dweevil]] (drops from the sky) |
| ** {{icon|Lustrous Element|y}} × 1 | | *'''Hazards''': |
| ** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
| | **7 [[Hazards#Fire|fire geysers]] |
| ** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog) | | *'''Treasures''': |
| ** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog) | | **[[The Key]] (inside the Fiery Bulblax) |
| ** {{icon|The Key|y}} × 1 (inside Fiery Bulblax) | | **[[Petrified Heart]] (inside the Fiery Blowhog) |
| ** {{icon|Unknown Merit|y}} × 1
| | **[[Tear Stone]] (inside the Watery Blowhog) |
| * '''Enemies''':
| | **[[Cupid's Grenade]] (inside the Dwarf Red Bulborb) |
| ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4
| | **3 [[Mirrored Element]]s (2 inside the Dweevils) |
| ** {{icon|Fiery Blowhog|y}} × 1 | | **[[Lustrous Element]] |
| ** {{icon|Fiery Bulblax|y}} × 1
| | **[[Unknown Merit]] |
| ** {{icon|Fiery Dweevil|y}} × 1
| | **[[Crystal Clover]] |
| ** {{icon|Hydro Dweevil|y}} × 1
| | *'''Plants''': |
| ** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
| | **6 small dying [[Figwort]]s |
| ** {{icon|Watery Blowhog|y}} × 1 | | **1 large dying [[Figwort]]s |
| * '''Obstacles''': | | **5 small [[Shoot]]s |
| ** {{icon|Fire geyser|y}} × 7 | | *'''Others''': |
| * '''Vegetation''': | | **None |
| ** {{icon|Figwort|y}} (large brown) × 1 | |
| ** {{icon|Figwort|y}} (small brown) × 6 | |
| ** {{icon|Shoot|y}} (small) × 5 | |
| * '''Others''': | |
| ** {{icon|Egg|y}} × 1 or more | |
|
| |
|
| Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
| |
|
| |
| {{cavegen|ht1}}
| |
| {{sublevel technical | | {{sublevel technical |
| |cave = ch_MUKI_redblue | | |cave = ch_MUKI_redblue |
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| |capmax = 50 | | |capmax = 50 |
| |rooms = 3 | | |rooms = 3 |
| |ctrratio = 0.1
| |
| |geyser = No | | |geyser = No |
| |unitfile = 3_units_f_l_o_conc.txt | | |unitfile = 3_units_f_l_o_conc.txt |
| |lightfile = vs_8_light.ini | | |lightfile = vs_8_light.ini |
| |bg = | | |bg = None |
| |clog = No | | |clog = No |
| |hiddenfloor = 0 | | |hiddenfloor = 0 |
| |units = | | |units = |
| {{sublevel units | | {{sublevel units |
| |cap_conc|Dead end | | |cap_conc|Dead end |
| |item_cap_pipe|Dead end with item | | |item_cap_pipe|Dead end with item |
| |way3_conc|Three-way crossing | | |way3_conc|Three-way crossing |
| |way4_conc|Four-way crossing | | |way4_conc|Four-way crossing |
| |wayl_pipe|Turning corridor | | |wayl_pipe|Turning corridor |
| |way2_pipe|Corridor | | |way2_pipe|Corridor |
| | }} |
| | {{sublevel units |
| | |way2x2_pipe|Long corridor |
| | |room_4x4f_4_conc|'''Room with 4 exits and a raised edge''' |
| | |room_north4x4l_1_conc|'''Room with a dead end after U-turn''' |
| | |room_pype4x4o_3_conc|'''Room with pipe in center''' |
| | }} |
| }} | | }} |
| {{sublevel units
| | |
| |way2x2_pipe|Long corridor
| | Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an Ultra-Bitter Spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil|Dweevils]] might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole. |
| |room_4x4f_4_conc|'''Room with 4 exits and a raised edge'''
| | |
| |room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
| | This is the music of the first level: [[Image: Hazard Training.ogg]] |
| |room_pype4x4o_3_conc|'''Room with pipe in center'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Fiery Bulblax|y}}
| |
| | 1
| |
| | None
| |
| | "Special" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
| |
| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Fiery Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Petrified Heart|y}}
| |
| | colspan="3" | Carried inside entry with ID 2
| |
| |-
| |
| | 3
| |
| | {{icon|Watery Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Tear Stone|y}}
| |
| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| | 4
| |
| | {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| |
| | 4
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Cupid's Grenade|y|v=TH}}
| |
| | colspan="3" | Carried inside entry with ID 4
| |
| |-
| |
| | 5
| |
| | {{icon|Fiery Dweevil|y}}
| |
| | 1
| |
| | Falls from the sky
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
| |
| | colspan="3" | Carried inside entry with ID 5
| |
| |-
| |
| | 6
| |
| | {{icon|Hydro Dweevil|y}}
| |
| | 1
| |
| | Falls from the sky
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
| |
| | colspan="3" | Carried inside entry with ID 6
| |
| |-
| |
| | 7
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 8
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 9
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 10
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 11
| |
| | {{icon|Fire geyser|y}}
| |
| | 3
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| | 12
| |
| | {{icon|Figwort|y}} (small brown)
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 13
| |
| | {{icon|Figwort|y}} (large brown)
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |- | |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 14
| |
| | {{icon|Shoot|y}} (small)
| |
| | 5
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 15
| |
| | {{icon|Figwort|y}} (small brown)
| |
| | 5
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 16
| |
| | {{icon|Lustrous Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 17
| |
| | {{icon|Mirrored Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 18
| |
| | {{icon|Unknown Merit|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 19
| |
| | {{icon|Crystal Clover|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "dead end" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 20
| |
| | {{icon|Egg|y}}
| |
| | 1
| |
| | None
| |
| | Dead ends
| |
| |-
| |
| ! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
| |
| |-
| |
| ! ID !! Object !! Chance !! Fall method !! Spawn location
| |
| |-
| |
| | 20
| |
| | {{icon|Egg|y}}
| |
| | 100%
| |
| | None
| |
| | Dead ends
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |
|
| |
|
| ==Sublevel 2== | | ==Sublevel 2== |
| * '''Theme''': Tiles | | *'''Theme''': Tiles |
| * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
| | *'''Time''': +200 (+400 seconds) |
| * '''Time''': +200 (+400 seconds) | | *'''Enemies''': |
| * '''Treasures''': | | **1 [[Orange Bulborb]] |
| ** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Orange Bulborbs) | | **4 [[Dwarf Orange Bulborb]]s |
| ** {{icon|Eternal Emerald Eye|y}} × 1 | | **1 [[Fiery Blowhog]] |
| ** {{icon|Gemstar Wife|y}} × 1 (inside Withering Blowhog) | | **1 [[Watery Blowhog]] |
| ** {{icon|Lustrous Element|y}} × 1 | | **1 [[Withering Blowhog]] |
| ** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils) | | **1 [[Fiery Dweevil]] |
| ** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
| | **1 [[Caustic Dweevil]] |
| ** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog) | | *'''Hazards''': |
| ** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | | **7 [[Hazards#Fire|fire geysers]] |
| ** {{icon|Unknown Merit|y}} × 1 | | *'''Treasures''': |
| * '''Enemies''': | | **[[The Key]] (inside the Orange Bulborb) |
| ** {{icon|Dwarf Orange Bulborb|y}} × 4 | | **4 [[Cupid's Grenade]]s (inside the Dwarf Orange Bulborbs) |
| ** {{icon|Fiery Blowhog|y}} × 1 | | **[[Petrified Heart]] (inside the Fiery Blowhog) |
| ** {{icon|Fiery Dweevil|y}} × 1 | | **[[Tear Stone]] (inside the Watery Blowhog) |
| ** {{icon|Hydro Dweevil|y}} × 1 | | **[[Gemstar Wife]] (inside the Withering Blowhog) |
| ** {{icon|Orange Bulborb|y}} × 1 | | **3 [[Mirrored Element]]s (2 inside the Dweevils) |
| ** {{icon|Watery Blowhog|y}} × 1 | | **[[Lustrous Element]] |
| ** {{icon|Withering Blowhog|y}} × 1 | | **[[Unknown Merit]] |
| * '''Obstacles''': | | **[[Eternal Emerald Eye]] |
| ** {{icon|Fire geyser|y}} × 7 | | *'''Plants''': |
| * '''Vegetation''': | | **None |
| ** None | | *'''Others''': |
| * '''Others''': | | **None |
| ** None | |
|
| |
|
| The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
| |
|
| |
| {{cavegen|ht2}}
| |
| {{sublevel technical | | {{sublevel technical |
| |cave = ch_MUKI_redblue | | |cave = ch_MUKI_redblue |
Line 293: |
Line 112: |
| |capmax = 50 | | |capmax = 50 |
| |rooms = 3 | | |rooms = 3 |
| |ctrratio = 0
| |
| |geyser = Yes | | |geyser = Yes |
| |unitfile = 3_units_pool_nor_ujikou_tile.txt | | |unitfile = 3_units_pool_nor_ujikou_tile.txt |
| |lightfile = vs_8_light.ini | | |lightfile = vs_8_light.ini |
| |bg = | | |bg = None |
| |clog = No | | |clog = No |
| |hiddenfloor = 0 | | |hiddenfloor = 0 |
| |units = | | |units = |
| {{sublevel units | | {{sublevel units |
| |cap_pipe|Dead end | | |cap_pipe|Dead end |
| |way3_conc|Three-way crossing | | |way3_conc|Three-way crossing |
| |way4_conc|Four-way crossing | | |way4_conc|Four-way crossing |
| |wayl_conc|Turning corridor | | |wayl_conc|Turning corridor |
| |way2_conc|Corridor | | |way2_conc|Corridor |
| |way2x2_conc|Long corridor | | |way2x2_conc|Long corridor |
| | }} |
| | {{sublevel units |
| | |room_pool5x5_5_tile|'''Room with pool''' |
| | |room_u_jikou1_4x4_2_tile|'''Room with waterway with grill''' |
| | |room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' |
| | }} |
| }} | | }} |
| {{sublevel units
| | |
| |room_pool5x5_5_tile|'''Room with pool'''
| | The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit. |
| |room_u_jikou1_4x4_2_tile|'''Room with waterway with grill'''
| |
| |room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Orange Bulborb|y}}
| |
| | 1
| |
| | None
| |
| | "Special" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
| |
| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Dwarf Orange Bulborb|y}}
| |
| | 2
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Cupid's Grenade|y|v=TH}}
| |
| | colspan="3" | Carried inside entry with ID 2
| |
| |-
| |
| | 3
| |
| | {{icon|Dwarf Orange Bulborb|y}}
| |
| | 2
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Cupid's Grenade|y|v=TH}}
| |
| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| | 4
| |
| | {{icon|Fiery Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Special" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Petrified Heart|y}}
| |
| | colspan="3" | Carried inside entry with ID 4
| |
| |-
| |
| | 5
| |
| | {{icon|Watery Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Tear Stone|y}}
| |
| | colspan="3" | Carried inside entry with ID 5
| |
| |-
| |
| | 7
| |
| | {{icon|Fiery Dweevil|y}}
| |
| | 1
| |
| | Falls from the sky
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
| |
| | colspan="3" | Carried inside entry with ID 7
| |
| |-
| |
| | 8
| |
| | {{icon|Hydro Dweevil|y}}
| |
| | 1
| |
| | Falls from the sky
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
| |
| | colspan="3" | Carried inside entry with ID 8
| |
| |-
| |
| | 9
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 10
| |
| | {{icon|Fire geyser|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 11
| |
| | {{icon|Fire geyser|y}}
| |
| | 3
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 6
| |
| | {{icon|Withering Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | -
| |
| | {{icon|Gemstar Wife|y}}
| |
| | colspan="3" | Carried inside entry with ID 6
| |
| |-
| |
| | 12
| |
| | {{icon|Fire geyser|y}}
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 13
| |
| | {{icon|Lustrous Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 14
| |
| | {{icon|Mirrored Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 15
| |
| | {{icon|Unknown Merit|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 16
| |
| | {{icon|Eternal Emerald Eye|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
|
| |
|
| ==Names in other languages== | | ==Names in other languages== |
| {{Foreignname | | {{Foreignname |
| |Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | | |Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> |
| |JapM=Fire and Water Camp
| |
| |FraA=Camp périlleux
| |
| |FraAM=Perilous camp
| |
| |FraE=Camp Périlleux
| |
| |FraEM=Perilous Camp
| |
| |SpaA=Circuito de Riesgo
| |
| |SpaAM=Risk Circuit
| |
| |Ger=Risikotraining
| |
| |GerM=Risky Training
| |
| |Ita=Esercizi pericolosi
| |
| |ItaM=Dangerous exercises
| |
| }} | | }} |
|
| |
|
| {{CM}} | | {{CM}} |