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==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
In ''Hey! Pikmin'', Pikmin become idle by straying too far away from Olimar's group, provided they've already become a part of it.  An idle Pikmin will stand in place, with its stem glowing its respective color.  To bring a Pikmin back to the group, touching it or whistling it will do.  In this case, the whistle's effect will reach beyond the boundaries of the screen.  If an idle Pikmin remains off-screen for too long, it will die, regardless if there are any enemies nearby.  Should a Pikmin become idle, the Pikmin counter on the to screen will flash red, alerting the player. After around 30 seconds, the idle Pikmin will die.
{{todo|How long does it take for an idle Pikmin to die?}}
In ''Hey! Pikmin'', Pikmin become idle by straying too far away from Olimar's group, provided they've already become a part of it.  An idle Pikmin will stand in place, with its stem glowing its respective color.  To bring a Pikmin back to the group, touching it or whistling it will do.  In this case, the whistle's effect will reach beyond the boundaries of the screen.  If an idle Pikmin remains off-screen for too long, it will die, regardless if there are any enemies nearby.  Should a Pikmin become idle, the Pikmin counter on the to screen will flash red, alerting the player.


==Uses==
==Uses==

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