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*Being [[whistle]]d by a [[leader]].
*Being [[whistle]]d by a [[leader]].
*Being touched by a leader (only after a few seconds). In ''Pikmin 4'', this is expanded to a range around the leader.
*Being touched by a leader (only after a few seconds).
*Being near an idling leader when the player swaps to that leader, in {{p3d}} and {{p4}}.
*Being near an idling leader when the player swaps to that leader, in {{p3d}} and {{p4}}.
*Being near the active leader, in ''Pikmin 4'' only.
*Being in the vicinity of a task that can be performed (e.g. breaking down [[gate]]s, attacking [[Enemy|enemies]], finding a [[bomb rock]] to grab, a [[Blue Pikmin]] being near a drowning Pikmin, helping [[carry]]ing objects, etc.).
*Being in the vicinity of a task that can be performed (e.g. breaking down [[gate]]s, attacking [[Enemy|enemies]], finding a [[bomb rock]] to grab, a [[Blue Pikmin]] being near a drowning Pikmin, helping [[carry]]ing objects, etc.).


In {{p3}}, Pikmin that already exist idling when the player enters the area do not actually help other Pikmin that are carrying objects. It's not until the player adds them to the group and makes them idle again that they behave as expected. This can be seen easily in [[River]] by having Blue Pikmin carry the [[Astringent Clump]] past the starting Red Pikmin.
In {{p3}}, Pikmin that already exist idling when the player enters the area do not actually help other Pikmin that are carrying objects. It's not until the player adds them to the group and makes them idle again that they behave as expected. This can be seen easily in [[River]] by having Blue Pikmin carry the [[Astringent Clump]] past the starting Red Pikmin.


[[Glow Pikmin]] that become idle will quickly teleport directly into the active leader's squad.
[[Glow Pikmin]] will also become idle but not for long , as they will teleport directly to the player a few seconds after completing a task.


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