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{{Infobox enemy | {{Infobox enemy | ||
|pikmin3 = y | |pikmin3 = y | ||
|image = | |image = Mysterious_life-form.png | ||
|size = 270px | |size = 270px | ||
|icon = Mysterious Life-Form icon.png | |icon = Mysterious Life-Form icon.png | ||
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}} | }} | ||
{{spoiler|the final boss of ''[[Pikmin 3]]''}} | {{spoiler|the final boss of ''[[Pikmin 3]]''}} | ||
{{otheruses|the | {{otheruses|the creature that chases [[Captain Olimar]]|the form it takes during the final boss battle|Plasm Wraith|a guide on how to complete the final area|Formidable Oak}} | ||
The '''Mysterious Life-Form''' ('''Mysterious Life Form''' in Europe, {{j|謎の生命体|Nazo No Seimeitai|Life Form of Mystery}}) is an [[enemy]] in {{p3}} and the alternate form of the | The '''Mysterious Life-Form''' ('''Mysterious Life Form''' in Europe, {{j|謎の生命体|Nazo No Seimeitai|Life Form of Mystery}}) is an [[enemy]] in {{p3}} and the alternate form of the [[Plasm Wraith]]. In this form, it looks like an amorphous slug-like blob of translucent plasm. It follows [[Brittany]], or whoever is guiding the [[Pikmin family|Pikmin]] carrying [[Captain Olimar]], through the labyrinth that is the [[Formidable Oak]]. Once Olimar is outside, the creature turns into its original form, the Plasm Wraith. | ||
== Stats == | == Stats == | ||
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{{see|Plasm Wraith#Plot}} | {{see|Plasm Wraith#Plot}} | ||
== | == Nucleus == | ||
{{see|Plasm Wraith}} | {{see|Plasm Wraith#Nucleus}} | ||
== | == Notes == | ||
=== ''Pikmin 3'' Prima Guide === | |||
{{transcript|Before the Plasm Wraith reveals its true self, it appears as the Mysterious Life-Form. This giant, slow-moving creature uses its amorphous body to absorb its victims. It's best to simply avoid the Mysterious Life-Form. However, if a battle is unavoidable, wait for the creature to turn an opaque gold color before you attack. When the creature is translucent, attacking Pikmin will simply be absorbed by the Mysterious Life-Form.|block=y}} | |||
== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
The point of the confrontation with the Mysterious Life-Form is not to destroy it, but to escape from it. There are a few notes that you should consider: | The point of the confrontation with the Mysterious Life-Form is not to destroy it, but to escape from it. There are a few notes that you should consider: | ||
* The Mysterious Life-Form is invincible, unless it's captured Olimar, so focus on always moving forward. | |||
* There are multiple paths you can take, so take whichever is easier to overcome. | |||
** Though | * Though the Mysterious Life-Form cannot be stopped, certain actions can slow it down. Throwing [[bomb rock]]s into the Mysterious Life-Form will briefly stun it. This can also be done with the [[iron ball]] in the cave, if it is pushed when the Mysterious Life-Form is directly in front of it. | ||
* Every enemy in the area is an illusion created by the Mysterious Life-Form; when killed, they disintegrate into plasm. If these creatures are not killed, the beast will envelop and digest them in its body when it reaches them. | |||
* The Mysterious Life-Form and the Pikmin carrying Olimar will always follow [[Brittany]]; this can be utilized to buy time. If Brittany is down, they will follow Charlie, then Alph. | |||
* Many of the paths in the area are loops, so while Alph and Charlie are figuring out the puzzle, Brittany can go around in circles to distract the creature. | |||
* If Pikmin are enveloped by the Mysterious Life-Form, they can be freed by continuously whistling at them. However, if the creature recaptures Olimar while any Pikmin are inside it, the Pikmin will instantly die. | |||
* If the creature manages to recapture Olimar, it will stop following Brittany and try to escape to the top of the area via the hole found at the dungeon's main corridor. When being attacked, it will occasionally take on a form similar to an Elemental Plasm. After having sustained enough damage, the creature will drop Olimar and will remain immobilized until its health gauge refills, allowing the crew an opportunity to escape. | |||
* The creature can take shortcuts over some walls. This is most noticeable with the wall between the room with the [[bridge]] fragments and [[Arachnode]], and the room with the [[Bulborb]]. | |||
* If it is carrying Olimar and succeeds in reaching the hole, it will exit through it. This will trigger a cutscene where the [[leader]]s and all Pikmin go back out through the entrance to wonder where the creature and Olimar went and comment on how it is almost [[sunset]], resulting in the day ending instantly. | |||
* The Mysterious Life-Form cannot enter bodies of water, and if Olimar is left in one, it will continuously circle him but be unable to reach him. This will allow the leaders to figure a way out of the labyrinth without having to worry about the creature. However, they also must not get too close to it while it is circling Olimar, or else it will chase them instead. | |||
* If it is really close, call the Pikmin carrying Olimar and let it get him. When it does, attack it, and as soon as it breaks, take advantage of it standing still and run away. | |||
** If Pikmin are enveloped by the Mysterious Life-Form, they | |||
** If it is carrying Olimar and succeeds in reaching the hole, it will exit through it. This will trigger a cutscene where the [[leader]]s and all Pikmin go back out through the entrance to wonder where the creature and Olimar went and comment on how it is almost [[sunset]], resulting in the day ending instantly. | |||
** If it is really close, | |||
After you successfully escape the cave system, you will arrive in an arena outside near the S.S. Drake. When Olimar reaches the exit as well, the Mysterious Life-Form will come out too, revert to its original form as the [[Plasm Wraith]], and detain Olimar inside its body, thus commencing the final boss battle. | After you successfully escape the cave system, you will arrive in an arena outside near the S.S. Drake. When Olimar reaches the exit as well, the Mysterious Life-Form will come out too, revert to its original form as the [[Plasm Wraith]], and detain Olimar inside its body, thus commencing the final boss battle. | ||
== Glitches == | == Glitches == | ||
{{ | {{todo|Add more.}} | ||
* [[Glitches in Pikmin 3#Out-of-bounds Mysterious Life-Form icon|Out-of-bounds Mysterious Life-Form icon]]: By highlighting the Plasm Wraith's mission in the [[Mission Mode]] menu then panning the radar northwest, an out-of-bounds enemy bubble representing the Mysterious Life-Form will be visible. | |||
== Technical information == | == Technical information == | ||
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== Naming == | == Naming == | ||
Because the explorers do not know about this form of the | Because the explorers do not know about this form of the Plasm Wraith, they simply nickname it "Mysterious Life-Form". In Europe, it's spelled as "Mysterious Life Form". In Japan, it uses the same name, {{j|謎の生命体|Nazo No Seimeitai}}, which translates to "Life Form of Mystery". Internally, it is called <code>metaboss</code>, most likely a combination between {{w|metaballs}}, 3D geometric functions for producing organic-looking blob objects, and "[[boss]]". | ||
=== Names in other languages === | === Names in other languages === | ||
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== Trivia == | == Trivia == | ||
* The Mysterious Life-Form completely passes through [[Candypop Bud]]s as if they did not exist. | |||
* While the Mysterious Life-Form is reviving, a song can be heard coming from it. | |||
* Enemies absorbed by the Mysterious Life-Form get progressively smaller until they disappear. | * Enemies absorbed by the Mysterious Life-Form get progressively smaller until they disappear. | ||
* The Mysterious Life-Form bears a striking resemblance to the [[Goolix]], a boss from {{p1}}. | |||
* [[Winged Pikmin]] take on their flying pose when caught. | * [[Winged Pikmin]] take on their flying pose when caught. | ||
== See also == | == See also == | ||