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{{Infobox enemy
{{Infobox enemy
|pikmin3    = y
|pikmin3    = y
|image      = Mysterious life-form.png
|image      = Mysterious_life-form.png
|size        = 270px
|size        = 270px
|icon        = Mysterious Life-Form icon.png
|icon        = Mysterious Life-Form icon.png
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}}
}}
{{spoiler|the final boss of ''[[Pikmin 3]]''}}
{{spoiler|the final boss of ''[[Pikmin 3]]''}}
{{otheruses|the form that chases [[Captain Olimar]]|the creature in general|Plasm Wraith}}
{{otheruses|the creature that chases [[Captain Olimar]]|the form it takes during the final boss battle|Plasm Wraith|a guide on how to complete the final area|Formidable Oak}}


The '''Mysterious Life-Form''' ('''Mysterious Life Form''' in Europe, {{j|謎の生命体|Nazo No Seimeitai|Life Form of Mystery}}) is an [[enemy]] in {{p3}} and the alternate form of the '''[[Plasm Wraith]]'''. In this form, it looks like an amorphous slug-like blob of translucent plasm. It follows [[Brittany]], or whoever is guiding the [[Pikmin family|Pikmin]] carrying [[Captain Olimar]], through the labyrinth that is the [[Formidable Oak]]. Once Olimar is outside, the creature turns into its original form, the Plasm Wraith.
The '''Mysterious Life-Form''' ('''Mysterious Life Form''' in Europe, {{j|謎の生命体|Nazo No Seimeitai|Life Form of Mystery}}) is an [[enemy]] in {{p3}} and the alternate form of the [[Plasm Wraith]]. In this form, it looks like an amorphous slug-like blob of translucent plasm. It follows [[Brittany]], or whoever is guiding the [[Pikmin family|Pikmin]] carrying [[Captain Olimar]], through the labyrinth that is the [[Formidable Oak]]. Once Olimar is outside, the creature turns into its original form, the Plasm Wraith.


== Stats ==
== Stats ==
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{{see|Plasm Wraith#Plot}}
{{see|Plasm Wraith#Plot}}


== Biology ==
== Nucleus ==
{{see|Plasm Wraith}}
{{see|Plasm Wraith#Nucleus}}


== Behavior ==
== Notes ==
When inside the Formidable Oak, in its slug-like shape, it moves about the cave slowly, inching its way forward through the corridors and rooms, although it can also vault over some of the terrain to take shortcuts. Its main goal is to chase after Olimar, wherever he is. It cannot be stopped in this state, as any Pikmin it touches get trapped, although it can be slowed down in a few ways:
=== ''Pikmin 3'' Prima Guide ===
* It briefly splits into a few chunks and stops on its tracks if it gets hit by an [[iron ball]].
{{transcript|Before the Plasm Wraith reveals its true self, it appears as the Mysterious Life-Form. This giant, slow-moving creature uses its amorphous body to absorb its victims. It's best to simply avoid the Mysterious Life-Form. However, if a battle is unavoidable, wait for the creature to turn an opaque gold color before you attack. When the creature is translucent, attacking Pikmin will simply be absorbed by the Mysterious Life-Form.|block=y}}
* [[Bomb rock]] explosions briefly stun it.
 
If it manages to ensnare Olimar, it becomes opaque, meaning it can be hit by Pikmin to lose health. In this state its objective is to escape through the cave's opening at the top with Olimar inside. At a few intervals when being damage, and also specifically when its health reaches 50% and 25%, it stops and turns into a sphere momentarily, bumping latched Pikmin off. When doing this, it may then transform into an [[Plasm Wraith#Elemental Plasm|Elemental Plasm]]. Unlike the humanoid form's Elemental Plasms, its nucleus is the creature's nucleus, and so it shares the same health. If left alone as an Elemental Plasm, it eventually returns to a sphere and then back to the slug. If defeated, either as an Elemental Plasm or in its standard form, it explodes into translucent chunks, stays that way on the floor, and begins [[reviving]]. In this state, nothing can be done to it. Once done, it quickly snaps into its slug shape and resumes the hunt. Hitting it with the iron ball instantly puts its health at 0% if it has Olimar inside.


== Strategy ==
== Strategy ==
{{see also|Formidable Oak#Guide}}
{{guide}}
{{guide}}
The point of the confrontation with the Mysterious Life-Form is not to destroy it, but to escape from it. There are a few notes that you should consider:
The point of the confrontation with the Mysterious Life-Form is not to destroy it, but to escape from it. There are a few notes that you should consider:


* About the creature:
* The Mysterious Life-Form is invincible, unless it's captured Olimar, so focus on always moving forward.
** The Mysterious Life-Form is invincible, unless it's captured Olimar, so focus on always moving forward.
* There are multiple paths you can take, so take whichever is easier to overcome.
** Though it cannot be stopped, [[bomb rock]]s and the [[iron ball]] can slow it down.
* Though the Mysterious Life-Form cannot be stopped, certain actions can slow it down. Throwing [[bomb rock]]s into the Mysterious Life-Form will briefly stun it. This can also be done with the [[iron ball]] in the cave, if it is pushed when the Mysterious Life-Form is directly in front of it.
** It cannot enter bodies of water, and if Olimar is left in one, it will continuously circle him but be unable to reach him. This will allow the leaders to figure a way out of the labyrinth without having to worry about the creature. However, they also must not get too close to it while it is circling Olimar, or else it will chase them instead.
* Every enemy in the area is an illusion created by the Mysterious Life-Form; when killed, they disintegrate into plasm. If these creatures are not killed, the beast will envelop and digest them in its body when it reaches them.
** It completely passes through [[Candypop Bud]]s as if they did not exist.
* The Mysterious Life-Form and the Pikmin carrying Olimar will always follow [[Brittany]]; this can be utilized to buy time. If Brittany is down, they will follow Charlie, then Alph.
** If the creature manages to recapture Olimar, it will stop following the crew and try to escape to the top of the area via the hole found at the dungeon's entrance corridor.
* Many of the paths in the area are loops, so while Alph and Charlie are figuring out the puzzle, Brittany can go around in circles to distract the creature.
** The creature can take shortcuts over some walls. This is most noticeable with the wall between the room with the [[bridge]] fragments and [[Arachnode]], and the room with the [[Bulborb]].
* If Pikmin are enveloped by the Mysterious Life-Form, they can be freed by continuously whistling at them. However, if the creature recaptures Olimar while any Pikmin are inside it, the Pikmin will instantly die.
* About the maze:
* If the creature manages to recapture Olimar, it will stop following Brittany and try to escape to the top of the area via the hole found at the dungeon's main corridor. When being attacked, it will occasionally take on a form similar to an Elemental Plasm. After having sustained enough damage, the creature will drop Olimar and will remain immobilized until its health gauge refills, allowing the crew an opportunity to escape.
** There are multiple paths you can take, so take whichever is easier to overcome.
* The creature can take shortcuts over some walls. This is most noticeable with the wall between the room with the [[bridge]] fragments and [[Arachnode]], and the room with the [[Bulborb]].
** Many of the paths in the area are loops, so while Alph and Charlie are figuring out the puzzle, Brittany can go around in circles to distract the creature.
* If it is carrying Olimar and succeeds in reaching the hole, it will exit through it. This will trigger a cutscene where the [[leader]]s and all Pikmin go back out through the entrance to wonder where the creature and Olimar went and comment on how it is almost [[sunset]], resulting in the day ending instantly.
** Every enemy in the area is an illusion created by the Mysterious Life-Form; when killed, they disintegrate into plasm. If the beast touches any, it instantly kills it and envelops and digests it in its body.
* The Mysterious Life-Form cannot enter bodies of water, and if Olimar is left in one, it will continuously circle him but be unable to reach him. This will allow the leaders to figure a way out of the labyrinth without having to worry about the creature. However, they also must not get too close to it while it is circling Olimar, or else it will chase them instead.
* About the gameplay mechanics:
* If it is really close, call the Pikmin carrying Olimar and let it get him. When it does, attack it, and as soon as it breaks, take advantage of it standing still and run away.
** The Mysterious Life-Form and the Pikmin carrying Olimar will always follow [[Brittany]]; this can be utilized to buy time. If Brittany is down, they will follow Charlie, then Alph.
** If Pikmin are enveloped by the Mysterious Life-Form, they will not die and can be freed by continuously whistling at them. However, if the creature recaptures Olimar while any Pikmin are inside it, the Pikmin will instantly die.
** If it is carrying Olimar and succeeds in reaching the hole, it will exit through it. This will trigger a cutscene where the [[leader]]s and all Pikmin go back out through the entrance to wonder where the creature and Olimar went and comment on how it is almost [[sunset]], resulting in the day ending instantly.
** If it is really close, it may be best to call the Pikmin carrying Olimar and let it get him. When it does, attack it, and as soon as it breaks, take advantage of its downtime and run away.


After you successfully escape the cave system, you will arrive in an arena outside near the S.S. Drake. When Olimar reaches the exit as well, the Mysterious Life-Form will come out too, revert to its original form as the [[Plasm Wraith]], and detain Olimar inside its body, thus commencing the final boss battle.
After you successfully escape the cave system, you will arrive in an arena outside near the S.S. Drake. When Olimar reaches the exit as well, the Mysterious Life-Form will come out too, revert to its original form as the [[Plasm Wraith]], and detain Olimar inside its body, thus commencing the final boss battle.
== Notes ==
=== ''Pikmin 3'' Prima Guide ===
{{transcript|Before the Plasm Wraith reveals its true self, it appears as the Mysterious Life-Form. This giant, slow-moving creature uses its amorphous body to absorb its victims. It's best to simply avoid the Mysterious Life-Form. However, if a battle is unavoidable, wait for the creature to turn an opaque gold color before you attack. When the creature is translucent, attacking Pikmin will simply be absorbed by the Mysterious Life-Form.|block=y}}


== Glitches ==
== Glitches ==
{{see|Plasm Wraith#Glitches}}
{{todo|Add more.}}
* [[Glitches in Pikmin 3#Out-of-bounds Mysterious Life-Form icon|Out-of-bounds Mysterious Life-Form icon]]: By highlighting the Plasm Wraith's mission in the [[Mission Mode]] menu then panning the radar northwest, an out-of-bounds enemy bubble representing the Mysterious Life-Form will be visible.


== Technical information ==
== Technical information ==
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== Naming ==
== Naming ==
Because the explorers do not know about this form of the [[Plasm Wraith]], they simply nickname it "Mysterious Life-Form". In Europe, it's spelled as "Mysterious Life Form". In Japan, it uses the same name, {{j|謎の生命体|Nazo No Seimeitai}}, which translates to "Life Form of Mystery". Internally, it is called <code>metaboss</code>, most likely a combination between {{w|metaballs}}, 3D geometric functions for producing organic-looking blob objects, and "[[boss]]".
Because the explorers do not know about this form of the Plasm Wraith, they simply nickname it "Mysterious Life-Form". In Europe, it's spelled as "Mysterious Life Form". In Japan, it uses the same name, {{j|謎の生命体|Nazo No Seimeitai}}, which translates to "Life Form of Mystery". Internally, it is called <code>metaboss</code>, most likely a combination between {{w|metaballs}}, 3D geometric functions for producing organic-looking blob objects, and "[[boss]]".


=== Names in other languages ===
=== Names in other languages ===
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== Trivia ==
== Trivia ==
* The Mysterious Life-Form completely passes through [[Candypop Bud]]s as if they did not exist.
* While the Mysterious Life-Form is reviving, a song can be heard coming from it.
* Enemies absorbed by the Mysterious Life-Form get progressively smaller until they disappear.
* Enemies absorbed by the Mysterious Life-Form get progressively smaller until they disappear.
* The Mysterious Life-Form bears a striking resemblance to the [[Goolix]], a boss from {{p1}}.
* [[Winged Pikmin]] take on their flying pose when caught.
* [[Winged Pikmin]] take on their flying pose when caught.
* The Mysterious Life-Form bears a striking resemblance to the [[Goolix]], a boss from {{p1}}.


== See also ==
== See also ==

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