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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y}}
During gameplay, it is possible to open a '''pause menu'''. When this menu is opened, the gameplay is halted, making this the primary way of pausing the game. The contents of the pause menu vary significantly between games and game modes, but in general, they contain options to return to another [[menu]] screen or to change basic settings.
During gameplay, it is possible to open a '''pause menu'''. When this [[menu]] is opened, the gameplay is halted, making this the primary way of pausing the game. It varies significantly between games.


==''Pikmin''==
==''Pikmin''==
{{infobox menu
[[File:Pikmin pause.jpg|thumb|right|250px|The pause menu in ''Pikmin''.]]
| image  = [[File:Pikmin pause.jpg|250px]]
This menu is opened with {{button|gc|start|wii|+}} ({{button|wii|-}} in ''New Play Control! Pikmin''), and it is simple, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and the [[Day#Sunset|sunset]] cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out during [[Challenge Mode (Pikmin)|Challenge Mode]]. The third option is called "Continue from Last Save" ("Continue from previous save" in ''New Play Control! Pikmin''), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to the [[saved game selection menu]]. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to the [[Challenge Mode menu]].
| parent = Gameplay
| child  = [[Day results menu]] (in Story Mode), [[Saved game selection menu]] (in Story Mode), [[Challenge Mode menu]] (in Challenge Mode)
| music  = The music of the current [[area]]
}}
In {{p1}}, the pause menu is opened with {{button|gc|start|wii|+}} ({{button|wii|-}} in ''New Play Control! Pikmin''), and it is simple, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and the [[Day#Sunset|sunset]] cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out during [[Challenge Mode (Pikmin)|Challenge Mode]]. The third option is called "Continue from Last Save" ("Continue from previous save" in ''New Play Control! Pikmin''), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to the [[saved game selection menu]]. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to the [[Challenge Mode menu]].


In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game.
In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game.


{{clear}}
==''Pikmin 2''==
==''Pikmin 2''==
{{infobox menu
The ''Pikmin 2'' pause menu is more complex, containing the [[radar]] and a lot of other information, as well as a menu similar to the one in ''Pikmin''. This menu is separated into three pages, which can be changed by pressing {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}}.
| image = {{switchable|Radar|[[File:Pikmin 2 radar.png|250px]]|Menu|[[File:Pikmin 2 pause.jpg|250px]]|Items|[[File:Exploration Kit menu.jpg|250px]]}}
| parent = Gameplay
| child = [[Day results menu]]
| music = The music of the current [[area]]
}}
The {{p2}} pause menu is fairly complex, containing the [[radar]] and a lot of other information, as well as a menu similar to the one in ''Pikmin''. This menu is separated into three pages, which can be changed by pressing {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}}.


The "[[Radar]]" page contains the radar on the right side, with the name of the [[area]] or [[cave]] on top of it. To the left is the number of Pikmin on the Onions, on the [[Hocotate ship|ship]], following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type.
The "[[Radar]]" page contains the radar on the right side, with the name of the [[area]] or [[cave]] on top of it. To the left is the number of Pikmin on the Onions, on the [[Hocotate ship|ship]], following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type.
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If playing in [[Challenge Mode (Pikmin 2)|Challenge Mode]] or [[2-Player Battle]] mode, the entire menu is replaced with a simple message box, akin to the one in ''Pikmin''. This contains the option "Continue" and the option "Give Up"/"Quit" (Challenge Mode or 2-Player Battle, respectively). The former unpauses the game, and the latter returns to the respective game mode's main menu, without asking for a confirmation. In Challenge Mode, however, a brief cutscene plays showing the Research Pod beaming the leaders and flying away.
If playing in [[Challenge Mode (Pikmin 2)|Challenge Mode]] or [[2-Player Battle]] mode, the entire menu is replaced with a simple message box, akin to the one in ''Pikmin''. This contains the option "Continue" and the option "Give Up"/"Quit" (Challenge Mode or 2-Player Battle, respectively). The former unpauses the game, and the latter returns to the respective game mode's main menu, without asking for a confirmation. In Challenge Mode, however, a brief cutscene plays showing the Research Pod beaming the leaders and flying away.
<gallery>
Pikmin 2 radar.png|"Radar" page of the pause menu in ''Pikmin 2''.
Pikmin 2 pause.jpg|"Menu" page of the pause menu in ''Pikmin 2''.
Exploration Kit menu.jpg|"Items" page of the pause menu in ''Pikmin 2''.
</gallery>


{{clear}}
==''Pikmin 3''==
==''Pikmin 3''==
{{infobox menu
[[File:Pikmin 3 pause.jpg|thumb|right|250px|The pause menu in ''Pikmin 3''.]]
| image  = [[File:Pikmin 3 pause.jpg|250px]]
| parent = Gameplay
| child  = [[Day results menu]] (Story Mode), [[Day selection menu]] (Story Mode), [[Mission Mode menu]] (Mission Mode), [[Bingo Battle menu]] (Bingo Battle)
| music  = None
}}
The pause menus in {{p3}} are relatively basic, each containing a few main options which must be confirmed by the player upon being selected.
The pause menus in {{p3}} are relatively basic, each containing a few main options which must be confirmed by the player upon being selected.
In [[Story Mode]], the "Retry Area" button will restart the current day in the same area, the "End Day" button will instantly end the day and play the sunset cutscene (the player will have to confirm a second time if there are Pikmin in the field that are not [[Day#Safe Pikmin|safe]]), and the "To Earlier Day" button ("Change Day" in the European [[Region|version]]) brings the player back to the [[day selection menu]].
In [[Story Mode]], the "Retry Area" button will restart the current day in the same area, the "End Day" button will instantly end the day and play the sunset cutscene (the player will have to confirm a second time if there are Pikmin in the field that are not [[Day#Safe Pikmin|safe]]), and the "To Earlier Day" button ("Change Day" in the European [[Region|version]]) brings the player back to the [[day selection menu]].  


In [[Mission Mode]], the "Continue" button does the same thing as exiting the menu with the pause button, the "Retry" button restarts the mission, and the "Stage Selection" button returns to the [[Mission Mode menu]].
In [[Mission Mode]], the "Continue" button does the same thing as exiting the menu with the pause button, the "Retry" button restarts the mission, and the "Stage Selection" button returns to the [[Mission Mode menu]].  


In [[Bingo Battle]], the "Continue" button does the same thing as exiting the menu with the pause button, and the "Stage Selection" button returns to the stage selection screen of the [[Bingo Battle menu]].
In [[Bingo Battle]], the "Continue" button does the same thing as exiting the menu with the pause button, and the "Stage Selection" button returns to the stage selection screen of the [[Bingo Battle menu]].
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In addition, a "{{button|wiiu|gamepad}} Mode" button in the lower right is present in all modes, and toggles the GamePad control scheme between [[Controls#Controllers|classic mode]] and [[Controls#Stylus Mode|stylus mode]]. This button was added in [[Update|version]] 2.0.0.
In addition, a "{{button|wiiu|gamepad}} Mode" button in the lower right is present in all modes, and toggles the GamePad control scheme between [[Controls#Controllers|classic mode]] and [[Controls#Stylus Mode|stylus mode]]. This button was added in [[Update|version]] 2.0.0.


{{clear}}
==''Pikmin 3 Deluxe''==
===''Pikmin 3 Deluxe''===
[[File:P3D Menu Pause.jpg|thumb|right|250px|The pause menu in ''Pikmin 3 Deluxe'', as it appears in [[Story Mode]].]]
{{infobox menu
The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options. The options visible depend on where the pause menu is being viewed from, as the {{button|switch|+}} button can be used to bring up the menu on nearly every screen in the game. A list of all the possible buttons is shown below.
| title  = Options menu
| image  = [[File:P3D Menu Pause.jpg|250px]]
| parent = Gameplay and most menu screens
| music  = None (during gameplay), music of the current menu (if opened while viewing a menu screen)
}}
The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options. The stylus mode icon has been removed. The options visible depend on where the pause menu is being viewed from, as a button can be used to bring up the menu on nearly every screen in the game. This button is the {{button|switch|+}} button in most cases, but in 2-player mode when each player is using a single Joy-Con, player 2 can press the {{button|switch|+}} or {{button|switch|-}} button to pause, depending on which is available, and player 1 cannot pause the game. There is often a prompt in the bottom-right corner of other menus labeled "Options", and the menu is called the "Options menu" in-game. A list of all the possible buttons is shown below.  
 
;Upper row
;Upper row
*'''Play Co-op'''/'''Play Solo''': Switches gameplay between 1-player and 2-player by bringing up the [[Nintendo Switch]] interface for controller connection. The text will be different depending on whether the game is currently in 1-player or 2-player. Appears only during [[Story Mode]] and [[Side Stories]] gameplay.
*'''Play Co-op'''/'''Play Solo''': Switches gameplay between 1-player and 2-player by bringing up the [[Nintendo Switch]] interface for controller connection. The text will be different depending on whether the game is currently in 1-player or 2-player. Appears only during [[Story Mode]] and [[Side Stories]] gameplay.
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*'''Restart Stage''': Allows the player to restart the current mission or match of [[Bingo Battle]]. A pop-up will first appear to confirm the player's choice. Appears only during Mission Mode and Bingo Battle gameplay.
*'''Restart Stage''': Allows the player to restart the current mission or match of [[Bingo Battle]]. A pop-up will first appear to confirm the player's choice. Appears only during Mission Mode and Bingo Battle gameplay.
*'''Restart Day''' (as a standalone button): Allows the player to restart the current Side Story mission. A pop-up will first appear to confirm the player's choice. Appears only during Side Stories gameplay.
*'''Restart Day''' (as a standalone button): Allows the player to restart the current Side Story mission. A pop-up will first appear to confirm the player's choice. Appears only during Side Stories gameplay.
*'''End Day''': Allows the player to end the day, skipping to the [[Cutscene#Sunset|sunset cutscene]]. A pop-up will first appear to confirm the player's choice. Appears only during Story Mode gameplay.
*'''End Day''': Allows the player to end the day, skipping to the [[Cutscene#Sunset|sunset cutscene]]. A pop-up will first appear to confirm the player's choice.
*'''To Stage Select''': Allows the player to return to the [[Mission Mode menu]] or [[Bingo Battle menu]], on the stage selection page. Appears only during Mission Mode and Bingo Battle gameplay.
*'''To Stage Select''': Allows the player to return to the [[Mission Mode menu]] or [[Bingo Battle menu]], on the stage selection page. Only appears during Mission Mode and Bingo Battle gameplay.
*'''To Day Selection''': Allows the player to return to the [[Side Stories menu]], on the day selection page. Appears only during Side Stories gameplay.
*'''To Day Selection''': Allows the player to return to the [[Menu/Side Stories|Side Stories menu]], on the day selection page. Only appears during Side Stories gameplay.
*'''To Mission Select''': Allows the player to return to the mission type selection page in the Mission Mode menu from one of its subsequent pages. Appears only while in the Mission Mode menu and not in the mission type selection page.
*'''To Mission Select''': Allows the player to return to the mission type selection page in the Mission Mode menu from one of its subsequent pages. Only appears while in the Mission Mode menu and not in the mission type selection page.
*'''To Side Stories''': Allows the player to return to the story selection page in the Side Stories menu from one of its subsequent pages. Appears only while in the Side Stories menu and not in the story selection page.
*'''To Side Stories''': Allows the player to return to the story selection page in the Side Stories menu from one of its subsequent pages. Only appears while in the Side Stories menu and not in the story selection page.
*'''To Title Screen''': Allows the player to return to the [[main menu]]. A pop-up will first appear to confirm the player's choice. Appears in all pause menus except the one on the title screen.
*'''To Title Screen''': Allows the player to return to the [[main menu]]. A pop-up will first appear to confirm the player's choice. Appears in all pause menus except the one on the title screen.
;Lower middle row
;Lower middle row
*'''Hints''': Shows a [[hint]]. The button will glow with sparkles if there is a new hint to look at; otherwise it will look like the other buttons. Appears only during Story Mode gameplay.
*'''Hints''': Shows a [[hint]]. The button will glow with sparkles if there is a new hint to look at; otherwise it will look like the other buttons. Appears only during Story Mode gameplay.
*'''Basic Info''': Brings up a menu with lots of [[#Basic Information|basic information]] about how the game works, such as what each [[Pikmin family#Types|Pikmin type]] does and how certain game mechanics function. Appears in all pause menus.
*'''Basic Info''': Brings up another menu with lots of basic information about how the game works, such as what each [[Pikmin family#Types|Pikmin type]] does and how certain game mechanics function. Appears in all pause menus.
*'''Control Guide''': Brings up the [[#Control Guide|control guide]], containing descriptions of the different styles of [[controls]] in the game. Appears in all pause menus.
*'''Control Guide''': Brings up the game's [[controls]]. The left stick can be used to switch between viewing controls for combined Joy-con, single Joy-con, and how controllers can be used in 2-player. Appears in all pause menus.
*'''Other Settings''': Allows various options about the game to be controlled, similar to the [[options menu]] in ''Pikmin'' and ''Pikmin 2''. Appears in all pause menus.
*'''Other Settings''': Allows various options about the game to be controlled, similar to the [[options menu]] in ''Pikmin'' and ''Pikmin 2''. Appears in all pause menus.
**'''Radar'''
**'''Radar'''
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**'''Gyro'''
**'''Gyro'''
***'''Gyro Function''': Controls whether motion controls are active. If this is set to off, the other 3 options will be greyed out, as they do not apply when the gyro is turned off.
***'''Gyro Function''': Controls whether motion controls are active. If this is set to off, the other 3 options will be greyed out, as they do not apply when the gyro is turned off.
***'''Cursor Control''': Controls whether the cursor is mainly controlled with the {{button|switch|lstick}} stick or by pointing with motion controls. If this is set to Pointer, the other 3 options will be greyed out.
***'''Cursor Control''': Controls whether the cursor is mainly controlled with the {{button|switch|lstick}} stick or with motion controls.
***'''Gyro Control (U/D)''': Controls the inversion of upwards and downwards cursor movement in response to tilting the controller, if Cursor Control is set to Stick.
***'''Gyro Control (U/D)''': Controls whether tilting the controller upwards moves the cursor up or down.
***'''Gyro Control (L/R)''': Controls the inversion of leftwards and rightwards cursor movement in response to tilting the controller, if Cursor Control is set to Stick.
***'''Gyro Control (L/R)''': Controls whether tilting the controller left moves the cursor left or right.
**'''More'''
**'''More'''
***'''Adjust POV (L/R)''': Controls the inversion of the camera control direction with the {{button|switch|rstick}} stick.
***'''Adjust POV (L/R)''': Controls the inversion of the camera control direction with the {{button|switch|rstick}} stick.
***'''Hint Display''': Controls whether the [[hint]] button is visible in the [[HUD]].
***'''Hint Display''': Controls whether the [[hint]] button is visible in the HUD.
;Lower row
;Lower row
*'''Badges''': Opens up [[#Badges|a menu]] to view the [[badge (Pikmin 3 Deluxe)|badge]]s the player has obtained. Appears in all pause menus.
*'''Badges''': Opens up a menu to view the [[badge]]s the player has obtained. Appears in all pause menus.


<gallery>
<gallery>
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P3D Menu Pause Settings More.jpg|The options for the miscellaneous settings.
P3D Menu Pause Settings More.jpg|The options for the miscellaneous settings.
</gallery>
</gallery>
====Basic Information====
The Basic Information menu contains lots of information about the game and how to play it. It contains 6 categories: "Pikmin Types", "Story", "Mission", "Side Story", "Bingo Battle", and "Options". The left side of the screen is a list while the right side contains an image and some text about the topic selected. The list can be navigated with {{button|switch|lstick}}, and selecting a category with {{button|switch|a}} will show a list of pages within that category, in a different graphical style to distinguish them from the category buttons.
<gallery>
P3D Menu Pause Basic Information.jpg|The main page with Pikmin Types selected.
P3D Menu Pause Basic Information Pikmin Types.jpg|The Pikmin Types category page with Red Pikmin selected.
</gallery>
====Control Guide====
The Control Guide menu contains descriptions of the game's [[controls]]. It contains 3 pages, which in a list on the left side: double Joy-Con, single Joy-Con, and multiplayer. Selecting one with {{button|switch|lstick}} will show an image of the controller and a description of what each button does, or for the multiplayer page, how controllers can be split up when playing in 2-player mode. Pressing {{button|switch|a}} will bring up an Actions page, with information on all the actions that can be done in the game, in the same format as the [[#Basic Information|basic information menu]]. These descriptions have looping videos of what the action does. The Actions page is different based on what page was selected in the main part of the menu when the Actions page was opened.
<gallery>
P3D Menu Pause Controls Double Joy-Con.jpg|The controls when playing with 2 Joy-Con.
P3D Menu Pause Controls Single Joy-Con.jpg|The controls when playing with a single Joy-Con.
P3D Menu Pause Controls 2-Player.jpg|Dividing up controllers in 2-player.
</gallery>
====Badges====
The Badges menu allows the player to view the [[badge (Pikmin 3 Deluxe)|badge]]s they have obtained. Its main page displays the badges in a grid, with a badge's icon shown if it has been obtained and a question mark shown if this is not the case. The badges can be navigated with {{button|switch|lstick}} and selecting a badge with {{button|switch|a}} will show a page about it, with its name, icon (if obtained), description, condition, and the progress the player has made towards that condition. Pressing {{button|switch|x}} toggles between the List page and the Rank page. The Rank page shows the proportion of badges that the player has obtained, as well as the proportions in 5 categories: Story Badges, Side Story Badges, Mission Badges, Bingo Battle Badges, and Dedicated Badges. Selecting one of these categories will show a list of just the badges in that category.
<gallery>
P3D Menu Badges List.jpg|The List page.
P3D Menu Badges Rank.jpg|The Rank page.
P3D Menu Badges Story.jpg|The list of Story Badges.
P3D Menu Badge New Horizons.jpg|A single badge's page.
</gallery>
{{clear}}
==''Hey! Pikmin''==
{{infobox menu
| title  = Pause screen
| parent = Gameplay
| child  = [[Area selection menu]]
}}
{{image}}
{{game help|hp|Sounds like the pause/unpause sound might be different depending on whether you're in a regular area or a Secret Spot. Confirm, check Sparklium Springs too, and if the sounds are different, document that here.}}
In {{hp}}, pressing {{button|3ds|start}} or {{button|3ds|select}} during an area will bring up a pause menu with 4 options. The first is "Continue Expedition", and resumes gameplay, doing the same thing as pressing {{button|3ds|start}} or {{button|3ds|select}} again. The second is "Restart Area", which starts the [[area]] from the beginning. The third is "Return to Area Select", which returns to the [[area selection menu]]. The fourth is "Call for Pikmin" and has the [[amiibo]] logo on it. Selecting it brings up instructions for scanning an amiibo, and says that scanning the Olimar or Pikmin amiibo will call additional Pikmin into the area.
==Trivia==
[[File:P2 pause menu broken Pikmin icons.jpg|thumb|Close-up of the Pikmin icons.]]
* The Pikmin icons shown following Olimar in ''Pikmin 2''{{'s}} "leader" box are composed of two rectangles instead of one. Each rectangle uses the same texture that represents half of a Pikmin with no pupils, except the second rectangle mirrors the texture. These two rectangles aren't correctly aligned, and the second one is much darker than the first. These details are impossible to see normally, and require emulators with free camera in order to zoom in.
*In the North American instruction manual of the [[GameCube]] version of ''Pikmin'', the "Go to Sunset" option in the pause menu is instead labeled as "Wait until night".
* When navigating the menus of ''Pikmin 3 Deluxe'' that have page selection buttons on the left, and page contents on the right, tilting the stick up and down to select buttons on the list will cause the controller to rumble. However, for unknown reasons, the rumble may sometimes not happen.


==See also==
==See also==
*[[Olimar's monitor]]
*[[Olimar's monitor]]
*[[KopPad]]
*[[KopPad menu]]
*[[Options menu]]
*[[Options menu]]


{{menus}}
{{menus}}

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