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| music  = None (during gameplay), music of the current menu (if opened while viewing a menu screen)
| music  = None (during gameplay), music of the current menu (if opened while viewing a menu screen)
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The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options. The stylus mode icon has been removed. The options visible depend on where the pause menu is being viewed from, as a button can be used to bring up the menu on nearly every screen in the game. This button is the {{button|switch|+}} button in most cases, but in 2-player mode when each player is using a single Joy-Con, player 2 can press the {{button|switch|+}} or {{button|switch|-}} button to pause, depending on which is available, and player 1 cannot pause the game. There is often a prompt in the bottom-right corner of other menus labeled "Options", and the menu is called the "Options menu" in-game. A list of all the possible buttons is shown below.  
The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options. The options visible depend on where the pause menu is being viewed from, as the {{button|switch|+}} (or if player 2 is using a solo left joycon, the {{button|switch|-}}) button can be used to bring up the menu on nearly every screen in the game. There is often a prompt in the bottom-right corner of other menus labeled "Options", and the menu is called the "Options menu" in-game. A list of all the possible buttons is shown below.
 
If P1 is using a solo Joycon, their {{button|switch|-}} or {{button|switch|+}} button is instead set to open the [[radar]]. As a result, they cannot pause the game.


;Upper row
;Upper row
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{{image}}
{{image}}
{{game help|hp|Sounds like the pause/unpause sound might be different depending on whether you're in a regular area or a Secret Spot. Confirm, check Sparklium Springs too, and if the sounds are different, document that here.}}
In {{hp}}, pressing {{button|3ds|start}} or {{button|3ds|select}} during an area will bring up a pause menu with 4 options. The first is "Continue Expedition", and resumes gameplay, doing the same thing as pressing {{button|3ds|start}} or {{button|3ds|select}} again. The second is "Restart Area", which starts the [[area]] from the beginning. The third is "Return to Area Select", which returns to the [[area selection menu]]. The fourth is "Call for Pikmin" and has the [[amiibo]] logo on it. Selecting it brings up instructions for scanning an amiibo, and says that scanning the Olimar or Pikmin amiibo will call additional Pikmin into the area.
In {{hp}}, pressing {{button|3ds|start}} or {{button|3ds|select}} during an area will bring up a pause menu with 4 options. The first is "Continue Expedition", and resumes gameplay, doing the same thing as pressing {{button|3ds|start}} or {{button|3ds|select}} again. The second is "Restart Area", which starts the [[area]] from the beginning. The third is "Return to Area Select", which returns to the [[area selection menu]]. The fourth is "Call for Pikmin" and has the [[amiibo]] logo on it. Selecting it brings up instructions for scanning an amiibo, and says that scanning the Olimar or Pikmin amiibo will call additional Pikmin into the area.
==Trivia==
[[File:P2 pause menu broken Pikmin icons.jpg|thumb|Close-up of the Pikmin icons.]]
* The Pikmin icons shown following Olimar in ''Pikmin 2''{{'s}} "leader" box are composed of two rectangles instead of one. Each rectangle uses the same texture that represents half of a Pikmin with no pupils, except the second rectangle mirrors the texture. These two rectangles aren't correctly aligned, and the second one is much darker than the first. These details are impossible to see normally, and require emulators with free camera in order to zoom in.
*In the North American instruction manual of the [[GameCube]] version of ''Pikmin'', the "Go to Sunset" option in the pause menu is instead labeled as "Wait until night".
* When navigating the menus of ''Pikmin 3 Deluxe'' that have page selection buttons on the left, and page contents on the right, tilting the stick up and down to select buttons on the list will cause the controller to rumble. However, for unknown reasons, the rumble may sometimes not happen.


==See also==
==See also==

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