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;20 pellet: The rarest of all, these are very large and very difficult to find; in ''Pikmin 2'', there is actually a Pellet Posy for this pellet that regrows, located near the [[Snagret Hole]] in the Awakening Wood, which bears the only 20 pellet in the game. In ''Pikmin'', a yellow 20 pellet is found on top of a tree stump, where only Yellow Pikmin can reach it, in [[The Forest of Hope]]. There are also 20 pellets of all 3 colors lying around in the back area where the [[Pearly Clamclamp]]s are at [[The Impact Site]]. There are many 20 pellets lying around everywhere throughout [[Challenge Mode (Pikmin)|Challenge Mode]] as well. 50 Pikmin maximum can carry a 20 pellet, instead of the normal of exactly twice its weight. If they are brought to the same colored Onion, they produce 20 Pikmin; if not, they produce 10 Pikmin. These pellet types are absent from ''Pikmin 3'' and ''Pikmin 4''.
;20 pellet: The rarest of all, these are very large and very difficult to find; in ''Pikmin 2'', there is actually a Pellet Posy for this pellet that regrows, located near the [[Snagret Hole]] in the Awakening Wood, which bears the only 20 pellet in the game. In ''Pikmin'', a yellow 20 pellet is found on top of a tree stump, where only Yellow Pikmin can reach it, in [[The Forest of Hope]]. There are also 20 pellets of all 3 colors lying around in the back area where the [[Pearly Clamclamp]]s are at [[The Impact Site]]. There are many 20 pellets lying around everywhere throughout [[Challenge Mode (Pikmin)|Challenge Mode]] as well. 50 Pikmin maximum can carry a 20 pellet, instead of the normal of exactly twice its weight. If they are brought to the same colored Onion, they produce 20 Pikmin; if not, they produce 10 Pikmin. These pellet types are absent from ''Pikmin 3'' and ''Pikmin 4''.
;50 Pellet: This is an unused pellet, as suggested in the [https://www.pikminwiki.com/Talk:Pellet the talk section of this page].


===Stats===
===Stats===
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==Trivia==
==Trivia==
* If one gets a pellet off a high ledge, it can rarely flip over and show a flipped version of whatever number the pellet has on it. This is only true for the first two games, as the pellets in later games only have numbers on one side.
* If one gets a pellet off a high ledge, it can flip over and show the reverse of whatever number the pellet had on it. This is only true for the first two games.
* It is shown in a trailer of an [[Pikmin prerelease information|earlier version]] of ''[[Pikmin (game)|Pikmin]]'' that a 20 pellet being brought to the correct Onion would produce 40 Pikmin, potentially implying that originally all pellets would produce double their displayed value if brought to the corresponding Onion similar to 1 pellets.
* It is shown in a trailer of an [[Pikmin prerelease information|earlier version]] of ''[[Pikmin (game)|Pikmin]]'' that a 20 pellet being brought to the correct Onion would produce 40 Pikmin, potentially implying that originally all pellets would produce double their displayed value if brought to the corresponding Onion similar to 1 pellets.
* It was revealed through a trailer of an [[Pikmin prerelease information|earlier version]] of ''[[Pikmin (game)|Pikmin]]'' that all enemies that died would turn into pellets with a small sparkle of blue light, meaning that enemy corpses may have not been an idea at the time.
* It was revealed through a trailer of an [[Pikmin prerelease information|earlier version]] of ''[[Pikmin (game)|Pikmin]]'' that all enemies that died would turn into pellets with a small sparkle of blue light, meaning that enemy corpses may have not been an idea at the time.
** The idea of enemies turning into pellets upon death would later be used in ''[[Pikmin 4]]'' during [[night expedition]]s, albeit with [[glow pellet]]s rather than regular pellets.
** The idea of enemies turning into pellets upon death would later be used in ''[[Pikmin 4]]'' during [[night expedition]]s, albeit with [[glow pellet]]s rather than regular pellets.
* <code>gem50</code>, an [[Unused content in Pikmin|unused]] object name left in the files of ''Pikmin'', suggests that 50 pellets likely existed at one point in development, though the object has no associated data left in the final game.
* In ''Pikmin'', pellets that fall from a height (normally while being carried) make a "spring" sound, same as the [[Gravity Jumper]].
* In ''Pikmin'', pellets that fall from a height (normally while being carried) make a "spring" sound, same as the [[Gravity Jumper]].
* If a non-[[Winged Pikmin]] tries to take a winged pellet from near the winged [[Onion]], they will be unable to return home, and behave the exact same way as if an obstacle in their way needs clearing. This is to prevent players from accidentally taking away pellets that are useful to help grow a Winged Pikmin army, and stops being true on the day after the winged Onion merges with the Master Onion.
* If a non-[[Winged Pikmin]] tries to take a winged pellet from near the winged [[Onion]], they will be unable to return home, and behave the exact same way as if an obstacle in their way needs clearing. This is to prevent players from accidentally taking away pellets that are useful to help grow a Winged Pikmin army, and stops being true on the day after the winged Onion merges with the Master Onion.

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