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* On the [[enemy reel]]'s [[Breadbug]] clip, a Breadbug can be seen trying to carry away a yellow 1 pellet, but is overpowered by some Pikmin tugging on the other side. It is very hard to see how many Pikmin are holding on to the pellet, both because they can't be seen from the angle the clip was shot at, and because there are no carrying numbers. But when the Breadbug is beamed up by the Onion, three Pikmin can be seen behind it. It is unknown if all three of these were grabbing the pellet, or if some were idling.
* On the [[enemy reel]]'s [[Breadbug]] clip, a Breadbug can be seen trying to carry away a yellow 1 pellet, but is overpowered by some Pikmin tugging on the other side. It is very hard to see how many Pikmin are holding on to the pellet, both because they can't be seen from the angle the clip was shot at, and because there are no carrying numbers. But when the Breadbug is beamed up by the Onion, three Pikmin can be seen behind it. It is unknown if all three of these were grabbing the pellet, or if some were idling.


That said, there have been reports of a rare [[glitch]] that allows a trio of grounded carriers to handle a single pellet.{{cite web|https://www.pikminwiki.com/index.php?title{{=}}Pellet_glitches&oldid{{=}}13834|Pellet glitches|Pikipedia|published={{date|21|August|2007}}|retrieved={{date|12|September|2017}}}} This glitch is currently unconfirmed, and the documented steps to reproduce it include having a Pikmin attack the top of a Pellet Posy while two others attack it from the bottom, timing it so the top Pikmin knocks down the pellet at the same time as the plant gets knocked out by the grounded Pikmin. So far, there has been no evidence of this glitch being executed.
That said, there have been reports of a rare [[glitch]] that allows a trio of grounded carriers to handle a single pellet{{cite web|https://www.pikminwiki.com/index.php?title{{=}}Pellet_glitches&oldid{{=}}13834|Pellet glitches|Pikipedia|published={{date|21|August|2007}}|retrieved={{date|12|September|2017}}}}. This glitch is currently unconfirmed, and the documented steps to reproduce it include having a Pikmin attack the top of a Pellet Posy while two others attack it from the bottom, timing it so the top Pikmin knocks down the pellet at the same time as the plant gets knocked out by the grounded Pikmin. So far, there has been no evidence of this glitch being executed.


Besides the first ''Pikmin'' game on the GameCube, the Pikmin [[AR Card]] in ''AR Games'' is also related to this phenomenon, since it has a pose with three Pikmin carrying a 1 pellet. Though the Pikmin look like the ones from {{p1}}, they don't exactly come from any particular game. In addition, in ''Pikmin 3'', if a varied group of Pikmin is told to charge at a 1 pellet, some Winged Pikmin may lift it while grounded Pikmin are holding it, and the grounded Pikmin will stay latched on for some seconds. Because of the [[Carry#Winged Pikmin|unique carrying mechanics]] with Winged Pikmin, this can technically make the number of carriers 3 or even 4.
Besides the first ''Pikmin'' game on the GameCube, the Pikmin [[AR Card]] in ''AR Games'' is also related to this phenomenon, since it has a pose with three Pikmin carrying a 1 pellet. Though the Pikmin look like the ones from {{p1}}, they don't exactly come from any particular game. In addition, in ''Pikmin 3'', if a varied group of Pikmin is told to charge at a 1 pellet, some Winged Pikmin may lift it while grounded Pikmin are holding it, and the grounded Pikmin will stay latched on for some seconds. Because of the [[Carry#Winged Pikmin|unique carrying mechanics]] with Winged Pikmin, this can technically make the number of carriers 3 or even 4.

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