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|au          = {{date|27|July|2013}}
|au          = {{date|27|July|2013}}
|predecessor = [[Pikmin 2]]
|predecessor = [[Pikmin 2]]
|successor  = [[Pikmin 4]]
|sequel      = <!-- Do not add Pikmin 4 here until we know where it fits in the canon timeline. -->
|rerelease  = [[Pikmin 3 Deluxe]]
|rerelease  = [[Pikmin 3 Deluxe]]
|esrb        = E 10+
|esrb        = E 10+
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}}
}}


'''''Pikmin 3''''' is the third mainline installment in the {{ps}}, released in 2013 for the [[Wii U]]. The game takes place some time after the events of {{p2}}, and sees [[Alph]], [[Brittany]], and [[Charlie]] from the planet of [[Koppai]] landing on [[PNF-404]] to collect [[fruit]] to evade a planet-wide famine. Elements new to the series include two new [[Pikmin family|Pikmin]] types, the ability to throw [[leader]]s and automate their movement, and an in-game information terminal, the [[KopPad]]. The game was also ported to the [[Nintendo Switch]] with added content, under the title {{p3d}}. The next game released in the series is the spin-off game {{hp}}, which takes place after ''Pikmin 3''. {{p4}} was released ten years after the release of ''Pikmin 3''.
'''''Pikmin 3''''' is the third installment in the {{ps}}, released in 2013 for the [[Wii U]]. The game takes place some time after the events of {{p2}}, and sees [[Alph]], [[Brittany]], and [[Charlie]] from the planet of [[Koppai]] landing on [[PNF-404]] to collect [[fruit]] to evade a planet-wide famine. Elements new to the series include two new [[Pikmin family|Pikmin]] types, the ability to throw [[leader]]s and automate their movement, and an in-game information terminal, the [[KopPad]]. The game was also ported to the [[Nintendo Switch]] with added content, under the title {{p3d}}. The next game released in the series is the spin-off game {{hp}}, which takes place after ''Pikmin 3''.


==Plot==
==Plot==
{{spoiler}}
{{spoiler}}
The story takes place in the galactic 21st century. The planet of [[Koppai]] is facing an inevitable doomsday due to a booming population growth, and a "basic lack of planning" that resulted in the depletion of most resources for sustenance. They send unmanned scout vessels called [[SPERO]]s out into space to search for a planet containing edible matter. As the [[SPERO]]s returned with no data and their hopes were dying out, the final one arrives with coordinates to [[PNF-404]], which the Koppaites believe to be an uncharted planet. Three explorers are sent to PNF-404 to retrieve seeds to bring back and cultivate on Koppai. The crew is composed of [[Alph]], a young engineer, [[Brittany]], a botanist, and [[Charlie]], the captain of their ship, the [[S.S. Drake]]. As they approach the atmosphere of PNF-404, the Drake malfunctions and ejects the trio before plummeting to the surface of the planet.
The story takes place in the galactic 21st century. The planet of [[Koppai]] is facing an inevitable doomsday due to a booming population growth, and a "basic lack of planning" that resulted in the depletion of most food resources. They send unmanned scout vessels, called [[SPERO]]s, out into space to search for a planet containing edible matter. As [[SPERO]]s returned with no data, and their hopes were dying out, the final one arrives with coordinates to [[PNF-404]], which the Koppaites believe to be an uncharted planet. Three explorers are sent to PNF-404 to retrieve seeds to bring back and cultivate on Koppai. The crew is composed of [[Alph]], a young engineer, [[Brittany]], a botanist, and [[Charlie]], the captain of their ship, the [[S.S. Drake]]. As they approach the atmosphere of PNF-404, the Drake malfunctions and ejects the three explorers before plummeting to the surface of the planet.


Charlie regains consciousness in the [[Distant Tundra]], where he finds a group of wild [[Yellow Pikmin]] which surround him and he quickly befriends them. After learning how to control these Pikmin to his every command, Charlie takes advantage of this situation and destroys several [[Spotcap]]s and [[Kingcap]]s using the Pikmin. Charlie and the Pikmin then enter a cave where they encounter [[Phosbat]]s. Suddenly, a [[Vehemoth Phosbat|creature that can turn invisible]] lunges at Charlie and consumes him while the Pikmin flee.
Charlie regains consciousness in the [[Distant Tundra]], where he finds a group of wild [[Yellow Pikmin]] which surround him and he quickly befriends them. After learning how to control these Pikmin to his every command, Charlie takes advantage of this situation and destroys several [[Spotcap]]s and [[Kingcap]]s using the Pikmin. Charlie and the Pikmin then enter a cave where they encounter [[Phosbat]]s. Suddenly, an [[Vehemoth Phosbat|invisible, flying creature]] lunges at Charlie and consumes him while the Pikmin flee.


Meanwhile, Alph, following his descent from the impact of the Drake's crash, wakes up in the [[Tropical Wilds]], and discovers a [[Red Onion]] and its Pikmin, which he quickly uses to help him find his missing [[KopPad]] and the S.S. Drake, which landed nearby. It is in good shape, aside from missing a component that renders it incapable of activating its warp drive &ndash; the [[cosmic drive key]] &ndash; which is needed to return to Koppai.
Meanwhile, Alph, following his descent from the impact of the Drake's crash, wakes up in the [[Tropical Wilds]], and discovers a [[Red Onion]] and its Pikmin, which he quickly uses to help him find his missing [[KopPad]] and the S.S. Drake, which laid nearby. It is in good shape, aside from missing a component that renders it incapable of activating its warp drive &ndash; the [[cosmic drive key]] &ndash; which is needed to return to Koppai.


Brittany lands in the [[Garden of Hope]] and finds herself trapped, until Alph rescues her by using the newly-discovered [[Rock Pikmin]]. As the two continue their mission of finding fruit, they defeat the [[Armored Mawdad]] and retrieve the [[Data Glutton]] from it, expanding the Drake’s radar capabilities to a new area. Later they arrive at the Distant Tundra where Brittany is ejected from the Drake again due to them hitting a tree in the storm. She lands in a cave and finds [[Yellow Pikmin]]. With the Pikmin, she escapes the cave and reunites with Alph. Shortly after this, the duo fight the [[Vehemoth Phosbat]] and after defeating it, they free Captain Charlie. Charlie reveals that he found a [[data file]] stating that [[Captain Olimar]] has the cosmic drive key.
Brittany lands in the [[Garden of Hope]] and finds herself trapped until Alph rescues her by using the newly-discovered [[Rock Pikmin]]. Later they arrive at the Distant Tundra where Brittany is ejected from the Drake again due to them hitting a tree in the storm. She lands in a cave and finds [[Yellow Pikmin]]. With the Pikmin, she escapes the cave and reunites with Alph. Shortly after this, the duo fight the [[Vehemoth Phosbat]], and after defeating it, they free Captain Charlie. Charlie reveals that he found a [[data file]] stating that [[Captain Olimar]] has the cosmic drive key.


Later on, after visiting the [[Tropical Wilds]] and defeating the [[Sandbelching Meerslug]] to get the [[Folded Data Glutton]], the explorers begin to receive signals from an unknown source. This eventually leads them to finding that [[Louie]] has crashed onto the planet, whom they rescue from the [[Scornet Maestro]]. The day after rescuing him, he steals their juice supply and tries to escape to the [[Hocotate ship]], only to be eaten by the [[Quaggled Mireclops]] and rescued again by the trio. After this second encounter, he is tied up to prevent him from causing the leaders trouble again, and he gives them the coordinates to the [[Formidable Oak]], where his colleague is being held captive.
Later on, after visiting the [[Tropical Wilds]] and defeating the [[Sandbelching Meerslug]] to get the [[Folded Data Glutton]], the explorers begin to receive signals from an unknown source. This eventually leads them to finding that [[Louie]] has crashed onto the planet, whom they rescue from the [[Scornet Maestro]]. The day after rescuing him, he steals all their juice and tries to escape to the [[Hocotate ship]], only to be eaten by the [[Quaggled Mireclops]] and rescued again by the three explorers. After this second encounter, he is tied up to prevent him from causing the leaders trouble again, and he gives them the coordinates to the [[Formidable Oak]], where his colleague is being held captive.


Upon arriving at the final area, the explorers learn that Louie's partner, Captain Olimar, was sent to the planet by [[Hocotate Freight]] to try and find more [[treasure]] in order to pay back another debt. After collecting enough treasure to repay his employer's debt, he was abducted by an overprotective creature called the [[Plasm Wraith]], which tries to care for him and refuses to let him go. Eventually, the trio rescue Olimar from the Wraith and escape with him on the S.S. Drake, much to the creature's dismay.
Upon arriving at the final area, the explorers learn that Louie's partner, Captain Olimar, was sent to the planet by [[Hocotate Freight]] to try and find more [[treasure]] in order to pay back a second debt. After collecting enough treasure to repay his employer's debt, he was abducted by a large, overprotective creature called the [[Plasm Wraith]], which tries to mother him and refuses to let him go. Eventually, the Koppaites free Olimar from the Wraith and escape with him on the S.S. Drake as the creature screams at them for taking Olimar away.


===Endings===
===Endings===
There are four possible endings for the game, and which one is seen depends on the amount of [[fruit]] obtained. It is not known which of these endings is [[canon]]. For a transcript of the narrations, see [[Cutscene#Endings|here]].
There are 4 possible endings for the game, and which one is seen depends on the amount of [[fruit]] obtained. It is not known which of these endings is [[canon]]. For a transcript of the narrations, see [[Cutscene#Endings|here]].


* In the worst of the endings, obtained by getting less than thirty-three fruits, the narrator says that the explorers secured a "modest supply" of fruit, and implies that the amount of seeds obtained here may not be enough to solve the Koppai famine.
* In the worst of the endings, obtained by getting less than 33 fruits, the narrator says that the explorers secured a "modest supply" of fruit, and implies that the amount of seeds obtained here may not be enough to solve the Koppai famine.
* In the next ending, obtained by getting between thirty-three and fifty-three fruits, the narrator says that the explorers secured a "reasonable supply" of fruit, and indicates that the seeds may be enough, but only if the population is careful; if they squander their resources again, the same problem may return.
* In the next ending, obtained by getting between 33 and 53 fruits, the narrator says that the explorers secured a "reasonable supply" of fruit, and indicates that the seeds may be enough, but only if the population is careful; if they squander their resources again, the same problem may return.
* In the next ending, obtained by getting between fifty-four and sixty-five fruits, the narrator says that the explorers secured a "healthy supply" of fruit, and implies that the seeds obtained here can be used to stop the crisis if used properly; he also discusses how the explorers have learned the wisdom of planning.
* In the next ending, obtained by getting between 54 and 65 fruits, the narrator says that the explorers secured a "healthy supply" of fruit, and implies that the seeds obtained here can be used to stop the crisis if used properly; he also discusses how the explorers have learned the wisdom of planning.
* The best possible ending is seen from obtaining all sixty-six fruits. In this ending, the narrator says that the explorers secured a "bountiful supply" of fruit, and implies that Koppai's food crisis will be resolved and that the explorers have learned valuable lessons about planning and teamwork. The narration ends by suggesting that the cause of the accident that sent the [[S.S. Drake]] hurtling towards the planet's surface may not have been an accident at all.
* The best possible ending is seen from obtaining all 66 fruits. In this ending, the narrator says that the explorers secured a "bountiful supply" of fruit, and implies that Koppai survived the food crisis and that the explorers have learned the valuable lessons of planning and teamwork. The narration ends by suggesting that the cause of the accident that sent the [[S.S. Drake]] hurtling towards the planet's surface may not have been an accident at all.


At the end of the [[credits]], the Pikmin are seen singing and coexisting with both themselves and the local creatures. However, this is interrupted when the Pikmin spot a flaming object crashing onto the surface of the planet, and they run towards it. The Voyage Log entry for the last day states that [[Louie]] did not board the ship with Olimar and the Koppaites. Although nothing else is elaborated in the original release of ''Pikmin 3'', [[Olimar's Comeback]] in {{p3d}} goes into more detail about this ending.
At the end of the [[credits]], the Pikmin are seen singing and coexisting with both themselves and the creatures of the Pikmin planet. However, this is interrupted when the Pikmin spot a flaming object crashing onto the surface of the planet, and they run towards it. The Voyage Log entry for the last day states that [[Louie]] did not board the ship with Olimar and the Koppaites. Although nothing else is elaborated in the original release of ''Pikmin 3'', [[Olimar's Comeback]] in {{p3d}} goes into more detail about this ending.


==Gameplay==
==Gameplay==
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====Returning types====
====Returning types====
The following Pikmin types introduced in previous ''Pikmin'' games are in ''Pikmin 3'':
The following Pikmin types introduced in previous Pikmin games are in ''Pikmin 3'':


*[[Red Pikmin]]
*[[Red Pikmin]]
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[[File:RockPikminHD.png|thumb|150px|A Rock Pikmin.]]
[[File:RockPikminHD.png|thumb|150px|A Rock Pikmin.]]
{{main|Rock Pikmin}}
{{main|Rock Pikmin}}
Rock Pikmin take the form of small polished pebbles with a stem. They are immune to attacks involving [[crush]]ing or [[stab]]bing. When thrown, they deal a large amount of damage; however, they are unable to latch onto enemies. They are used to destroy [[crystal]]line obstacles, and are the second type found, in the [[Garden of Hope]].
Rock Pikmin take the form of small polished pebbles with a stem. They are immune to attacks involving [[crush]]ing or [[stab]]bing. When thrown, they deal a large amount of damage. They are used to destroy [[crystal]]line obstacles, and are the second type found, in the [[Garden of Hope]].


{{clear}}
{{clear}}
====Winged Pikmin====
====Winged Pikmin====
[[File:WingedPikminHD.png|thumb|left|150px|A Winged Pikmin.]]
[[File:WingedPikminHD.png|thumb|left|150px|A Winged Pikmin.]]
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*'''[[Garden of Hope]]''': A lush garden with several man-made elements. [[Rock Pikmin]] and [[Blue Pikmin]] are found here, and [[Brittany]] first lands here.
*'''[[Garden of Hope]]''': A lush garden with several man-made elements. [[Rock Pikmin]] and [[Blue Pikmin]] are found here, and [[Brittany]] first lands here.
*'''[[Distant Tundra]]''': A snowy tundra with significant topographic variation. [[Yellow Pikmin]] are found here, and [[Charlie]] first lands here.
*'''[[Distant Tundra]]''': A snowy tundra with significant topographic variation. [[Yellow Pikmin]] are found here, and [[Charlie]] first lands here.
*'''[[Twilight River]]''': A flowing river in an autumn forest. [[Winged Pikmin]] are found here.
*'''[[Twilight River]]''': A flowing river in a forest with falling leaves. [[Winged Pikmin]] are found here.
*'''[[Formidable Oak]]''': A termite mound in a steppe. This area has no fruit and is mostly a puzzle surrounding the game's final boss.
*'''[[Formidable Oak]]''': A termite mound in a desert. This area has no fruit and is mostly a puzzle surrounding the final boss.


===Fruits===
===Fruits===
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==== Alph ====
==== Alph ====
[[File:P3 Alph Artwork.png|80px|right|thumb|Alph.]]
[[File:P3 Alph Artwork.png|thumb]]
{{main|Alph}}
{{main|Alph}}
Alph is one of the three playable leaders. He serves as the engineer of the ship, the S.S. Drake, which his grandfather, also named Drake, designed. He is very bright and positive in character, and greatly respects Captain Charlie.
Alph is one of the three leaders in Pikmin 3. He visits PNF-404 along with Brittany and Charlie in search of food to remedy the famine afflicting their home planet of Koppai. Alph serves as the engineer of the ship, the S.S. Drake, which his grandfather, also named Drake, designed. He is very bright and positive in character, and greatly respects Captain Charlie.
 
{{clear}}


==== Brittany ====
==== Brittany ====
[[File:Brittany.png|80px|right|thumb|Brittany.]]
[[File:Brittany.png|thumb]]
{{main|Brittany}}
{{main|Brittany}}
Brittany is one of the three playable leaders. She is a botanist, who is responsible of keeping track of the fruit found on the planet and juices produced by the crew.
Brittany is one of the three leaders in Pikmin 3. She visits PNF-404, along with Alph and her captain, Charlie in search of food for the hungry planet of Koppai. She is a botanist, who is responsible of keeping track of the fruit found on the planet and juices produced by the crew.
 
{{clear}}


==== Captain Charlie ====
==== Captain Charlie ====
[[File:Captain Charlie.png|80px|right|thumb|Captain Charlie.]]
[[File:Captain Charlie.png|thumb]]
{{main|Captain Charlie}}
{{main|Captain Charlie}}
Captain Charlie is one of the three playable leaders. Charlie is revered as a hero on Koppai, being described by Alph as "one of Koppai's greatest legends". He also takes a rubber ducky with him on every mission for good luck.
Captain Charlie is one of the three playable leaders in Pikmin 3. He wears a spacesuit with a green lapel and a star-shaped badge on its left side. He has an average-sized nose, a dark brown mohawk and a tiny mustache, and like Alph, has eyes that are wide open at all times. His skin is also the most tan out of the three explorers. He, along with Brittany and Alph, come from the planet Koppai in search of a new food source for their planet, and serves as the captain of their space-faring vessel, the S.S. Drake. He also takes a rubber ducky with him on every mission for good luck. Charlie is revered as a hero on Koppai, being described by Alph as "one of Koppai's greatest legends".
 
{{clear}}


==== Captain Olimar ====
==== Captain Olimar ====
[[File:OlimarP3.png|80px|right|thumb|Captain Olimar.]]
[[File:OlimarP3.png|thumb]]
{{main|Captain Olimar}}
{{main|Captain Olimar}}
Captain Olimar returns in ''Pikmin 3''. He is present only as a plot element, but is a playable character in some [[Mission Mode]] stages, as well as being player 2's leader in [[Bingo Battle]] mode. In ''Pikmin 3'', Olimar's unseen voyage is explained through [[data file]]s the player can find throughout the game, as well as the Secret Files. {{p3d}} makes it fully playable as the Olimar's Assignment Side Story.
[[Captain Olimar]] returns in ''Pikmin 3''. He is present only as a plot element, but is a playable character in some Mission Mode stages, as well as being player 2's leader in Bingo Battle mode. In Pikmin 3, Olimar's unseen voyage is explained through Data Files the player can find throughout the game, as well as the Secret Files. Pikmin 3 Deluxe makes it fully playable as the Olimar's Assignment Side Story.
 
{{clear}}


==== Louie ====
==== Louie ====
[[File:P3 Louie Memo Recording.png|80px|right|thumb|Louie.]]
[[File:LouieP3.png|thumb]]
{{main|Louie}}
{{main|Louie}}
Louie returns from ''Pikmin 2'' in ''Pikmin 3''. He is only playable in [[Mission Mode]] and [[Bingo Battle]]. In [[Story Mode|story mode]], after receiving a transmission from him, the crew mistakenly assumes him to be Olimar and sets out to find him. When they defeat the Scornet Maestro, they rescue Louie and take him back to the S.S Drake. Where they discover he has gone into forced sleep from his suit. When he wakes up, he then steals all of their fruit, and blows up the wall hindering their progress, allowing them to continue.
[[Louie]] returns in ''Pikmin 3''. He is only playable in Mission Mode and Bingo Battle.
 
{{clear}}
{{clear}}
==== Other characters ====
{{see also|Minor characters}}


==Controls==
==Controls==
[[File:Pikmin3 NewTouchscreenGUI.jpg|thumb|The stylus mode control scheme.]]
[[File:Pikmin3 NewTouchscreenGUI.jpg|thumb|The stylus mode control scheme.]]
{{main|Controls}}
{{main|Controls}}
''Pikmin 3'' features a total of four different [[Controls|control]] schemes, and two display modes.
''Pikmin 3'' features a total of four different [[control]] schemes, and two display modes.


The four ways to control are as follows:
The four ways to control are as follows:
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If the player tries to view global rankings, but the global ranking data hasn't been updated in a while, the game will ask the player {{transcript|Use SpotPass to receive <span style{{=}}"color: orange;">global ranking data</span> from Nintendo for this software?}}, with the options "Cancel" and "OK". Accepting will fetch the latest ranking data from Nintendo's servers. The message {{transcript|This Wii U has been configured to allow the use of SpotPass for this software.}} confirms that the data was obtained successfully. It will be impossible to see the rankings until the question is accepted. This prompt can also come up at times when the player turns the game on.
If the player tries to view global rankings, but the global ranking data hasn't been updated in a while, the game will ask the player {{transcript|Use SpotPass to receive <span style{{=}}"color: orange;">global ranking data</span> from Nintendo for this software?}}, with the options "Cancel" and "OK". Accepting will fetch the latest ranking data from Nintendo's servers. The message {{transcript|This Wii U has been configured to allow the use of SpotPass for this software.}} confirms that the data was obtained successfully. It will be impossible to see the rankings until the question is accepted. This prompt can also come up at times when the player turns the game on.


Since at least July 2018, some cheated Mission Mode scores have been added to the list. For instance, the world record for Tropical Forest (Collect Treasure!) is 14710, meaning that the player completed the mission in 1 second, which is not normally possible. Because of this, knowing the legitimate world records is nearly impossible. So far, these fraudulent scores are still on the leaderboards, and were never cleaned up by Nintendo.
Since at least July of 2018, some impossible Mission Mode scores have been added to the list. For instance, the world record for Tropical Forest (Collect Treasure!) is 14710, meaning that player completed the mission in 1 second, which is not normally possible. Because of this, knowing the legitimate world records is nearly impossible. So far, these fraudulent scores are still on the leaderboards, and have not been cleaned by Nintendo.


With the discontinuation of Spotpass, it will become officially impossible to upload new high scores to the leaderborads in early April 2024.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/63227/~/announcement-of-discontinuation-of-online-services-for-nintendo-3ds-and-wii-u</ref>
{{clear}}
{{clear}}
==Lists==
==Lists==
===Quotes===
===Quotes===
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==History==
==History==
===Development===
===Development===
{{todo|1=Add info from [https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1/ Ask the Developer Vol. 10].}}
Before ''Pikmin 3'''s development started, the developers tried creating ''Pikmin'' games on both the Gameboy Advance and the [[Nintendo 3DS]]. The experience was deemed too weak on those consoles, and Shigeru Miyamoto was not pleased.{{cite web|http://nintendoeverything.com/nintendo-worked-on-pikmin-prototypes-for-gba-and-3ds-pikmin-3-has-something-for-everyone/|Nintendo worked on Pikmin prototypes for GBA and 3DS, Pikmin 3 has something for everyone|NintendoEverything}} Development was later moved to the Wii. This was first hinted at in 2007 during an interview with IGN. Shigeru Miyamoto told IGN, "I certainly don't think we've seen the last of Pikmin. I definitely would like to do something with them, and I think the [[Wii]] interface in particular is very well suited to that franchise."
Before ''Pikmin 3'''s development started, the developers tried creating ''Pikmin'' games on both the Gameboy Advance and the [[Nintendo 3DS]]. The experience was deemed too weak on those consoles, and Shigeru Miyamoto was not pleased.{{cite web|http://nintendoeverything.com/nintendo-worked-on-pikmin-prototypes-for-gba-and-3ds-pikmin-3-has-something-for-everyone/|Nintendo worked on Pikmin prototypes for GBA and 3DS, Pikmin 3 has something for everyone|NintendoEverything}} Development was later moved to the Wii. This was first hinted at in 2007 during an interview with IGN. Shigeru Miyamoto told IGN, "I certainly don't think we've seen the last of Pikmin. I definitely would like to do something with them, and I think the [[Wii]] interface in particular is very well suited to that franchise."


A future installment was confirmed during E3 2008, at Nintendo's Developer Roundtable, where all that was mentioned was that Miyamoto was working on a future installment.{{cite web|http://www.engadget.com/2008/07/16/liveblog-from-nintendos-2008-e3-developer-roundtable/|Liveblog from Nintendo's 2008 E3 Developer Roundtable|Engadget}} At E3 2011, Miyamoto stated at his roundtable that ''Pikmin 3'' was moved from the Wii to the Wii U, noting that the special GamePad controller and the HD visuals would better complement the series.{{cite web|http://www.nintendoworldreport.com/news/26645/pikmin-coming-to-wii-u|Pikmin coming to Wii U|Nintendo World Report}} E3 2012 marked the first appearance of ''Pikmin 3'' gameplay, shown off at Nintendo's press conference. Basic gameplay, HD visuals, the GamePad interface, and Rock Pikmin were shown off. It was proposed to be a launch title, but was later pushed back. It was shown off once again at E3 2013, as Miyamoto gave a small presentation on the game. ''Pikmin 3'' eventually launched towards the end of summer in 2013. Miyamoto stated in a Polygon interview that the [[Pikmin Short Movies|''Pikmin'' Short Movies]] were intended to launch on the 3DS prior to the launch of ''Pikmin 3''{{cite web|http://www.polygon.com/2013/3/11/4088868/nintendo-tests-the-waters-for-new-cartoon-series-based-on-pikmin|Nintendo tests the waters for new cartoon series based on Pikmin|Polygon}}. Though it didn't come out alongside the game, it eventually was announced in November of 2014.
A future installment was confirmed at E3 2008, at Nintendo's Developer Roundtable, where all that was mentioned was that Miyamoto was working on a future installment.{{cite web|http://www.engadget.com/2008/07/16/liveblog-from-nintendos-2008-e3-developer-roundtable/|Liveblog from Nintendo's 2008 E3 Developer Roundtable|Engadget}} At E3 2011, Miyamoto stated at his roundtable that ''Pikmin 3'' was moved from the Wii to the Wii U, noting that the special GamePad controller and the HD visuals would better complement the series.{{cite web|http://www.nintendoworldreport.com/news/26645/pikmin-coming-to-wii-u|Pikmin coming to Wii U|Nintendo World Report}} E3 2012 marked the first appearance of ''Pikmin 3'' gameplay, shown off at Nintendo's press conference. Basic gameplay, HD visuals, the GamePad interface, and Rock Pikmin were shown off. It was proposed to be a launch title, but was later pushed back. It was shown off once again at E3 2013, as Miyamoto gave a small presentation on the game. ''Pikmin 3'' eventually launched towards the end of summer in 2013. Miyamoto stated in a Polygon interview that the [[Pikmin Short Movies|''Pikmin'' Short Movies]] were intended to launch on the 3DS prior to the launch of ''Pikmin 3''{{cite web|http://www.polygon.com/2013/3/11/4088868/nintendo-tests-the-waters-for-new-cartoon-series-based-on-pikmin|Nintendo tests the waters for new cartoon series based on Pikmin|Polygon}}. Though it didn't come out alongside the game, it eventually was announced in November of 2014.


===Release===
===Release===
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Pikmin3JFull.png|Artwork used for the Japanese box art.
Pikmin3JFull.png|Artwork used for the Japanese box art.
Pikmin 3 Artwork 01.jpg|Promotional artwork, from which the boxart is based.
Pikmin 3 Artwork 01.jpg|Promotional artwork, from which the boxart is based.
Pikmin 3 artwork without Pikmin.jpg|Same as the previous image without any Pikmin.
Pikmin 3 cover center no Pikmin.jpg|Center scene of the previous image, without any Pikmin.
Pikmin 3 cover center no Pikmin.jpg|Center scene of the previous image.
Pikmin 3 group art.jpg|Promotional art for the game.
Pikmin 3 group art.jpg|Promotional art for the game.
Pikmin 3 Flowers.jpg|Promotional art for the game.
Pikmin 3 Flowers.jpg|Promotional art for the game.
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{{see also|Promotional material}}
{{see also|Promotional material}}


===YouTube Videos===
===Videos===
*[https://www.youtube.com/watch?v=WxWIvaD2XQI E3 trailer]
*[https://www.youtube.com/watch?v=WxWIvaD2XQI E3 trailer]
*[https://www.youtube.com/watch?v=TnFLQOXyYNw Gameplay presentation]
*[https://www.youtube.com/watch?v=TnFLQOXyYNw Gameplay presentation]
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*The "3" in the game's logo was originally lavender, much like the color of the flowers seen on the Winged and Rock Pikmin. However, in January 2013, the logo was changed to have orange flowers compose the "3", much like the Pikmin's flowers when under the effect of the [[ultra-spicy spray]].
*The "3" in the game's logo was originally lavender, much like the color of the flowers seen on the Winged and Rock Pikmin. However, in January 2013, the logo was changed to have orange flowers compose the "3", much like the Pikmin's flowers when under the effect of the [[ultra-spicy spray]].
*''Pikmin 3''{{'s}} box art is likely a reference to the Japanese box art for ''Pikmin''; both depict a standing Blue Pikmin, Yellow Pikmin, and Red Pikmin in that order, with the maturities bud, flower, and leaf respectively. Their stems also lean to the right in both boxes.
*''Pikmin 3''{{'s}} box art is likely a reference to the Japanese box art for ''Pikmin''; both depict a standing Blue Pikmin, Yellow Pikmin, and Red Pikmin in that order, with the maturities bud, flower, and leaf respectively. Their stems also lean to the right in both boxes.
*Unlike ''Pikmin'' and ''Pikmin 2'', defeating the final boss of ''Pikmin 3'' immediately triggers the end of the game, without having to carry back any object.
*Unlike other main ''Pikmin'' games, defeating the final boss of ''Pikmin 3'' immediately triggers the end of the game, without having to carry back any object.
*This is the only game in the Pikmin series that does not contain any scientific notes on new [[Plant|flora and fauna]].
*This is the only game in the Pikmin series that does not contain any scientific notes on new [[Plant|flora and fauna]].
*The fastest the game can be [[Challenge run|100% completed]] is in 9 days.
*The fastest the game can be [[Challenge run|100% completed]] is in 9 days.

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