Editing Pollution Pool

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:


== Description ==
== Description ==
This area alternates a lot between land and underwater locations. The level also relies on [[Seeding Dandelion]]s, which are important in order to progress in the area, since they can allow non-aquatic Pikmin to wait for [[Olimar]] to return, when he's in the underwater portions of the area. Some time after the beginning of the level, the player has to throw their Pikmin on a big [[wooden stake]] in order to get some [[Yellow Pikmin]], that are necessary to destroy the [[electric gate]] located nearby. After some walking in the area, the player can climb up a [[vine]], and get access to a [[doorway]]. On the other side, Olimar can retrieve the [[Life-Form Prototype]]. After some time, the player will be forced to leave their Pikmin on Seeding Dandelions, in order to go in the water and get some [[Blue Pikmin]], that are necessary to build a bridge, and get the [[Almighty Ruiner]], as well as the [[Bond Impressor]]. After that, the player can go to the normal exit, but there is also a secret exit in this area. For that, Olimar has to turn back in the area and go to the door next to one of the first ponds of the level. With their Blue Pikmin only, the player has to dive into the water, and go through some doorways, allowing the protagonist to get his non-aquatic Pikmin back. Then, the player can reach the secret exit.
 
This area is an alternation of land and swimmable locations. The level also relies on [[Seeding Dandelion]]s, which are important in order to progress in the area, since they can allow non-aquatic Pikmin to wait for [[Olimar]] to return, when he's in the aquatic portions of the area. Some time after the beginning of the level, the player has to throw his Pikmin on a big [[Wooden stake|wooden stake]] in order to get some [[Yellow Pikmin]], that are necessary to destroy the [[electric gate]] located nearby. After some walking in the area, the player can climb up a vine, and get access to a doorway. In the other side, Olimar can retrieve the [[Life-Form Prototype]]. After some time, the player will be forced to leave his Pikmin on Seeding Dandelions, in order to go in the water and get some [[Blue Pikmin]], that are necessary to build a bridge, and get the [[Almighty Ruiner]], as well as the [[Bond Impressor]]. After that, the player can go to the normal exit, but there is also a secret exit in this area. In order to go by this way, Olimar has to turn back in the area and go to the door next to one of the first ponds of the level. With his Blue Pikmin only, the player has to dive into the water, and go through some doorways, allowing the protagonist to get back his non-aquatic Pikmin. Then, the player can reach the secret exit.


== Cutscenes ==
== Cutscenes ==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: