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|pikmin      = y
|pikmin      = y
|pikmin4    = y
|pikmin4    = y
|image      = P4 Puffstool Render.png
|image      = Puffstool_P4_icon.png
|size        = 304px
|size        = 304px
|icon        = Puffstool P4 icon.png
|icon        = Puffstool_P4_icon.png
|name        = Fungirussus elasticis<br>Aspergilla podronis ''(''Pikmin'' Player's Guide)'
|name        = Fungirussus elasticis<br>Aspergilla podronis ''(''Pikmin'')'
|family      = Sporovid
|family      = Sporovid
|custom_icon = y
|custom_icon = y
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}}
}}


The '''Puffstool''' ({{j|ボケナメコ| Boke Nameko|Stupid {{w|Pholiota nameko|Nameko}}}}) is an enemy in {{p1}} and {{p4}} that appears to be a huge walking fungus, strongly resembling a red-capped bolete. It has twin antennae, a red-capped mushroom head, and a tender yellow torso which is vulnerable to [[Group move|swarming]]. Only minimal details of the creature's biology are supplied in-game.
The '''Puffstool''' ({{j|ボケナメコ| Nameko|Stupid {{w|Pholiota nameko|Nameko}}}}) is an enemy in {{p1}} and {{p4}} that appears to be a huge walking fungus, strongly resembling a red-capped bolete. It has twin antennae, a red-capped mushroom head, and a tender yellow torso which is vulnerable to [[Group move|swarming]]. Only minimal details of the creature's biology are supplied in-game.


The Puffstool will try to run when attacked, but due to its stumpy legs clearly not being made for sprinting, it trips easily, landing on its head with its feet in the air. Since the cap is invulnerable to [[Pikmin family|Pikmin]] attacks (but not Olimar's [[punch]]), one must [[throw]] the Pikmin onto its undersection once it's on the ground. After a few seconds, the Puffstool will right itself up and blow out a purplish cloud of spores which cause a strange change in nearby Pikmin, which the Puffstool acts as a [[leader]] for.  
The Puffstool will try to run when attacked, but due to its stumpy legs clearly not being made for sprinting, it trips easily, landing on its head with its feet in the air. Since the cap is invulnerable to [[Pikmin family|Pikmin]] attacks (but not Olimar's [[punch]]), one must [[throw]] the Pikmin onto its undersection once it's on the ground. After a few seconds, the Puffstool will right itself up and blow out a purplish cloud of spores which cause a strange change in nearby Pikmin, which the Puffstool acts as a [[leader]] for.  


In the original ''Pikmin'', [[Mushroom Pikmin|affected Pikmin]] turn purple, grow small brown mushroom caps on their stalks, and become aggressive. In ''Pikmin 4'', while the Puffstool cannot affect Pikmin in the same way as before, it can still [[Confusion|confuse]] Pikmin with its spores and cause them to jump around aimlessly (similar to the effects of the chemicals expelled by the [[Groovy Long Legs]]).
In the original ''Pikmin'', [[Mushroom Pikmin|effected Pikmin]] turn purple, grow small brown mushroom caps on their stalks, and become aggressive. In ''Pikmin 4'', while the Puffstool cannot affect Pikmin in the same way as before, it can still [[Confusion|confuse]] Pikmin with its spores and cause them to jump around aimlessly (similar to the effects of the chemicals expelled by the [[Groovy Long Legs]]).


In ''Pikmin 4'', a poisonous relative to the Puffstool named the [[Toxstool]] was introduced that, while possessing some differences in its coloration and behavior, mostly shares the same general physical characteristics and behavior to that of the Puffstool.
In ''Pikmin 4'', a poisonous relative to the Puffstool named the [[Toxstool]] was introduced that, while possessing some differences in its coloration and behavior, mostly shares the same general physical characteristics and behavior to that of the Puffstool.
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|carriers1 = 20  |carriers4 = 24
|carriers1 = 20  |carriers4 = 24
|seeds1 = 30      |seeds4 = 20
|seeds1 = 30      |seeds4 = 20
|value1 =        |value4 = 20<ref group="note">This enemy cannot be delivered to the [[S.S. Beagle]] in-game. This information is obtained from the [[Piklopedia (Pikmin 4)|Piklopedia]].</ref>
|value1 =        |value4 = 20
|hp1 = 2500      |hp4 = 15000
|hp1 = 2500      |hp4 = 15000
|regen1 = Unknown |regen4 = Unknown
|regen1 = Unknown |regen4 = Unknown
}}
}}
{{refs|note}}


{{Notes|reel=y|voyage=y}}
{{Notes|reel=y|voyage=y}}
=== Dalmo's Notes ===
{{transcript|Come, let us ponder the Puffstool. This devious li'l bean releases spores that have a hallucinogenic effect on Pikmin. At the first inhale, affection sprouts, and they are drawn in closer. Then they breathe in more and more of the confusion-inducing spores. Soon they think of nothing but the Puffstool as they jump around... Boing, boing...bo...}}
===''Pikmin'' Official Player's Guide description===
===''Pikmin'' Official Player's Guide description===
{{transcript|Red sporovids seem to have developed higher functions than other fungi, as evidenced by the protruding reproductive organs on their caps. These organs act much like a flower would on a normal plant. This species appears to be able to separate for a short time from the fungal colony to which it belongs. This occurs when the mushroom cap has reached a certain size and the spore sac is full. It will then sever its connection to the colony to walk around a limited area to spread the spores. This walking form can no longer absorb nutrients from the colony, but if the released spores contact another living creature, spore-encased fungal filaments will begin an explosive cycle of reproduction within the host, taking over its central nervous system. The host will be controlled by the red sporovid within its area of activity. Edible, considered a delicacy. Referred to as "punchstool" in some locales.}}
{{transcript|Red sporovids seem to have developed higher functions than other fungi, as evidenced by the protruding reproductive organs on their caps. These organs act much like a flower would on a normal plant. This species appears to be able to separate for a short time from the fungal colony to which it belongs. This occurs when the mushroom cap has reached a certain size and the spore sac is full. It will then sever its connection to the colony to walk around a limited area to spread the spores. This walking form can no longer absorb nutrients from the colony, but if the released spores contact another living creature, spore-encased fungal filaments will begin an explosive cycle of reproduction within the host, taking over its central nervous system. The host will be controlled by the red sporovid within its area of activity. Edible, considered a delicacy. Referred to as "punchstool" in some locales.}}
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*'''Louie's Notes'''
*'''Louie's Notes'''
{{transcript|Flip upside down, and cook cap over a charcoal grill, low and slow. Once it starts to sweat, it's ready to eat.|block=y}}
{{transcript|Flip upside down, and cook cap over a charcoal grill, low and slow. Once it starts to sweat, it's ready to eat.|block=y}}
===Pikmin Garden===
'''Text'''
{{transcript|
キノコが動物的な性質を獲得し、歩けるようになった歩菌類の一種。幻覚作用のある胞子をふりまいてピクミンを捕らえ、ワーカーとして使役する。
特徴 その1 歩くキノコ
:菌糸が筋肉のように発達し、歩くことができる。
:(Image text: 足が短く、転びやすい)
特徴 その2 胞子をふりまく
:ピクミンを混乱状態におちいらせて護衛や栄養の確保などに利用する。
特徴 その3 美味である
:傘の部分が食用に適している。日光に当てて乾燥させると、うまみ成分やビタミンが増加する。
|block=y}}
'''Translation'''
{{transcript|
A type of Ambulofungus, which has gained animal-like characteristics and is able to walk. It captures Pikmin by scattering hallucinogenic spores and uses them as workers.
Feature #1: Walking mushroom
:Its hyphae have developed like muscles, allowing it to walk.
:(Image text: Its legs are short and it falls easily)
Feature #2: Scattering spores
:It puts Pikmin into a state of confusion and uses them as guards and to maintain nutrition.
Feature #3: Delicious
:The cap part is edible. When dried in the sun, the umami and vitamins increase.
|block=y}}


==Strategy==
==Strategy==
{{guide}}
{{guide}}
{{see also|Mushroom Pikmin}}
{{see also|Mushroom Pikmin}}
In ''Pikmin'', to quickly dispatch the Puffstool, the player should bring a high number of [[Red Pikmin]] into its arena. First [[Group move|swarm]] its legs with a good chunk of Pikmin, though be careful when swarming because although the Puffstool flipping around won't harm Pikmin, in the GameCube and Wii versions, there is a chance that the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] may happen. Don't throw the Pikmin before its fallen over, as they'll bounce off of its cap and return to the group. When attacking its torso, the Puffstool will try to run away but flip over, legs flailing. In this state, it can be killed by throwing all remaining Pikmin on top. It will die and appear to deflate, leaving its cap, which can be carried by 10 Pikmin to their Onion. If a player is looking to minimize the risk of losing Pikmin, it is recommended to attack only with the [[leader]]. Furthermore, the Puffstool has no attacks that could harm Olimar. (Note, however, that this may consume a fair amount of time.) Should you run the risk of being attacked, however, just run away until the spore cloud dissipates. While it is also possible to drop some [[Bomb rock|bomb rocks]] at its feet, due to the Puffstool always running, this tactic can be hard unless the creature is cornered. A successful explosion should sap away a quarter of its health if successful though.
In ''Pikmin'', to quickly dispatch the Puffstool, the player should bring a high number of [[Red Pikmin]] into its arena. First [[Group move|swarm]] its legs with a good chunk of Pikmin, though be careful when swarming because although the Puffstool flipping around won't harm Pikmin, there is a chance that the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] may happen. Don't throw the Pikmin, as they'll bounce off of its cap and return to the group. It will try to run away but flip over, legs flailing. In this state, it can be killed by throwing all remaining Pikmin on top. It will die and appear to deflate, leaving its cap, which can be carried by 10 Pikmin to their Onion.


In ''Pikmin 4'', the overall strategy of taking down the Puffstool remains mostly the same. The key difference lies in that its past [[Mushroom Pikmin|ability]] from ''Pikmin'' has been replaced with a different, still fairly unique [[Control|hazard]]. The Puffstool's spores now cause Pikmin to jump around it aimlessly, with the player being unable to whistle them out of this effect. Depending on where this effect takes place, this can potentially be hazardous due to the surrounding patches of sticky mold with poison mushrooms. On top of that, two [[Moldy Slooch|Moldy Slooches]] patrol the area, meaning that it is recommended to dispose of the enemy, sticky mold, and mushrooms in order to focus on the Puffstool. Unlike its less passive relative, the [[Toxstool]], the Puffstool will not actively attempt to revive the enemy, sticky mold, and/or mushrooms around it. Oatchi, in particular, is helpful against the Puffstool due to his immunity to its spores. If looking to battle it with just Pikmin, however, [[White Pikmin]] are recommended for the aforementioned Moldy Slooches, sticky mold, and mushrooms around the field. [[Ice Pikmin]] would also help due to their freezing ability negating the Puffstool's defenses and spore attack.
If a player is looking to minimize the risk of losing Pikmin, it is recommended to attack only with the [[leader]]. Furthermore, the Puffstool has no attacks that could harm Olimar. (Note, however, that this may consume a fair amount of time.) Should you run the risk of being attacked, however, just run away until the spore cloud dissipates. In the GameCube and especially Wii versions, some caution must be taken to avoid the crushing glitch (though this glitch is fairly uncommon). While the enemy is normally easy to defeat with the proper strategy, this glitch can cause inexplicable losses for the player. For minimal risk, use Olimar's punching to knock the enemy down, then attack with your Pikmin. While it is also possible to drop some [[Bomb rock|bomb rocks]] at its feet, due to the Puffstool always running, this tactic can be hard unless the creature is cornered. A successful explosion should sap away a quarter of its health if successful though.
 
In ''Pikmin 4'', the overall strategy of taking down the Puffstool remains mostly the same. The key difference lies in that its past [[Mushroom Pikmin|ability]] from ''Pikmin'' has been replaced with a different, still fairly unique [[Control|hazard]]. The Puffstool's spores now cause Pikmin to jump around it aimlessly, with the player being unable to whistle them out of this effect. Depending on where this effect takes place, this can potentially be hazardous due to the surrounding patches of sticky mold with poison mushrooms. On top of that, a [[Moldy Slooch]] patroles the area, meaning that it is recommended to dispose of the enemy, sticky mold, and mushrooms in order to focus on the Puffstool. Unlike its less passive relative, the [[Toxstool]], the Puffstool will not actively attempt to revive the enemy, sticky mold, and/or mushrooms around it.
 
Like most enemies in ''Pikmin 4'', there are a number of ways you could approach taking down the Puffstool. This is due to the available Pikmin types in ''Pikmin 4'' increasing threefold since the Puffstool's debut in ''Pikmin''. On top of that, [[Oatchi]] and the numerous [[Pack|pack items]] at your disposal are viable strategies as well. Oatchi, in particular, is helpful against the Puffstool due to his immunity to its spores. If looking to battle it with just Pikmin, however, White Pikmin are recommended for the aforementioned Moldy Slooch, sticky mold, and mushrooms around the field. While not being the strongest attackers, Ice Pikmin would also help due to their freezing ability negating the Puffstool's defenses and spore attack.  


==Locations==
==Locations==
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|common    = Puffstool. It is a combination of "puff", referring to how it blows out spores, and "toadstool" (mushroom), referring to its appearance. The "puff" can also come from the name "{{w|puffball}}" which is given to any fungi in the division {{w|Basidiomycota}}.
|common    = Puffstool. It is a combination of "puff", referring to how it blows out spores, and "toadstool" (mushroom), referring to its appearance. The "puff" can also come from the name "{{w|puffball}}" which is given to any fungi in the division {{w|Basidiomycota}}.
|jpcommon  = {{j|ボケナメコ|Boke Nameko|Stupid Nameko}}. A {{w|Pholiota nameko|nameko}} is a type of mushroom, and the adjective stupid is because of its appearance and behavior, mostly over how it trips when running away.
|jpcommon  = {{j|ボケナメコ|Boke Nameko|Stupid Nameko}}. A {{w|Pholiota nameko|nameko}} is a type of mushroom, and the adjective stupid is because of its appearance and behavior, mostly over how it trips when running away.
|jpname    = {{j|アカボケオオナメコ|Aka Boke Ō Nameko|Red Stupid Big Nameko}}.
|jpname    = {{j|アカボケオオナメコ|Aka Boke Oo Nameko|Red Stupid Big Nameko}}.
|scientific = ''Fungirussus elasticis''. ''Fungirussus'' is a combination of “fungi” and ''russus'', Latin for red. ''Elasticis'' refers to the creature’s elastic cap. [[Canon#Debatable_canon|Unofficially]], in the ''Pikmin'' Player’s Guide, its scientific name is ''Aspergilla podronis''. ''Podronis'' may refer to the pods some fungus releases through gases, much like the Puffstool does to infect Pikmin.
|scientific = ''Fungirussus elasticis''. ''Fungirussus'' is a combination of “fungi” and ''russus'', Latin for red. ''Elasticis'' refers to the creature’s elastic cap. [[Canon#Debatable_canon|Unofficially]], in the ''Pikmin'' Player’s Guide, its scientific name is ''Aspergilla podronis''. ''Podronis'' may refer to the pods some fungus releases through gases, much like the Puffstool does to infect Pikmin.
|internal  = <code>KINOKO</code>. It is the Japanese word {{j|きのこ|kinoko|mushroom|f=tp}}.
|internal  = <code>KINOKO</code>. It is the Japanese word {{j|きのこ|kinoko|mushroom|f=tp}}.
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|Jap  = ボケナメコ
|Jap  = ボケナメコ
|JapR = Boke Nameko
|JapR = Boke Nameko
|JapM = Stupid {{w|Nameko}}
|JapM = Stupid Nameko
|ChiTrad = 呆呆菇
|ChiTrad = 呆呆菇
|ChiTradR = Dāidāi
|ChiTradR = Dāi Dāi
|ChiTradM = Stupid Mushroom
|ChiTradM = Stupid Mushroom
|ChiSimp = 呆呆菇
|ChiSimp = 呆呆菇
|ChiSimpR = Dāidāi
|ChiSimpR = Dāi Dāi
|ChiSimpM = Stupid Mushroom
|ChiSimpM = Stupid Mushroom
|Dut  = Strompelzwam
|Kor=멍텅버섯
|DutM = Stumbleshroom
|KorR=
|Fra = Champispore
|KorM=
|Fra = Champispore
|FraM = Portmanteau of ''champignon'' (mushroom) and ''spore''
|FraM = Portmanteau of ''champignon'' (mushroom) and ''spore''
|Ger  = Puffmorchel
|FraA = Champispore
|GerM = Puffed {{w|Morel}}
|Ita = Amanita panciuta
|Ita = Amanita panciuta
|ItaM = From ''amanita'' (a mushroom genus) and ''panciuto'' (potbellied)
|ItaM = Potbellied {{w|amanita}}
|FraAM = Puffstool
|Spa  = Seta de esporas
|SpaA = Seta de Esporas
|SpaM = Spore mushroom
|SpaAM = Spore Mushroom
|Kor  = 멍텅버섯
|Ger=Puffmorchel
|KorR = Meongteong Beoseot
|GerM=Puffed Morel
|KorM = Stupid Mushroom
|Spa= Seta de Esporas
|Por  = Cogupança
|SpaM= Spore mushroom
|PorM = Mushbelly
|PorB = Cogupança
|PorN = The name is a portmanteau of "cogumelo" (mushroom) and "pança" (belly)
|PorBM = Mushbelly
|PorBN = The name is a portmanteau of "cogumelo" (mushroom) and "pança" (belly)
|notes = y
|notes = y
}}
}}


== Gallery ==
== Gallery ==
{{image|images of the Puffstool in the [[Primordial Thicket]] in P4.}}
{{image}}
===''Pikmin''===
<gallery>
<gallery>
Puffstool.png|Artwork of the Puffstool from ''[[Pikmin (game)|Pikmin]].
Puffstool.png|Artwork of the Puffstool from ''[[Pikmin (game)|Pikmin]].
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Puffstool.jpg|A Puffstool in [[The Distant Spring]].
Puffstool.jpg|A Puffstool in [[The Distant Spring]].
P1 Puffstool Sketch.png|A Drawing of the Puffstool from the ''Pikmin'' Official Player's Guide.
P1 Puffstool Sketch.png|A Drawing of the Puffstool from the ''Pikmin'' Official Player's Guide.
P1 Puffstool idle.jpg|An idle Puffstool in [[The Forest Navel]].
P1 Puffstool flipped.jpg|A flipped Puffstool due to it tripping over whilst being chased by Pikmin.
P1 Puffstool spray.jpg|A Puffstool spraying anything near it with its spores.
P1 Puffstool corpse.jpg|The corpse of a Puffstool.
</gallery>
===''Pikmin 4''===
<gallery>
P4 Primordial Thicket Introduction 2.jpg|The Puffstool seen from the intro to the [[Primordial Thicket]].
Puffstool idle.jpg|An idle Puffstool looking towards the player.
Puffstool flipped.jpg|A Puffstool that has flipped over, exposing its vulnerable underside.
Puffstool spray.jpg|A Puffstol spraying its spores to confuse a Pikmin.
Puffstool corpse P4.jpg|The corpse of a Puffstool in the [[Piklopedia]].
</gallery>
</gallery>


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*Occasionally, if Pikmin are carrying the remains back to the [[Onion]] in [[The Forest Navel]], they will be unable to cross some of the [[bridge]]s that lead back to base, rendering the remains uncollectable.
*Occasionally, if Pikmin are carrying the remains back to the [[Onion]] in [[The Forest Navel]], they will be unable to cross some of the [[bridge]]s that lead back to base, rendering the remains uncollectable.
*The Puffstool's ability to control Olimar's Pikmin with its spores is possibly based on a real fungus called {{w|cordyceps}}, whose spores take over an insect's nervous system and force it to help the mushroom.  
*The Puffstool's ability to control Olimar's Pikmin with its spores is possibly based on a real fungus called {{w|cordyceps}}, whose spores take over an insect's nervous system and force it to help the mushroom.  
*In ''Pikmin'', despite the [[Mushroom Pikmin|Pikmin exposed the Puffstool's spores]] commonly being referred to as "Mushroom Pikmin" or "Puffmin," no official name has ever been given to them by Nintendo.  
*In ''Pikmin'', while the [[Mushroom Pikmin|Pikmin exposed the Puffstool's spores]] are commonly referred to as "Mushroom Pikmin" or "Puffmin," no official name has ever been given to them by Nintendo.  
*In ''Pikmin 4'', while the Puffstool doesn't have its unique [[Mushroom Pikmin|ability]] from ''Pikmin'', it and the [[Groovy Long Legs]] both share a unique defense mechanism to expel a chemical that causes Pikmin to jump around erratically, unable to be controlled. This hazard is not found anywhere else in the game and is unique in that it cannot be dispelled through whistling.
*In ''Pikmin 4'', while the Puffstool doesn't have its unique [[Mushroom Pikmin|ability]] from ''Pikmin'', it and the [[Groovy Long Legs]] both share a unique defense mechanism to expel a chemical that causes Pikmin to jump around erratically, unable to be controlled. This hazard is not found anywhere else in the game and is unique in that it cannot be dispelled through whistling.


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{{p1enemies}}
{{p1enemies}}
{{p4enemies}}
{{p4enemies}}
[[Category:The Forest Navel]]
[[Category:Pikmin-altering enemies]]
[[Category:Pikmin-altering enemies]]
[[Category:The Forest Navel]]
[[Category:Primordial Thicket]]
[[Category:Pikmin 1 Challenge Mode]]
[[Category:Pikmin 1 Challenge Mode]]
[[Category:Pikmin 1 bosses]]
[[Category:Pikmin 1 bosses]]
[[Category:Pikmin 4 bosses]]
[[Category:Pikmin 4 bosses]]
[[Category:Harmless enemies]]

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