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== Behavior ==
== Behavior ==
These enemies always appear in ceilings. When Olimar or a Pikmin gets close to its spawn location, it appears from its spot on the ceiling, and starts to drip away like a drop. After some seconds, it finally falls down and begins walking towards the nearest Pikmin, or towards Olimar himself. They won't stop until they come into contact with a Pikmin or Olimar, at which point, they burst and die. Although they can survive underwater, they can't actually swim. Instead, they will continue with their normal behavior, but move slightly slower.
{{game help|hp|Can they swim? Describe that here.}}
These enemies always appear in ceilings. When Olimar or a Pikmin gets close to its spawn location, it appears from its spot on the ceiling, and starts to drip away like a drop. After some seconds, it finally falls down and begins walking towards the nearest Pikmin, or towards Olimar himself. They won't stop until they come into contact with a Pikmin or Olimar, at which point, they burst and die.


== Locations ==
== Locations ==

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