User:Soprano/Gallery: Difference between revisions

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mNo edit summary
(A few new images, a lot of notes on how the images were taken.)
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P3D Menu Day Results Statistics.jpg|I did this day specifically for these images.
P3D Menu Day Results Statistics.jpg|I did this day specifically for these images.
P3D Menu Day Results Voyage Log.jpg
P3D Menu Day Results Voyage Log.jpg
P3D Menu Bingo Battle Rule Selection.jpg
</gallery>
</gallery>


===Walls===
===Walls===
I took photos of every wall in Story Mode and edited together particular walls into these photo montages.
I took photos of every [[wall]] in Story Mode and edited together particular walls into these photo montages.
<gallery>
<gallery>
P3D Electric Gates.jpg
P3D Electric Gates.jpg
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P3D Crystal Walls.jpg
P3D Crystal Walls.jpg
P3D Reinforced Walls.jpg
P3D Reinforced Walls.jpg
</gallery>
===Landing sites===
In the landing cutscene at the start of each day, there's a 1-frame window at the end where the "Press {{button|wiiu|+|switch|+}} to skip" box disappears and the [[HUD]] hasn't started appearing from the edges of the screen. To get these screenshots, I had to press the screenshot button at exactly the right time, and restart the day if I missed. When there were weather effects, I also had to restart the day. And in the Formidable Oak, the first day you land has is a cutscene that leaves the camera in a different place, and once the final boss has appeared, the weather is always rainy, so I had to take the screenshot on the second day of the area without having finished the puzzle. These screenshots were taken to replace an earlier set of screenshots from the original game, and those are linked on the file pages. It's fun to compare the differences. An interesting detail in these screenshots is the locations of the cursor &ndash; on the same frame as the frame without the HUD, it's in a seemingly random location, and the next frame it goes to underneath the Onion (unless motion controls are turned on, which they weren't). Some areas seem to have the same location for the cursor.
<gallery>
P3D Landing Site Tropical Wilds.jpg
P3D Landing Site Garden of Hope.jpg
P3D Landing Site Distant Tundra.jpg
P3D Landing Site Twilight River.jpg
P3D Landing Site Formidable Oak.jpg
</gallery>
</gallery>


===Story Mode===
===Story Mode===
Various [[Story Mode]] images.
<gallery>
<gallery>
P3D Distant Tundra Bridge Building.jpg
P3D Distant Tundra Bridge Building.jpg
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P3D Elevator Platform Pair.jpg
P3D Elevator Platform Pair.jpg
P3D Twilight River Ramp.jpg|I like the way the camera zooms out on this hill.
P3D Twilight River Ramp.jpg|I like the way the camera zooms out on this hill.
The Unripe Strawberry.jpg|Will it ever grow?
</gallery>
</gallery>


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P3D Prerelease Piklopedia List.jpg
P3D Prerelease Piklopedia List.jpg
P3D Prerelease Tropical Wilds Lookout.jpg|Beautiful.
P3D Prerelease Tropical Wilds Lookout.jpg|Beautiful.
</gallery>
==''Pikmin mobile application'' promotional images==
<gallery>
Pikmin Mobile Application Promotional Image.png|The very first promotional image. Someone else uploaded this before but it was in .jpg format; this one is in .png format.
</gallery>
</gallery>


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Dice on the table six and five.jpg
Dice on the table six and five.jpg
Potato real world.jpg
Potato real world.jpg
Lily pads 2.jpg
</gallery>
</gallery>



Revision as of 01:53, April 6, 2021

This is a list of all the images I've uploaded to Pikipedia.

Pikmin 3 Deluxe images

Menus

My main documentation focus for Pikmin 3 Deluxe was the menus.

Walls

I took photos of every wall in Story Mode and edited together particular walls into these photo montages.

Landing sites

In the landing cutscene at the start of each day, there's a 1-frame window at the end where the "Press WiiU Plus.png / Custom-made icon for the + Button on the Nintendo Switch. to skip" box disappears and the HUD hasn't started appearing from the edges of the screen. To get these screenshots, I had to press the screenshot button at exactly the right time, and restart the day if I missed. When there were weather effects, I also had to restart the day. And in the Formidable Oak, the first day you land has is a cutscene that leaves the camera in a different place, and once the final boss has appeared, the weather is always rainy, so I had to take the screenshot on the second day of the area without having finished the puzzle. These screenshots were taken to replace an earlier set of screenshots from the original game, and those are linked on the file pages. It's fun to compare the differences. An interesting detail in these screenshots is the locations of the cursor – on the same frame as the frame without the HUD, it's in a seemingly random location, and the next frame it goes to underneath the Onion (unless motion controls are turned on, which they weren't). Some areas seem to have the same location for the cursor.

Story Mode

Various Story Mode images.

Olimar's Assignment

Olimar's Comeback

Maps

Demo

Images from the game's demo.

Pikmin 3 Deluxe prerelease images

August 5 announcement

Almost all of the screenshots from the initial announcement have been uploaded here.

Gameplay screenshots

Menu screenshots

No HUD

August 28 Japanese website update

It's so strange that so many images were only put on the Japanese website...

Website images

Video screenshots

These images was created by taking a screenshot of either the trailer or one of the demonstration videos, and then cropping and resizing the image.

October promotional images

There aren't many images to upload from this period since the demo also came out and much better images could be taken from there. The excitement of images with tiny differences was gone.

Pikmin mobile application promotional images

Real world images

All of these were uploaded to replace existing images on the wiki that were probably just taken from Google Images without checking the source or license. These all have open licenses.

Super Smash Bros. images

The first is from the website; the rest were taken by me in-game.