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The '''Spotty Bulbear''' ({{j|クマチャッピー|Kuma Chappī|Bear Chappy}}) is a powerful [[enemy]] that appears in every | The '''Spotty Bulbear''' ({{j|クマチャッピー|Kuma Chappī|Bear Chappy}}) is a powerful [[enemy]] that appears in every major game in the {{Ps}}. | ||
While they resemble [[Bulborb]]s at a glance, Spotty Bulbears lack their pointed snouts and generally have a rounder face, with large, chapped lips. They have black, red-dotted backs, and their faces are creamy yellow or orange. The Bulbears' larger mouths allow them to gobble [[Pikmin family|Pikmin]] up in greater number and speed than most other Bulborb species, making them rather formidable adversaries. | While they resemble [[Bulborb]]s at a glance, Spotty Bulbears lack their pointed snouts and generally have a rounder face, with large, chapped lips. They have black, red-dotted backs, and their faces are creamy yellow or orange. The Bulbears' larger mouths allow them to gobble [[Pikmin family|Pikmin]] up in greater number and speed than most other Bulborb species, making them rather formidable adversaries. | ||
While they spend most of their time sleeping until disturbed in {{p1}}, they are constantly awake in all other games, and will freely patrol the entire area in search of prey. Spotty Bulbears are often accompanied by | While they spend most of their time sleeping until disturbed in {{p1}}, they are constantly awake in all other games, and will freely patrol the entire area in search of prey. Spotty Bulbears are often accompanied by its [[Dwarf Bulbear]] offspring, who follow their 'parent' on their patrols in search of food. | ||
== Stats == | == Stats == | ||
{{game help|p2|How fast does it revive?}} | |||
{{enemy stats | {{enemy stats | ||
|weight1 = 10 |weight2 = 10 |weight3 = 12 |weight4 = 12 | |weight1 = 10 |weight2 = 10 |weight3 = 12 |weight4 = 12 | ||
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== Behavior == | == Behavior == | ||
{{game help|p|Its pupils change color during gameplay in ''Pikmin''. Document when and how, and also clean up the trivia section at the bottom of the article.}} | |||
In {{p1}}, Spotty Bulbears largely spend their time sleeping, only waking up if disturbed by the Pikmin or [[Olimar]]. They have slightly more health than their Spotty Bulborb counterparts, making confrontation riskier. The red spots on their back constantly change in size, even after the creature's death. They have a noticeable [[Health#Regeneration|regeneration]] factor, healing if the player takes too much time to kill them, but otherwise behave almost identically to their Bulborb counterparts. | In {{p1}}, Spotty Bulbears largely spend their time sleeping, only waking up if disturbed by the Pikmin or [[Olimar]]. They have slightly more health than their Spotty Bulborb counterparts, making confrontation riskier. The red spots on their back constantly change in size, even after the creature's death. They have a noticeable [[Health#Regeneration|regeneration]] factor, healing if the player takes too much time to kill them, but otherwise behave almost identically to their Bulborb counterparts. | ||
In {{p2}}, Spotty Bulbears never sleep, spending all of their time patrolling in search of prey. Contrary to what [[Olimar's notes]] suggest, they do not have a predefined 'patrol path'; they simply wander to random, nearby map [[Carry#Paths|nodes]] while patrolling, often followed by multiple Dwarf Bulbears. They are one of the most mobile enemies in the entire game: In any sublevel or area where a Spotty Bulbear is active, extreme caution must be taken until it is neutralized, as it's random patrol path allows it to potentially attack Pikmin anywhere, including while idling at the base. | In {{p2}}, Spotty Bulbears never sleep, spending all of their time patrolling in search of prey. Contrary to what [[Olimar's notes]] suggest, they do not have a predefined 'patrol path'; they simply wander to random, nearby map [[Carry#Paths|nodes]] while patrolling, often followed by multiple Dwarf Bulbears. They are one of the most mobile enemies in the entire game: In any sublevel or area where a Spotty Bulbear is active, extreme caution must be taken until it is neutralized, as it's random patrol path allows it to potentially attack Pikmin anywhere, including while idling at the base. | ||
Spotty Bulbears in | Spotty Bulbears in {{p2}} do not truly die when defeated, instead falling unconscious. When lying unconscious, its health will steadily regenerate as it attempts to [[Health#Revival|revive]] itself. If the body is not destroyed, such as by defeating it while it is [[ultra-bitter spray|petrified]], it will eventually wake back up, requiring a repeated "kill". | ||
In {{p3}}, Spotty Bulbears largely behave the same. They have a notable resistance to [[bomb rock]]s, and are generally less persistent, stomping their foot in anger and disengaging a chase if they cannot reach their intended target, compared to the previous game, where they would try forever. Their eyes are a weak point, and hitting them with a Pikmin will cause it to briefly panic and stop whatever it was doing to fling its attackers off, even if it was in the middle of eating Pikmin. | In {{p3}}, Spotty Bulbears largely behave the same. They have a notable resistance to [[bomb rock]]s, and are generally less persistent, stomping their foot in anger and disengaging a chase if they cannot reach their intended target, compared to the previous game, where they would try forever. Their eyes are a weak point, and hitting them with a Pikmin will cause it to briefly panic and stop whatever it was doing to fling its attackers off, even if it was in the middle of eating Pikmin. | ||
In {{p4}}, they can be found both above and below ground, featuring most prominently in the [[Giant's Hearth]], where three patrol the central part of the area. They also appear in some harder [[night expeditions]]. They mostly behave identically to | In {{p4}}, they can be found both above and below ground, featuring most prominently in the [[Giant's Hearth]], where three patrol the central part of the area. They also appear in some harder [[night expeditions]]. They mostly behave identically to their {{p3}} counterparts, although hitting their eyes no longer stuns them, and they now have predetermined patrol paths. While they still sleeplessly wander during the day, they now follow predictable routes through smaller areas, rather than being able to roam anywhere as in ''Pikmin 2'' and ''Pikmin 3'', making it much easier to bypass or outright ambush one. | ||
== Locations == | == Locations == | ||
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=== ''Pikmin'' === | === ''Pikmin'' === | ||
The same strategy for the [[Bulborb|Spotty Bulborb]] is effective here, but take care of the Bulbear's increased health. A large group of [[Red Pikmin]] or three [[bomb-rock]]s | The exact same strategy for the [[Bulborb|Spotty Bulborb]] is effective here, but take care of the Bulbear's increased health. A large group of [[Red Pikmin]] or three [[bomb-rock]]s will do it in. | ||
=== ''Pikmin 2'' === | === ''Pikmin 2'' === | ||
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In situations where time is not a concern, but one wishes to keep the Pikmin out of harm's way, it is possible to punch it and it's offspring to death, although it will be a risky and somewhat lengthy process even with the [[Rocket Fist]]. | In situations where time is not a concern, but one wishes to keep the Pikmin out of harm's way, it is possible to punch it and it's offspring to death, although it will be a risky and somewhat lengthy process even with the [[Rocket Fist]]. | ||
Spotty Bulbears will pursue nearby leaders | Spotty Bulbears will pursue nearby leaders/Pikmin when they detect them and will pay no mind to anything in their path, such as walls or bottomless pits. As such, it is entirely possible to make it commit suicide by tricking it into walking off the sublevel and into the [[abyss]]. If the Bulbear is holding a treasure, like on the third sublevel of the [[Dream Den]], the treasure will safely appear nearby after a moment. | ||
=== ''Pikmin 3'' === | === ''Pikmin 3'' === | ||
Spotty Bulbears have a number of weaknesses in ''Pikmin 3'': | Spotty Bulbears have a number of new weaknesses in ''Pikmin 3'': | ||
* They no longer revive when killed. | |||
* When a Bulbear snatches Pikmin, it stops to fling them into the air and land them down its throat. Then, it pauses for about two seconds. If it has eaten a large amount of Pikmin recently, it may burp. This small sliver of time should be enough for a wary player to escape or attempt an attack. | * When a Bulbear snatches Pikmin, it stops to fling them into the air and land them down its throat. Then, it pauses for about two seconds. If it has eaten a large amount of Pikmin recently, it may burp. This small sliver of time should be enough for a wary player to escape or attempt an attack. | ||
* They will instantly die if they ingest a bomb rock. | * They will instantly die if they ingest a bomb rock. | ||
* Bulbears emit a heavy, snarly breathing noise when giving chase, which can be heard from a distance, alerting players of their presence. When in a dark area, their glowing purple eyes can also be seen from a distance. | * Bulbears now emit a heavy, snarly breathing noise when giving chase, which can be heard from a distance, alerting players of their presence. When in a dark area, their glowing purple eyes can also be seen from a distance. | ||
* If a Bulbear spots the player, it will give a glance at the group, making it much easier to tell if the Bulbear can see its prey or not. | * If a Bulbear spots the player, it will now give a glance at the group, making it much easier to tell if the Bulbear can see its prey or not. | ||
* They can be briefly stunned if their eyes are attacked, like other large grub-dogs in ''Pikmin 3''. | * They can be briefly stunned if their eyes are attacked, like other large grub-dogs in ''Pikmin 3''. | ||
In the sole encounter in the game's main story, bomb rocks are provided; to avoid a costly battle, simply use them to defeat the Bulbear quickly | In the sole encounter in the game's main story, bomb rocks are provided; to avoid a costly battle, simply use them to defeat the Bulbear quickly. | ||
If attacking head-on, they are fought quite similarly to other grub-dogs; your best course of action is usually keeping it in a cycle of flinching by throwing Pikmin at | If attacking head-on, they are fought quite similarly to other grub-dogs; your best course of action is usually keeping it in a cycle of flinching by throwing Pikmin at it's eyes repeatedly to ensure it cannot attack. [[Rock Pikmin]] and [[Red Pikmin]] are the most effective for this strategy. | ||
=== ''Pikmin 4'' === | === ''Pikmin 4'' === | ||
{{stub}} | |||
They are nearly identical to their appearance in ''Pikmin 2'', and can no longer be stunned by hitting them in the eyes. | |||
Purple Pikmin deal heavy damage, while Ice Pikmin can freeze them to create an opening. You can also use Oatchi’s rush attack with all Pikmin on his back (a “tank” strategy), which can quickly overwhelm and defeat the Bulbear. | |||
Bomb Rocks can also be used effectively, especially Ice Bombs to freeze them temporarily. Throwing Pikpik carrots can help distract them as well. | |||
As for the Dwarf Bulbears nearby, you can eliminate them by simply throwing Pikmin while the Spotty Bulbear is distracted, clearing the area around it for a safer fight. | |||
{{Notes|reel=y|olimar=y|louie=y|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}} | {{Notes|reel=y|olimar=y|louie=y|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}} | ||
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== See also == | == See also == | ||
*[[Dwarf Bulbear]] | *[[Dwarf Bulbear]] | ||
*[[Bulborb]] | |||
*[[Orange Bulborb]] | *[[Orange Bulborb]] | ||
*[[Whiptongue Bulborb]] | *[[Whiptongue Bulborb]] | ||
*[[Gatling Groink]] | |||
== References == | == References == | ||
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{{p2enemies}} | {{p2enemies}} | ||
{{p3enemies}} | {{p3enemies}} | ||
{{ | {{P4enemies}} | ||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||
[[Category:Reviving enemies]] | [[Category:Reviving enemies]] | ||