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The '''Swooping Snitchbug''' ({{j|サライムシ|Sarai Mushi|Kidnapping Bug}}) is an [[enemy]] found in the main four [[Pikmin series|''Pikmin'' games]] and {{hp}}. It is a legless, round, flying insect that has evolved wing-like antennae as a means of flight. Is swoops down, as its name suggests, and grabs its prey with its claws – a maximum of two at once. After carrying them for a few seconds, it violently throw them towards the ground. This action would harm most prey, whereas [[Pikmin family|Pikmin]] are simply replanted and reverted to their original [[Maturity|leaf stage]] in the first two games (in ''[[Pikmin 3]]'', their maturity remains the same). It is also able to pick up the [[leader]]s in ''Pikmin 3'' and ''Pikmin 4'', much like [[Bumbling Snitchbug]]s do in ''[[Pikmin 2]]'' – if a leader doesn't [[button mashing|escape]], they will be tossed to the ground and [[health|damaged]].
The '''Swooping Snitchbug''' ({{j|サライムシ|Sarai Mushi|Kidnapping Bug}}) is an [[enemy]] found in the main four [[Pikmin series|''Pikmin'' games]] and {{hp}}. They are legless, round, flying insects that have evolved wing-like antennae as a means of flight. They swoop down, as their name suggests, and grab their prey with their claws – a maximum of two at once. After carrying them for a few seconds, they violently throw them towards the ground. This action would harm most prey, whereas [[Pikmin family|Pikmin]] are simply replanted and reverted to their original [[Maturity|leaf stage]] in the first two games (in ''[[Pikmin 3]]'', their maturity remains the same). They are also able to pick up the [[leader]]s in ''Pikmin 3'', much like [[Bumbling Snitchbug]]s do in ''[[Pikmin 2]]'' – if they don't [[button mashing|escape]], they will be tossed to the ground and [[health|damaged]].


The Swooping Snitchbug will plummet to the ground if weighed down by a sufficient number of Pikmin, or with a single [[Purple Pikmin]] in ''Pikmin 2'' or a single [[Rock Pikmin]] collision in ''Pikmin 3''. This renders it susceptible to further attack. [[Ultra-bitter spray]]s may also be used to freeze it in mid-air, causing it to drop to the ground, which is arguably easier, but of course produces no corpse, and may be considered a waste of sprays.
These creatures will plummet to the ground if weighed down by a sufficient number of Pikmin, or with a single [[Purple Pikmin]] in ''Pikmin 2'' or a single [[Rock Pikmin]] in ''Pikmin 3''. This renders it susceptible to further attack. [[Ultra-bitter spray]]s may also be used to freeze it in mid-air, causing it to drop to the ground, which is arguably easier, but of course produces no corpse, and may be considered a waste of sprays.


Should the enemy throw a [[Yellow Pikmin]] that is holding a [[bomb-rock]] in ''Pikmin'', the bomb-rock will explode, killing the Yellow Pikmin, all Pikmin caught in the blast, and likely itself, too. In ''Pikmin 3'', it will carry the bomb rock and not the Pikmin, and throwing the bomb-rock merely activates it instead of causing an immediate explosion. Although the creature is not as interested in killing Pikmin as much as it is chucking them, it may end up throwing a Pikmin at a hazard.
Should the enemy throw a [[Yellow Pikmin]] that is holding a [[bomb-rock]] in ''Pikmin'', the bomb-rock will explode, killing the Yellow Pikmin, all Pikmin caught in the blast, and likely itself, too. In ''Pikmin 3'', it will carry the bomb rock and not the Pikmin, and throwing the bomb-rock merely activates it instead of causing an immediate explosion. Although the creature is not as interested in killing Pikmin as much as it is chucking them, it may end up throwing a Pikmin at a hazard.


In {{p1}}, it can grab Pikmin from the leader's hand, if [[Captain Olimar|Olimar]] is holding onto it before [[throw]]ing, but in ''Pikmin 2'', it will ignore any held Pikmin; it can still steal it from the hand if it began swooping prior to the grab, however. In ''Pikmin 3'', every time it dives, it randomly chooses to catch Pikmin or leaders, and if it chooses the former, it will never succeed in grabbing a held Pikmin. If it snatches two Pikmin in a single dive, the way it throws them will also differ between games – in ''Pikmin'', it will throw one Pikmin first, fly around some more, and then throw the second one, but in later ''Pikmin'' games, it will throw both of them at once. In ''Hey! Pikmin'', it will attempt to swoop straight down, grab Pikmin, and fly back up without coming back again, counting as a death to the player's Pikmin. Swooping Snitchbugs are incredibly rare in this game, as only a few appear, in [[Olimar's Madcap Ride]].
In {{p1}}, it can grab Pikmin from the leader's hand, if [[Captain Olimar|Olimar]] is holding onto it before [[throw]]ing, but in ''Pikmin 2'', it will ignore any held Pikmin; it can still steal it from the hand if it began swooping prior to the grab, however. In ''Pikmin 3'', every time it dives, it randomly chooses to catch Pikmin or leaders, and if it chooses the former, it will never succeed in grabbing a held Pikmin. If it snatches two Pikmin in a single dive, the way it throws them will also differ between games – in ''Pikmin'', it will throw one Pikmin first, fly around some more, and then throw the second one, but in ''Pikmin 2'' and ''Pikmin 3'', it will throw both of them at once. In ''Hey! Pikmin'', they will attempt to swoop straight down, grab Pikmin, and fly back up without coming back again, counting as a death to the player's Pikmin. They are incredibly rare in this game, as only a few appear, in [[Olimar's Madcap Ride]].


In ''Pikmin'', it only appears in [[The Forest of Hope]] on day 15 and forward, and in [[The Distant Spring]] on day 5 and forward.
In ''Pikmin'', it only appears in [[The Forest of Hope]] on day 15 and forward, and in [[The Distant Spring]] on day 5 and forward.

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