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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Toybox
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
* '''Time''': 230 (460 seconds)
* '''Time''': 230 (460 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Yellow Pikmin|v=P2|y}} × 30 (leaf)
** {{icon|Yellow Pikmin|y}} × 30 (leaf)
** {{icon|Purple Pikmin|v=P2|y}} × 15 (leaf)
** {{icon|Purple Pikmin|y}} × 15 (leaf)
** {{icon|White Pikmin|v=P2|y}} × 15 (leaf)
** {{icon|White Pikmin|y}} × 15 (leaf)
* '''Treasures''':
* '''Treasures''':
** {{icon|Flame Tiller|y}} × 1 (fully buried)
** {{icon|Flame Tiller|y}} × 1 (fully buried)
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** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 6
** {{icon|Gas pipe|y}} × 6
* '''Vegetation''':
* '''Vegetation''':
** None
** None
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If you are just going for the pink flower, use this strategy: send one [[leader]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other leader with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. With luck, the exit will appear somewhere easy.
If you are just going for the pink flower, use this strategy: send one [[leader]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other leader with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. With luck, the exit will appear somewhere easy.


{{cavegen|tct1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_yellow_purple_white
|cave        = ch_MAT_yellow_purple_white
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|-
|-
| 4
| 4
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 6
| 6
| None
| None
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Names in other languages==
==Names in other languages==
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|Ger=Drei Farben
|Ger=Drei Farben
|GerM=Three Colors
|GerM=Three Colors
|Ita=Esercizi a tre colori
|ItaM=Three Color Exercises
}}
}}


{{CM}}
{{CM}}

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